|
|
|
@ -12,6 +12,7 @@
|
|
|
|
|
#include <MyGUI_ResourceManualFont.h>
|
|
|
|
|
#include <MyGUI_XmlDocument.h>
|
|
|
|
|
#include <MyGUI_FactoryManager.h>
|
|
|
|
|
#include <MyGUI_RenderManager.h>
|
|
|
|
|
|
|
|
|
|
#include <components/vfs/manager.hpp>
|
|
|
|
|
|
|
|
|
@ -275,18 +276,13 @@ namespace Gui
|
|
|
|
|
|
|
|
|
|
std::string textureName = name;
|
|
|
|
|
|
|
|
|
|
if (exportToFile)
|
|
|
|
|
{
|
|
|
|
|
osg::ref_ptr<osg::Image> image = new osg::Image;
|
|
|
|
|
|
|
|
|
|
image->allocateImage(width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE);
|
|
|
|
|
assert (image->isDataContiguous());
|
|
|
|
|
|
|
|
|
|
memcpy(image->data(), &textureData[0], textureData.size());
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
|
|
|
|
|
texture->setImage(image);
|
|
|
|
|
|
|
|
|
|
if (exportToFile)
|
|
|
|
|
{
|
|
|
|
|
std::cout << "Writing " << resourceName + ".png" << std::endl;
|
|
|
|
|
osgDB::writeImageFile(*image, resourceName + ".png");
|
|
|
|
|
}
|
|
|
|
@ -295,9 +291,23 @@ namespace Gui
|
|
|
|
|
MyGUI::ResourceManualFont* font = static_cast<MyGUI::ResourceManualFont*>(
|
|
|
|
|
MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceManualFont"));
|
|
|
|
|
mFonts.push_back(font);
|
|
|
|
|
|
|
|
|
|
MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture(bitmapFilename);
|
|
|
|
|
tex->createManual(width, height, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8A8);
|
|
|
|
|
unsigned char* texData = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
|
|
|
|
|
memcpy(texData, &textureData[0], textureData.size());
|
|
|
|
|
tex->unlock();
|
|
|
|
|
|
|
|
|
|
font->setSource(bitmapFilename);
|
|
|
|
|
|
|
|
|
|
// Using ResourceManualFont::setTexture, enable for MyGUI 3.2.3
|
|
|
|
|
/*
|
|
|
|
|
osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
|
|
|
|
|
texture->setImage(image);
|
|
|
|
|
osgMyGUI::OSGTexture* myguiTex = new osgMyGUI::OSGTexture(texture);
|
|
|
|
|
mTextures.push_back(myguiTex);
|
|
|
|
|
font->setTexture(myguiTex);
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
// We need to emulate loading from XML because the data members are private as of mygui 3.2.0
|
|
|
|
|
MyGUI::xml::Document xmlDocument;
|
|
|
|
|