forked from teamnwah/openmw-tes3coop
Merge pull request #298 from OpenMW/master
Add OpenMW commits up to 26 Sep 2017
This commit is contained in:
commit
ddf0dfed55
22 changed files with 584 additions and 264 deletions
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@ -17,6 +17,7 @@ set(ESSIMPORTER_FILES
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importscri.cpp
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importscpt.cpp
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importproj.cpp
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importsplm.cpp
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importercontext.cpp
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converter.cpp
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convertacdt.cpp
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@ -1,12 +1,12 @@
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#include "converter.hpp"
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#include <stdexcept>
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#include <algorithm>
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#include <osgDB/WriteFile>
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#include <components/esm/creaturestate.hpp>
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#include <components/esm/containerstate.hpp>
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#include <components/esm/projectilestate.hpp>
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#include "convertcrec.hpp"
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#include "convertcntc.hpp"
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@ -461,11 +461,7 @@ namespace ESSImport
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if (!pnam.isMagic())
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{
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ESM::ProjectileState out;
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out.mId = pnam.mArrowId.toString();
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out.mPosition = pnam.mPosition;
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out.mOrientation.mValues[0] = out.mOrientation.mValues[1] = out.mOrientation.mValues[2] = 0.0f;
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out.mOrientation.mValues[3] = 1.0f;
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out.mActorId = convertActorId(pnam.mActorId.toString(), *mContext);
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convertBaseState(out, pnam);
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out.mBowId = pnam.mBowId.toString();
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out.mVelocity = pnam.mVelocity;
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@ -477,16 +473,49 @@ namespace ESSImport
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}
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else
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{
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// TODO: Implement magic projectile conversion.
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ESM::MagicBoltState out;
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convertBaseState(out, pnam);
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/*esm.startRecord(ESM::REC_MPRJ);
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auto it = std::find_if(mContext->mActiveSpells.begin(), mContext->mActiveSpells.end(),
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[&pnam](const SPLM::ActiveSpell& spell) -> bool { return spell.mIndex == pnam.mSplmIndex; });
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if (it == mContext->mActiveSpells.end())
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{
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std::cerr << "Warning: Skipped conversion for magic projectile \"" << pnam.mArrowId.toString() << "\" (invalid spell link)" << std::endl;
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continue;
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}
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out.mSpellId = it->mSPDT.mId.toString();
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out.mSpeed = pnam.mSpeed * 0.001f; // not sure where this factor comes from
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esm.startRecord(ESM::REC_MPRJ);
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out.save(esm);
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esm.endRecord(ESM::REC_MPRJ);*/
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std::cerr << "Warning: Skipped conversion for magic projectile \"" << pnam.mArrowId.toString() << "\" (not implemented)" << std::endl;
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continue;
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esm.endRecord(ESM::REC_MPRJ);
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}
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}
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}
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void ConvertPROJ::convertBaseState(ESM::BaseProjectileState& base, const PROJ::PNAM& pnam)
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{
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base.mId = pnam.mArrowId.toString();
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base.mPosition = pnam.mPosition;
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osg::Quat orient;
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orient.makeRotate(osg::Vec3f(0,1,0), pnam.mVelocity);
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base.mOrientation = orient;
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base.mActorId = convertActorId(pnam.mActorId.toString(), *mContext);
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}
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void ConvertSPLM::read(ESM::ESMReader& esm)
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{
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mSPLM.load(esm);
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mContext->mActiveSpells = mSPLM.mActiveSpells;
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}
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void ConvertSPLM::write(ESM::ESMWriter& esm)
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{
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std::cerr << "Warning: Skipped active spell conversion (not implemented)" << std::endl;
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}
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}
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@ -22,6 +22,7 @@
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#include <components/esm/globalscript.hpp>
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#include <components/esm/queststate.hpp>
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#include <components/esm/stolenitems.hpp>
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#include <components/esm/projectilestate.hpp>
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#include "importcrec.hpp"
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#include "importcntc.hpp"
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@ -36,6 +37,7 @@
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#include "importjour.hpp"
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#include "importscpt.hpp"
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#include "importproj.h"
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#include "importsplm.h"
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#include "convertacdt.hpp"
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#include "convertnpcc.hpp"
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@ -602,9 +604,19 @@ public:
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virtual void read(ESM::ESMReader& esm) override;
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virtual void write(ESM::ESMWriter& esm) override;
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private:
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void convertBaseState(ESM::BaseProjectileState& base, const PROJ::PNAM& pnam);
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PROJ mProj;
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};
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class ConvertSPLM : public Converter
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{
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public:
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virtual void read(ESM::ESMReader& esm) override;
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virtual void write(ESM::ESMWriter& esm) override;
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private:
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SPLM mSPLM;
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};
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}
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#endif
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@ -271,6 +271,7 @@ namespace ESSImport
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const unsigned int recSTLN = ESM::FourCC<'S','T','L','N'>::value;
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const unsigned int recGAME = ESM::FourCC<'G','A','M','E'>::value;
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const unsigned int recJOUR = ESM::FourCC<'J','O','U','R'>::value;
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const unsigned int recSPLM = ESM::FourCC<'S','P','L','M'>::value;
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std::map<unsigned int, std::shared_ptr<Converter> > converters;
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converters[ESM::REC_GLOB] = std::shared_ptr<Converter>(new ConvertGlobal());
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@ -304,12 +305,12 @@ namespace ESSImport
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converters[recJOUR ] = std::shared_ptr<Converter>(new ConvertJOUR());
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converters[ESM::REC_SCPT] = std::shared_ptr<Converter>(new ConvertSCPT());
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converters[ESM::REC_PROJ] = std::shared_ptr<Converter>(new ConvertPROJ());
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converters[recSPLM] = std::shared_ptr<Converter>(new ConvertSPLM());
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// TODO:
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// - REGN (weather in certain regions?)
