forked from teamnwah/openmw-tes3coop
Make non-actors also play spell casting sounds
This commit is contained in:
parent
a563a9d336
commit
dca7b4beb7
4 changed files with 43 additions and 32 deletions
|
@ -44,6 +44,7 @@
|
||||||
#include "creaturestats.hpp"
|
#include "creaturestats.hpp"
|
||||||
#include "security.hpp"
|
#include "security.hpp"
|
||||||
#include "actorutil.hpp"
|
#include "actorutil.hpp"
|
||||||
|
#include "spellcasting.hpp"
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
|
@ -961,34 +962,6 @@ void CharacterController::updateIdleStormState(bool inwater)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CharacterController::castSpell(const std::string &spellid)
|
|
||||||
{
|
|
||||||
static const std::string schools[] = {
|
|
||||||
"alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration"
|
|
||||||
};
|
|
||||||
|
|
||||||
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
|
|
||||||
const ESM::Spell *spell = store.get<ESM::Spell>().find(spellid);
|
|
||||||
const ESM::ENAMstruct &effectentry = spell->mEffects.mList.at(0);
|
|
||||||
|
|
||||||
const ESM::MagicEffect *effect;
|
|
||||||
effect = store.get<ESM::MagicEffect>().find(effectentry.mEffectID);
|
|
||||||
|
|
||||||
const ESM::Static* castStatic;
|
|
||||||
if (!effect->mCasting.empty())
|
|
||||||
castStatic = store.get<ESM::Static>().find (effect->mCasting);
|
|
||||||
else
|
|
||||||
castStatic = store.get<ESM::Static>().find ("VFX_DefaultCast");
|
|
||||||
|
|
||||||
mAnimation->addEffect("meshes\\" + castStatic->mModel, effect->mIndex);
|
|
||||||
|
|
||||||
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
|
||||||
if(!effect->mCastSound.empty())
|
|
||||||
sndMgr->playSound3D(mPtr, effect->mCastSound, 1.0f, 1.0f);
|
|
||||||
else
|
|
||||||
sndMgr->playSound3D(mPtr, schools[effect->mData.mSchool]+" cast", 1.0f, 1.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CharacterController::updateCreatureState()
|
bool CharacterController::updateCreatureState()
|
||||||
{
|
{
|
||||||
const MWWorld::Class &cls = mPtr.getClass();
|
const MWWorld::Class &cls = mPtr.getClass();
|
||||||
|
@ -1020,7 +993,8 @@ bool CharacterController::updateCreatureState()
|
||||||
const std::string spellid = stats.getSpells().getSelectedSpell();
|
const std::string spellid = stats.getSpells().getSelectedSpell();
|
||||||
if (!spellid.empty() && MWBase::Environment::get().getWorld()->startSpellCast(mPtr))
|
if (!spellid.empty() && MWBase::Environment::get().getWorld()->startSpellCast(mPtr))
|
||||||
{
|
{
|
||||||
castSpell(spellid);
|
MWMechanics::CastSpell cast(mPtr, NULL);
|
||||||
|
cast.playSpellCastingEffects(spellid);
|
||||||
|
|
||||||
if (!mAnimation->hasAnimation("spellcast"))
|
if (!mAnimation->hasAnimation("spellcast"))
|
||||||
MWBase::Environment::get().getWorld()->castSpell(mPtr); // No "release" text key to use, so cast immediately
|
MWBase::Environment::get().getWorld()->castSpell(mPtr); // No "release" text key to use, so cast immediately
|
||||||
|
@ -1248,7 +1222,8 @@ bool CharacterController::updateWeaponState()
|
||||||
|
|
||||||
if(!spellid.empty() && MWBase::Environment::get().getWorld()->startSpellCast(mPtr))
|
if(!spellid.empty() && MWBase::Environment::get().getWorld()->startSpellCast(mPtr))
|
||||||
{
|
{
|
||||||
castSpell(spellid);
|
MWMechanics::CastSpell cast(mPtr, NULL);
|
||||||
|
cast.playSpellCastingEffects(spellid);
|
||||||
|
|
||||||
const ESM::Spell *spell = store.get<ESM::Spell>().find(spellid);
|
const ESM::Spell *spell = store.get<ESM::Spell>().find(spellid);
|
||||||
const ESM::ENAMstruct &effectentry = spell->mEffects.mList.at(0);
|
const ESM::ENAMstruct &effectentry = spell->mEffects.mList.at(0);
|
||||||
|
|
|
@ -214,8 +214,6 @@ class CharacterController : public MWRender::Animation::TextKeyListener
