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scrawl 2015-06-09 03:16:41 +02:00
parent 5921e70625
commit db16cdad02

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@ -136,6 +136,7 @@ void TerrainGrid::loadCell(int x, int y)
geode->addDrawable(geometry);
// build a kdtree to speed up intersection tests with the terrain
// Note, the build could be optimized using a custom kdtree builder, since we know that the terrain can be represented by a quadtree
geode->accept(*mKdTreeBuilder);
std::vector<LayerInfo> layerList;