added columns related to items in inventories

This commit is contained in:
Marc Zinnschlag 2013-05-11 19:21:16 +02:00
parent ee2bc94698
commit da92921387
2 changed files with 91 additions and 12 deletions

View file

@ -210,6 +210,75 @@ namespace CSMWorld
else else
ModelRefIdAdapter<RecordT>::setData (column, data, index, value); ModelRefIdAdapter<RecordT>::setData (column, data, index, value);
} }
struct InventoryColumns : public NameColumns
{
const RefIdColumn *mIcon;
const RefIdColumn *mWeight;
const RefIdColumn *mValue;
InventoryColumns (const NameColumns& base) : NameColumns (base) {}
};
/// \brief Adapter for IDs with names (all but levelled lists and statics)
template<typename RecordT>
class InventoryRefIdAdapter : public NameRefIdAdapter<RecordT>
{
InventoryColumns mName;
public:
InventoryRefIdAdapter (UniversalId::Type type, const InventoryColumns& columns);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
template<typename RecordT>
InventoryRefIdAdapter<RecordT>::InventoryRefIdAdapter (UniversalId::Type type,
const InventoryColumns& columns)
: NameRefIdAdapter<RecordT> (type, columns), mName (columns)
{}
template<typename RecordT>
QVariant InventoryRefIdAdapter<RecordT>::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<RecordT>& record = static_cast<const Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
if (column==mName.mIcon)
return QString::fromUtf8 (record.get().mIcon.c_str());
if (column==mName.mWeight)
return record.get().mData.mWeight;
if (column==mName.mValue)
return record.get().mData.mValue;
return NameRefIdAdapter<RecordT>::getData (column, data, index);
}
template<typename RecordT>
void InventoryRefIdAdapter<RecordT>::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<RecordT>& record = static_cast<Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
if (column==mName.mIcon)
record.get().mIcon = value.toString().toUtf8().constData();
else if (column==mName.mWeight)
record.get().mData.mWeight = value.toFloat();
else if (column==mName.mValue)
record.get().mData.mValue = value.toInt();
else
NameRefIdAdapter<RecordT>::setData (column, data, index, value);
}
} }
#endif #endif

