[Server] Add script functions for dialogue

0.6.1
David Cernat 8 years ago
parent 7ec431ce3d
commit dbdb11b5f0

@ -78,9 +78,9 @@ set(SERVER
Script/Functions/Actors.cpp Script/Functions/World.cpp Script/Functions/Miscellaneous.cpp
Script/Functions/Cells.cpp Script/Functions/CharClass.cpp Script/Functions/Chat.cpp
Script/Functions/Factions.cpp Script/Functions/GUI.cpp Script/Functions/Items.cpp
Script/Functions/Positions.cpp Script/Functions/Quests.cpp Script/Functions/Spells.cpp
Script/Functions/Stats.cpp Script/Functions/Timer.cpp
Script/Functions/Dialogue.cpp Script/Functions/Factions.cpp Script/Functions/GUI.cpp
Script/Functions/Items.cpp Script/Functions/Positions.cpp Script/Functions/Quests.cpp
Script/Functions/Spells.cpp Script/Functions/Stats.cpp Script/Functions/Timer.cpp
ProcessorInitializer.cpp PlayerProcessor.cpp ActorProcessor.cpp WorldProcessor.cpp

@ -75,6 +75,7 @@ public:
mwmp::SpellbookChanges spellbookChangesBuffer;
mwmp::JournalChanges journalChangesBuffer;
mwmp::FactionChanges factionChangesBuffer;
mwmp::TopicChanges topicChangesBuffer;
private:
CellController::TContainer cells;

@ -0,0 +1,49 @@
#include "Dialogue.hpp"
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <components/misc/stringops.hpp>
using namespace mwmp;
unsigned int DialogueFunctions::GetTopicChangesSize(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->topicChanges.count;
}
void DialogueFunctions::AddTopic(unsigned short pid, const char* topicId) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::Topic topic;
topic.topicId = topicId;
player->topicChangesBuffer.topics.push_back(topic);
}
const char *DialogueFunctions::GetTopicId(unsigned short pid, unsigned int i) noexcept
{
Player *player;
GET_PLAYER(pid, player, "");
if (i >= player->topicChanges.count)
return "invalid";
return player->topicChanges.topics.at(i).topicId.c_str();
}
void DialogueFunctions::SendTopicChanges(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
std::swap(player->topicChanges, player->topicChangesBuffer);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_TOPIC)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_TOPIC)->Send(false);
player->topicChanges = std::move(player->topicChangesBuffer);
player->topicChangesBuffer.topics.clear();
}

@ -0,0 +1,28 @@
#ifndef OPENMW_DIALOGUEAPI_HPP
#define OPENMW_DIALOGUEAPI_HPP
#define DIALOGUEAPI \
{"GetTopicChangesSize", DialogueFunctions::GetTopicChangesSize},\
\
{"AddTopic", DialogueFunctions::AddTopic},\
\
{"GetTopicId", DialogueFunctions::GetTopicId},\
\
{"SendTopicChanges", DialogueFunctions::SendTopicChanges}
class DialogueFunctions
{
public:
static unsigned int GetTopicChangesSize(unsigned short pid) noexcept;
static void AddTopic(unsigned short pid, const char* topicId) noexcept;
static const char *GetTopicId(unsigned short pid, unsigned int i) noexcept;
static void SendTopicChanges(unsigned short pid) noexcept;
private:
};
#endif //OPENMW_DIALOGUEAPI_HPP

@ -5,18 +5,19 @@
#ifndef SCRIPTFUNCTIONS_HPP
#define SCRIPTFUNCTIONS_HPP
#include <Script/Functions/CharClass.hpp>
#include <Script/Functions/Positions.hpp>
#include <Script/Functions/Actors.hpp>
#include <Script/Functions/Cells.hpp>
#include <Script/Functions/CharClass.hpp>
#include <Script/Functions/Dialogue.hpp>
#include <Script/Functions/Factions.hpp>
#include <Script/Functions/GUI.hpp>
#include <Script/Functions/Stats.hpp>
#include <Script/Functions/Items.hpp>
#include <Script/Functions/Miscellaneous.hpp>
#include <Script/Functions/Positions.hpp>
#include <Script/Functions/Quests.hpp>
#include <Script/Functions/Factions.hpp>
#include <Script/Functions/Spells.hpp>
#include <Script/Functions/Actors.hpp>
#include <Script/Functions/Stats.hpp>
#include <Script/Functions/World.hpp>
#include <Script/Functions/Miscellaneous.hpp>
#include <RakNetTypes.h>
//#include <amx/amx.h>
#include <tuple>
@ -104,6 +105,7 @@ public:
ITEMAPI,
QUESTAPI,
FACTIONAPI,
DIALOGUEAPI,
SPELLAPI,
GUIAPI,
CHARCLASSAPI,

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