|
||||||
|
|
||||||
void updateHeadTracking(float duration);
|
void updateHeadTracking(float duration);
|
||||||
|
|
||||||
void castSpell(const std::string& spellid);
|
|
||||||
|
|
||||||
void updateMagicEffects();
|
void updateMagicEffects();
|
||||||
|
|
||||||
void playDeath(float startpoint, CharacterState death);
|
void playDeath(float startpoint, CharacterState death);
|
||||||
|
|
|
@ -836,6 +836,10 @@ namespace MWMechanics
|
||||||
if (mCaster == getPlayer() && spellIncreasesSkill(spell))
|
if (mCaster == getPlayer() && spellIncreasesSkill(spell))
|
||||||
mCaster.getClass().skillUsageSucceeded(mCaster,
|
mCaster.getClass().skillUsageSucceeded(mCaster,
|
||||||
spellSchoolToSkill(school), 0);
|
spellSchoolToSkill(school), 0);
|
||||||
|
|
||||||
|
// A non-actor doesn't have casting animation so it plays its spell casting effects here
|
||||||
|
if (!mCaster.getClass().isActor())
|
||||||
|
playSpellCastingEffects(mId);
|
||||||
|
|
||||||
inflict(mCaster, mCaster, spell->mEffects, ESM::RT_Self);
|
inflict(mCaster, mCaster, spell->mEffects, ESM::RT_Self);
|
||||||
|
|
||||||
|
@ -930,6 +934,38 @@ namespace MWMechanics
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CastSpell::playSpellCastingEffects(const std::string &spellid){
|
||||||
|
|
||||||
|
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
|
||||||
|
const ESM::Spell *spell = store.get<ESM::Spell>().find(spellid);
|
||||||
|
const ESM::ENAMstruct &effectentry = spell->mEffects.mList.at(0);
|
||||||
|
|
||||||
|
const ESM::MagicEffect *effect;
|
||||||
|
effect = store.get<ESM::MagicEffect>().find(effectentry.mEffectID);
|
||||||
|
|
||||||
|
if (mCaster.getClass().isActor()) // TODO: Non-actors (except for large statics?) should also create a visual casting effect
|
||||||
|
{
|
||||||
|
const ESM::Static* castStatic;
|
||||||
|
if (!effect->mCasting.empty())
|
||||||
|
castStatic = store.get<ESM::Static>().find (effect->mCasting);
|
||||||
|
else
|
||||||
|
castStatic = store.get<ESM::Static>().find ("VFX_DefaultCast");
|
||||||
|
|
||||||
|
MWBase::Environment::get().getWorld()->getAnimation(mCaster)->addEffect(
|
||||||
|
"meshes\\" + castStatic->mModel, effect->mIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
static const std::string schools[] = {
|
||||||
|
"alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration"
|
||||||
|
};
|
||||||
|
|
||||||
|
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
||||||
|
if(!effect->mCastSound.empty())
|
||||||
|
sndMgr->playSound3D(mCaster, effect->mCastSound, 1.0f, 1.0f);
|
||||||
|
else
|
||||||
|
sndMgr->playSound3D(mCaster, schools[effect->mData.mSchool]+" cast", 1.0f, 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
int getEffectiveEnchantmentCastCost(float castCost, const MWWorld::Ptr &actor)
|
int getEffectiveEnchantmentCastCost(float castCost, const MWWorld::Ptr &actor)
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
|
|
|
@ -92,6 +92,8 @@ namespace MWMechanics
|
||||||
/// @note Auto detects if spell, ingredient or potion
|
/// @note Auto detects if spell, ingredient or potion
|
||||||
bool cast (const std::string& id);
|
bool cast (const std::string& id);
|
||||||
|
|
||||||
|
void playSpellCastingEffects(const std::string &spellid);
|
||||||
|
|
||||||
/// @note \a target can be any type of object, not just actors.
|
/// @note \a target can be any type of object, not just actors.
|
||||||
/// @note \a caster can be any type of object, or even an empty object.
|
/// @note \a caster can be any type of object, or even an empty object.
|
||||||
void inflict (const MWWorld::Ptr& target, const MWWorld::Ptr& caster,
|
void inflict (const MWWorld::Ptr& target, const MWWorld::Ptr& caster,
|
||||||
|
|
Loading…
Reference in a new issue