forked from teamnwah/openmw-tes3coop
added columns related to items in inventories
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ee2bc94698
commit
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2 changed files with 91 additions and 12 deletions
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@ -210,6 +210,75 @@ namespace CSMWorld
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else
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ModelRefIdAdapter<RecordT>::setData (column, data, index, value);
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}
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struct InventoryColumns : public NameColumns
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{
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const RefIdColumn *mIcon;
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const RefIdColumn *mWeight;
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const RefIdColumn *mValue;
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InventoryColumns (const NameColumns& base) : NameColumns (base) {}
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};
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/// \brief Adapter for IDs with names (all but levelled lists and statics)
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template<typename RecordT>
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class InventoryRefIdAdapter : public NameRefIdAdapter<RecordT>
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{
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InventoryColumns mName;
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public:
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InventoryRefIdAdapter (UniversalId::Type type, const InventoryColumns& columns);
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virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
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const;
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virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
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const QVariant& value) const;
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///< If the data type does not match an exception is thrown.
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};
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template<typename RecordT>
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InventoryRefIdAdapter<RecordT>::InventoryRefIdAdapter (UniversalId::Type type,
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const InventoryColumns& columns)
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: NameRefIdAdapter<RecordT> (type, columns), mName (columns)
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{}
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template<typename RecordT>
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QVariant InventoryRefIdAdapter<RecordT>::getData (const RefIdColumn *column, const RefIdData& data,
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int index) const
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{
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const Record<RecordT>& record = static_cast<const Record<RecordT>&> (
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data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
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if (column==mName.mIcon)
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return QString::fromUtf8 (record.get().mIcon.c_str());
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if (column==mName.mWeight)
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return record.get().mData.mWeight;
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if (column==mName.mValue)
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return record.get().mData.mValue;
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return NameRefIdAdapter<RecordT>::getData (column, data, index);
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}
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template<typename RecordT>
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void InventoryRefIdAdapter<RecordT>::setData (const RefIdColumn *column, RefIdData& data, int index,
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const QVariant& value) const
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{
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Record<RecordT>& record = static_cast<Record<RecordT>&> (
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data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
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if (column==mName.mIcon)
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record.get().mIcon = value.toString().toUtf8().constData();
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else if (column==mName.mWeight)
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record.get().mData.mWeight = value.toFloat();
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else if (column==mName.mValue)
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record.get().mData.mValue = value.toInt();
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else
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NameRefIdAdapter<RecordT>::setData (column, data, index, value);
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}
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}
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#endif
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@ -58,18 +58,27 @@ CSMWorld::RefIdCollection::RefIdCollection()
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mColumns.push_back (RefIdColumn ("Script", ColumnBase::Display_String));
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nameColumns.mScript = &mColumns.back();
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InventoryColumns inventoryColumns (nameColumns);
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mColumns.push_back (RefIdColumn ("Icon", ColumnBase::Display_String));
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inventoryColumns.mIcon = &mColumns.back();
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mColumns.push_back (RefIdColumn ("Weight", ColumnBase::Display_Float));
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inventoryColumns.mWeight = &mColumns.back();
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mColumns.push_back (RefIdColumn ("Value", ColumnBase::Display_Integer));
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inventoryColumns.mValue = &mColumns.back();
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mAdapters.insert (std::make_pair (UniversalId::Type_Activator,
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new NameRefIdAdapter<ESM::Activator> (UniversalId::Type_Activator, nameColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Potion,
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new NameRefIdAdapter<ESM::Potion> (UniversalId::Type_Potion, nameColumns)));
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new InventoryRefIdAdapter<ESM::Potion> (UniversalId::Type_Potion, inventoryColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Apparatus,
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new NameRefIdAdapter<ESM::Apparatus> (UniversalId::Type_Apparatus, nameColumns)));
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new InventoryRefIdAdapter<ESM::Apparatus> (UniversalId::Type_Apparatus, inventoryColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Armor,
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new NameRefIdAdapter<ESM::Armor> (UniversalId::Type_Armor, nameColumns)));
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new InventoryRefIdAdapter<ESM::Armor> (UniversalId::Type_Armor, inventoryColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Book,
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new NameRefIdAdapter<ESM::Book> (UniversalId::Type_Book, nameColumns)));
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new InventoryRefIdAdapter<ESM::Book> (UniversalId::Type_Book, inventoryColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Clothing,
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new NameRefIdAdapter<ESM::Clothing> (UniversalId::Type_Clothing, nameColumns)));
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new InventoryRefIdAdapter<ESM::Clothing> (UniversalId::Type_Clothing, inventoryColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Container,
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new NameRefIdAdapter<ESM::Container> (UniversalId::Type_Container, nameColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Creature,
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@ -77,28 +86,29 @@ CSMWorld::RefIdCollection::RefIdCollection()
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mAdapters.insert (std::make_pair (UniversalId::Type_Door,
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new NameRefIdAdapter<ESM::Door> (UniversalId::Type_Door, nameColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Ingredient,
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new NameRefIdAdapter<ESM::Ingredient> (UniversalId::Type_Ingredient, nameColumns)));
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new InventoryRefIdAdapter<ESM::Ingredient> (UniversalId::Type_Ingredient, inventoryColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_CreatureLevelledList,
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new BaseRefIdAdapter<ESM::CreatureLevList> (
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UniversalId::Type_CreatureLevelledList, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_ItemLevelledList,
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new BaseRefIdAdapter<ESM::ItemLevList> (UniversalId::Type_ItemLevelledList, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Light,
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new NameRefIdAdapter<ESM::Light> (UniversalId::Type_Light, nameColumns)));
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new InventoryRefIdAdapter<ESM::Light> (UniversalId::Type_Light, inventoryColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Lockpick,
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new NameRefIdAdapter<ESM::Lockpick> (UniversalId::Type_Lockpick, nameColumns)));
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new InventoryRefIdAdapter<ESM::Lockpick> (UniversalId::Type_Lockpick, inventoryColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Miscellaneous,
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new NameRefIdAdapter<ESM::Miscellaneous> (UniversalId::Type_Miscellaneous, nameColumns)));
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new InventoryRefIdAdapter<ESM::Miscellaneous> (UniversalId::Type_Miscellaneous,
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inventoryColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Npc,
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new NameRefIdAdapter<ESM::NPC> (UniversalId::Type_Npc, nameColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Probe,
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new NameRefIdAdapter<ESM::Probe> (UniversalId::Type_Probe, nameColumns)));
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new InventoryRefIdAdapter<ESM::Probe> (UniversalId::Type_Probe, inventoryColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Repair,
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new NameRefIdAdapter<ESM::Repair> (UniversalId::Type_Repair, nameColumns)));
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new InventoryRefIdAdapter<ESM::Repair> (UniversalId::Type_Repair, inventoryColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Static,
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new ModelRefIdAdapter<ESM::Static> (UniversalId::Type_Static, modelColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Weapon,
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new NameRefIdAdapter<ESM::Weapon> (UniversalId::Type_Weapon, nameColumns)));
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new InventoryRefIdAdapter<ESM::Weapon> (UniversalId::Type_Weapon, inventoryColumns)));
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}
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CSMWorld::RefIdCollection::~RefIdCollection()
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