Add SharedStateManager to the stats panel

coverity_scan^2
scrawl 8 years ago
parent 732212070d
commit d75a3fd0fb

@ -105,6 +105,20 @@ namespace
namespace Resource
{
class SharedStateManager : public osgDB::SharedStateManager
{
public:
unsigned int getNumSharedTextures() const
{
return _sharedTextureList.size();
}
unsigned int getNumSharedStateSets() const
{
return _sharedStateSetList.size();
}
};
/// Set texture filtering settings on textures contained in a FlipController.
class SetFilterSettingsControllerVisitor : public SceneUtil::ControllerVisitor
{
@ -195,7 +209,7 @@ namespace Resource
, mAutoUseNormalMaps(false)
, mAutoUseSpecularMaps(false)
, mInstanceCache(new MultiObjectCache)
, mSharedStateManager(new osgDB::SharedStateManager)
, mSharedStateManager(new SharedStateManager)
, mImageManager(imageManager)
, mNifFileManager(nifFileManager)
, mMinFilter(osg::Texture::LINEAR_MIPMAP_LINEAR)
@ -592,6 +606,12 @@ namespace Resource
stats->setAttribute(frameNumber, "Compiling", mIncrementalCompileOperation->getToCompile().size());
}
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mSharedStateMutex);
stats->setAttribute(frameNumber, "Texture", mSharedStateManager->getNumSharedTextures());
stats->setAttribute(frameNumber, "StateSet", mSharedStateManager->getNumSharedStateSets());
}
stats->setAttribute(frameNumber, "Node", mCache->getCacheSize());
stats->setAttribute(frameNumber, "Node Instance", mInstanceCache->getCacheSize());
}

@ -15,6 +15,7 @@ namespace Resource
{
class ImageManager;
class NifFileManager;
class SharedStateManager;
}
namespace osgUtil
@ -157,7 +158,7 @@ namespace Resource
osg::ref_ptr<MultiObjectCache> mInstanceCache;
osg::ref_ptr<osgDB::SharedStateManager> mSharedStateManager;
osg::ref_ptr<Resource::SharedStateManager> mSharedStateManager;
OpenThreads::Mutex mSharedStateMutex;
Resource::ImageManager* mImageManager;

@ -259,7 +259,7 @@ void StatsHandler::setUpScene(osgViewer::ViewerBase *viewer)
_resourceStatsChildNum = _switch->getNumChildren();
_switch->addChild(group, false);
const char* statNames[] = {"Compiling", "WorkQueue", "WorkThread", "", "Node", "Node Instance", "Shape", "Shape Instance", "Image", "Nif", "Keyframe", "Terrain Cell", "Terrain Texture", "", "UnrefQueue"};
const char* statNames[] = {"Compiling", "WorkQueue", "WorkThread", "", "Texture", "StateSet", "Node", "Node Instance", "Shape", "Shape Instance", "Image", "Nif", "Keyframe", "Terrain Cell", "Terrain Texture", "", "UnrefQueue"};
int numLines = sizeof(statNames) / sizeof(statNames[0]);

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