GL_DEPTH_COMPONEN24 fix

This commit is contained in:
scrawl 2015-10-29 13:52:48 +01:00
parent 655b40267b
commit d90fa977e8

View file

@ -285,7 +285,7 @@ public:
mRefractionDepthTexture = new osg::Texture2D;
mRefractionDepthTexture->setSourceFormat(GL_DEPTH_COMPONENT);
mRefractionDepthTexture->setInternalFormat(GL_DEPTH_COMPONENT24_ARB);
mRefractionDepthTexture->setInternalFormat(GL_DEPTH_COMPONENT24);
mRefractionDepthTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
mRefractionDepthTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
mRefractionDepthTexture->setSourceType(GL_UNSIGNED_INT);