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| \section{Files and Directories} | ||||
| \subsection{Introduction} | ||||
| This section of the manual covers usage of files and directories by the OpenCS. Files and directories are file system concepts, | ||||
| and you are probably already familiar with it. We won't try to explain this concepts, we will just focus on \OCS. | ||||
| This section of the manual describes the directories and file types used by OpenCS. A file is a resource for storing data, identified by its | ||||
| filename extension (e.g. .exe, .jpg, .txt), whereas a directory is a folder or file system structure in which these files are stored. You | ||||
| are most likely already familiar with these concepts. | ||||
| 
 | ||||
| \subsection{Used terms} %TODO | ||||
| 
 | ||||
| \subsection{Basics} | ||||
| 
 | ||||
| \paragraph{Directories} | ||||
| OpenMW and \OCS{} uses multiple directories on file systems. First of, there is a \textbf{user directory} that holds configuration | ||||
| files and few different folders. The location of the user directory is hard coded for each supported operating system. | ||||
| OpenMW and \OCS{} store their files in multiple directories. Firstly, there is the \textbf{user directory} that holds configuration | ||||
| files and several other folders. The location of the user directory is hard coded for each supported operating system. | ||||
| 
 | ||||
| %TODO list paths. | ||||
| In addition to this single hard coded directory, both \OMW{} and \OCS{} need a~place to seek for actual data files of the game: | ||||
| textures, models, sounds and files that store records of objects in game; dialogues and so one -- so called content files. We support | ||||
| multiple such paths (we call it \textbf{data paths}) as specified in the configuration. Usually one data path points to the directory | ||||
| where original \MW{} is either installed or unpacked. You are free to specify as many data paths as you would like, | ||||
| however, there is one special data path that, as described later, is used to store newly created content files. | ||||
| In addition to the user directory, both \OMW{} and \OCS{} need a place to store the game’s actual data files: for example, the  | ||||
| textures, models, sounds and records of in-game objects. We support multiple paths to these files (termed \textbf{data paths}),  | ||||
| as specified in the configuration. Usually, one data path points to the directory where \MW{} is installed, however, you are  | ||||
| free to specify as many data paths as you would like. In addition, one particular data path, as described below, is used to store  | ||||
| newly created content files. | ||||
| 
 | ||||
| \paragraph{Content files} | ||||
| \BS{} \MW{} engine is using two types of files: ESM (master) and ESP (plugin). The distinction between those | ||||
|  |  | |||
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