forked from teamnwah/openmw-tes3coop
		
	Ensure mechanics actors/objects are cleared before adding them
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					 2 changed files with 4 additions and 0 deletions
				
			
		|  | @ -170,6 +170,8 @@ namespace MWMechanics | |||
|         // erase previous death events since we are currently only tracking them while in an active cell
 | ||||
|         MWWorld::Class::get(ptr).getCreatureStats(ptr).clearHasDied(); | ||||
| 
 | ||||
|         removeActor(ptr); | ||||
| 
 | ||||
|         MWRender::Animation *anim = MWBase::Environment::get().getWorld()->getAnimation(ptr); | ||||
|         mActors.insert(std::make_pair(ptr, new CharacterController(ptr, anim))); | ||||
|     } | ||||
|  |  | |||
|  | @ -16,6 +16,8 @@ Objects::Objects() | |||
| 
 | ||||
| void Objects::addObject(const MWWorld::Ptr& ptr) | ||||
| { | ||||
|     removeObject(ptr); | ||||
| 
 | ||||
|     MWRender::Animation *anim = MWBase::Environment::get().getWorld()->getAnimation(ptr); | ||||
|     if(anim) mObjects.insert(std::make_pair(ptr, new CharacterController(ptr, anim))); | ||||
| } | ||||
|  |  | |||
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