View file

@ -58,18 +58,27 @@ CSMWorld::RefIdCollection::RefIdCollection()
mColumns.push_back (RefIdColumn ("Script", ColumnBase::Display_String)); mColumns.push_back (RefIdColumn ("Script", ColumnBase::Display_String));
nameColumns.mScript = &mColumns.back(); nameColumns.mScript = &mColumns.back();
InventoryColumns inventoryColumns (nameColumns);
mColumns.push_back (RefIdColumn ("Icon", ColumnBase::Display_String));
inventoryColumns.mIcon = &mColumns.back();
mColumns.push_back (RefIdColumn ("Weight", ColumnBase::Display_Float));
inventoryColumns.mWeight = &mColumns.back();
mColumns.push_back (RefIdColumn ("Value", ColumnBase::Display_Integer));
inventoryColumns.mValue = &mColumns.back();
mAdapters.insert (std::make_pair (UniversalId::Type_Activator, mAdapters.insert (std::make_pair (UniversalId::Type_Activator,
new NameRefIdAdapter<ESM::Activator> (UniversalId::Type_Activator, nameColumns))); new NameRefIdAdapter<ESM::Activator> (UniversalId::Type_Activator, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Potion, mAdapters.insert (std::make_pair (UniversalId::Type_Potion,
new NameRefIdAdapter<ESM::Potion> (UniversalId::Type_Potion, nameColumns))); new InventoryRefIdAdapter<ESM::Potion> (UniversalId::Type_Potion, inventoryColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Apparatus, mAdapters.insert (std::make_pair (UniversalId::Type_Apparatus,
new NameRefIdAdapter<ESM::Apparatus> (UniversalId::Type_Apparatus, nameColumns))); new InventoryRefIdAdapter<ESM::Apparatus> (UniversalId::Type_Apparatus, inventoryColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Armor, mAdapters.insert (std::make_pair (UniversalId::Type_Armor,
new NameRefIdAdapter<ESM::Armor> (UniversalId::Type_Armor, nameColumns))); new InventoryRefIdAdapter<ESM::Armor> (UniversalId::Type_Armor, inventoryColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Book, mAdapters.insert (std::make_pair (UniversalId::Type_Book,
new NameRefIdAdapter<ESM::Book> (UniversalId::Type_Book, nameColumns))); new InventoryRefIdAdapter<ESM::Book> (UniversalId::Type_Book, inventoryColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Clothing, mAdapters.insert (std::make_pair (UniversalId::Type_Clothing,
new NameRefIdAdapter<ESM::Clothing> (UniversalId::Type_Clothing, nameColumns))); new InventoryRefIdAdapter<ESM::Clothing> (UniversalId::Type_Clothing, inventoryColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Container, mAdapters.insert (std::make_pair (UniversalId::Type_Container,
new NameRefIdAdapter<ESM::Container> (UniversalId::Type_Container, nameColumns))); new NameRefIdAdapter<ESM::Container> (UniversalId::Type_Container, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Creature, mAdapters.insert (std::make_pair (UniversalId::Type_Creature,
@ -77,28 +86,29 @@ CSMWorld::RefIdCollection::RefIdCollection()
mAdapters.insert (std::make_pair (UniversalId::Type_Door, mAdapters.insert (std::make_pair (UniversalId::Type_Door,
new NameRefIdAdapter<ESM::Door> (UniversalId::Type_Door, nameColumns))); new NameRefIdAdapter<ESM::Door> (UniversalId::Type_Door, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Ingredient, mAdapters.insert (std::make_pair (UniversalId::Type_Ingredient,
new NameRefIdAdapter<ESM::Ingredient> (UniversalId::Type_Ingredient, nameColumns))); new InventoryRefIdAdapter<ESM::Ingredient> (UniversalId::Type_Ingredient, inventoryColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_CreatureLevelledList, mAdapters.insert (std::make_pair (UniversalId::Type_CreatureLevelledList,
new BaseRefIdAdapter<ESM::CreatureLevList> ( new BaseRefIdAdapter<ESM::CreatureLevList> (
UniversalId::Type_CreatureLevelledList, baseColumns))); UniversalId::Type_CreatureLevelledList, baseColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_ItemLevelledList, mAdapters.insert (std::make_pair (UniversalId::Type_ItemLevelledList,
new BaseRefIdAdapter<ESM::ItemLevList> (UniversalId::Type_ItemLevelledList, baseColumns))); new BaseRefIdAdapter<ESM::ItemLevList> (UniversalId::Type_ItemLevelledList, baseColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Light, mAdapters.insert (std::make_pair (UniversalId::Type_Light,
new NameRefIdAdapter<ESM::Light> (UniversalId::Type_Light, nameColumns))); new InventoryRefIdAdapter<ESM::Light> (UniversalId::Type_Light, inventoryColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Lockpick, mAdapters.insert (std::make_pair (UniversalId::Type_Lockpick,
new NameRefIdAdapter<ESM::Lockpick> (UniversalId::Type_Lockpick, nameColumns))); new InventoryRefIdAdapter<ESM::Lockpick> (UniversalId::Type_Lockpick, inventoryColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Miscellaneous, mAdapters.insert (std::make_pair (UniversalId::Type_Miscellaneous,
new NameRefIdAdapter<ESM::Miscellaneous> (UniversalId::Type_Miscellaneous, nameColumns))); new InventoryRefIdAdapter<ESM::Miscellaneous> (UniversalId::Type_Miscellaneous,
inventoryColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Npc, mAdapters.insert (std::make_pair (UniversalId::Type_Npc,
new NameRefIdAdapter<ESM::NPC> (UniversalId::Type_Npc, nameColumns))); new NameRefIdAdapter<ESM::NPC> (UniversalId::Type_Npc, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Probe, mAdapters.insert (std::make_pair (UniversalId::Type_Probe,
new NameRefIdAdapter<ESM::Probe> (UniversalId::Type_Probe, nameColumns))); new InventoryRefIdAdapter<ESM::Probe> (UniversalId::Type_Probe, inventoryColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Repair, mAdapters.insert (std::make_pair (UniversalId::Type_Repair,
new NameRefIdAdapter<ESM::Repair> (UniversalId::Type_Repair, nameColumns))); new InventoryRefIdAdapter<ESM::Repair> (UniversalId::Type_Repair, inventoryColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Static, mAdapters.insert (std::make_pair (UniversalId::Type_Static,
new ModelRefIdAdapter<ESM::Static> (UniversalId::Type_Static, modelColumns))); new ModelRefIdAdapter<ESM::Static> (UniversalId::Type_Static, modelColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Weapon, mAdapters.insert (std::make_pair (UniversalId::Type_Weapon,
new NameRefIdAdapter<ESM::Weapon> (UniversalId::Type_Weapon, nameColumns))); new InventoryRefIdAdapter<ESM::Weapon> (UniversalId::Type_Weapon, inventoryColumns)));
} }
CSMWorld::RefIdCollection::~RefIdCollection() CSMWorld::RefIdCollection::~RefIdCollection()