|
|
|
@ -183,6 +183,8 @@ namespace MWGui
|
|
|
|
|
MyGUI::Gui* gui = new MyGUI::Gui;
|
|
|
|
|
gui->initialise("");
|
|
|
|
|
|
|
|
|
|
createTextures();
|
|
|
|
|
|
|
|
|
|
MyGUI::LanguageManager::getInstance().eventRequestTag = MyGUI::newDelegate(this, &WindowManager::onRetrieveTag);
|
|
|
|
|
|
|
|
|
|
// Load fonts
|
|
|
|
@ -1084,6 +1086,8 @@ namespace MWGui
|
|
|
|
|
mCrosshairEnabled = Settings::Manager::getBool ("crosshair", "HUD");
|
|
|
|
|
else if (it->first == "GUI" && it->second == "subtitles")
|
|
|
|
|
mSubtitlesEnabled = Settings::Manager::getBool ("subtitles", "GUI");
|
|
|
|
|
else if (it->first == "GUI" && it->second == "menu transparency")
|
|
|
|
|
setMenuTransparency(Settings::Manager::getFloat("menu transparency", "GUI"));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1929,4 +1933,56 @@ namespace MWGui
|
|
|
|
|
return Misc::ResourceHelpers::correctTexturePath(path, mResourceSystem->getVFS());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void WindowManager::createTextures()
|
|
|
|
|
{
|
|
|
|
|
{
|
|
|
|
|
MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture("white.png");
|
|
|
|
|
tex->createManual(8, 8, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8);
|
|
|
|
|
unsigned char* data = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
|
|
|
|
|
for (int x=0; x<8; ++x)
|
|
|
|
|
for (int y=0; y<8; ++y)
|
|
|
|
|
{
|
|
|
|
|
*(data++) = 255;
|
|
|
|
|
*(data++) = 255;
|
|
|
|
|
*(data++) = 255;
|
|
|
|
|
}
|
|
|
|
|
tex->unlock();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture("black.png");
|
|
|
|
|
tex->createManual(8, 8, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8);
|
|
|
|
|
unsigned char* data = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
|
|
|
|
|
for (int x=0; x<8; ++x)
|
|
|
|
|
for (int y=0; y<8; ++y)
|
|
|
|
|
{
|
|
|
|
|
*(data++) = 0;
|
|
|
|
|
*(data++) = 0;
|
|
|
|
|
*(data++) = 0;
|
|
|
|
|
}
|
|
|
|
|
tex->unlock();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture("transparent.png");
|
|
|
|
|
tex->createManual(8, 8, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8A8);
|
|
|
|
|
setMenuTransparency(Settings::Manager::getFloat("menu transparency", "GUI"));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void WindowManager::setMenuTransparency(float value)
|
|
|
|
|
{
|
|
|
|
|
MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().getTexture("transparent.png");
|
|
|
|
|
unsigned char* data = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
|
|
|
|
|
for (int x=0; x<8; ++x)
|
|
|
|
|
for (int y=0; y<8; ++y)
|
|
|
|
|
{
|
|
|
|
|
*(data++) = 255;
|
|
|
|
|
*(data++) = 255;
|
|
|
|
|
*(data++) = 255;
|
|
|
|
|
*(data++) = static_cast<unsigned char>(value*255);
|
|
|
|
|
}
|
|
|
|
|
tex->unlock();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|