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// - VFXM
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// - SPLM (active spell effects)
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// - PROJ (magic projectiles in air)
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std::set<unsigned int> unknownRecords;
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@ -15,7 +15,7 @@
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#include "importcrec.hpp"
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#include "importcntc.hpp"
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#include "importplayer.hpp"
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#include "importsplm.h"
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@ -54,6 +54,8 @@ namespace ESSImport
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std::map<std::string, ESM::Creature> mCreatures;
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std::map<std::string, ESM::NPC> mNpcs;
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std::vector<SPLM::ActiveSpell> mActiveSpells;
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Context()
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: mDay(0)
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, mMonth(0)
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43
apps/essimporter/importsplm.cpp
Normal file
43
apps/essimporter/importsplm.cpp
Normal file
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@ -0,0 +1,43 @@
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#include "importsplm.h"
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#include <components/esm/esmreader.hpp>
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namespace ESSImport
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{
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void SPLM::load(ESM::ESMReader& esm)
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{
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while (esm.isNextSub("NAME"))
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{
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ActiveSpell spell;
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esm.getHT(spell.mIndex);
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esm.getHNT(spell.mSPDT, "SPDT");
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spell.mTarget = esm.getHNOString("TNAM");
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while (esm.isNextSub("NPDT"))
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{
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ActiveEffect effect;
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esm.getHT(effect.mNPDT);
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// Effect-specific subrecords can follow:
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// - INAM for disintegration and bound effects
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// - CNAM for summoning and command effects
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// - VNAM for vampirism
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// NOTE: There can be multiple INAMs per effect.
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// TODO: Needs more research.
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esm.skipHSubUntil("NAM0"); // sentinel
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esm.getSubName();
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esm.skipHSub();
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spell.mActiveEffects.push_back(effect);
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}
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unsigned char xnam; // sentinel
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esm.getHNT(xnam, "XNAM");
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mActiveSpells.push_back(spell);
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}
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}
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}
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81
apps/essimporter/importsplm.h
Normal file
81
apps/essimporter/importsplm.h
Normal file
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@ -0,0 +1,81 @@
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#ifndef OPENMW_ESSIMPORT_IMPORTSPLM_H
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#define OPENMW_ESSIMPORT_IMPORTSPLM_H
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#include <vector>
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#include <components/esm/esmcommon.hpp>
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#include <components/esm/util.hpp>
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namespace ESM
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{
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class ESMReader;
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}
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namespace ESSImport
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{
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struct SPLM
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{
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#pragma pack(push)
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#pragma pack(1)
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struct SPDT // 160 bytes
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{
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int mType; // 1 = spell, 2 = enchantment, 3 = potion
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ESM::NAME32 mId; // base ID of a spell/enchantment/potion
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unsigned char mUnknown[4*4];
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ESM::NAME32 mCasterId;
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ESM::NAME32 mSourceId; // empty for spells
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unsigned char mUnknown2[4*11];
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};
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struct NPDT // 56 bytes
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{
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ESM::NAME32 mAffectedActorId;
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unsigned char mUnknown[4*2];
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int mMagnitude;
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float mSecondsActive;
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unsigned char mUnknown2[4*2];
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};
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struct INAM // 40 bytes
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{
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int mUnknown;
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unsigned char mUnknown2;
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ESM::FIXED_STRING<35> mItemId; // disintegrated item / bound item / item to re-equip after expiration
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};
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struct CNAM // 36 bytes
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{
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int mUnknown; // seems to always be 0
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ESM::NAME32 mSummonedOrCommandedActor[32];
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};
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struct VNAM // 4 bytes
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{
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int mUnknown;
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};
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#pragma pack(pop)
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struct ActiveEffect
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{
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NPDT mNPDT;
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};
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struct ActiveSpell
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{
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int mIndex;
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SPDT mSPDT;
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std::string mTarget;
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std::vector<ActiveEffect> mActiveEffects;
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};
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std::vector<ActiveSpell> mActiveSpells;
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void load(ESM::ESMReader& esm);
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};
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}
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#endif
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@ -522,8 +522,7 @@ namespace MWBase
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virtual void castSpell (const MWWorld::Ptr& actor) = 0;
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virtual void launchMagicBolt (const std::string& spellId, bool stack, const ESM::EffectList& effects,
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const MWWorld::Ptr& caster, const std::string& sourceName, const osg::Vec3f& fallbackDirection) = 0;
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virtual void launchMagicBolt (const std::string& spellId, const MWWorld::Ptr& caster, const osg::Vec3f& fallbackDirection) = 0;
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virtual void launchProjectile (MWWorld::Ptr actor, MWWorld::ConstPtr projectile,
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const osg::Vec3f& worldPos, const osg::Quat& orient, MWWorld::Ptr bow, float speed, float attackStrength) = 0;
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@ -200,6 +200,7 @@ namespace MWMechanics
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stopWalking(actor, storage);
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currentCell = actor.getCell();
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storage.mPopulateAvailableNodes = true;
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mStoredInitialActorPosition = false;
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}
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mRemainingDuration -= ((duration*MWBase::Environment::get().getWorld()->getTimeScaleFactor()) / 3600);
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@ -202,6 +202,8 @@ static const StateInfo sMovementList[] = {
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{ CharState_TurnLeft, "turnleft" },
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{ CharState_TurnRight, "turnright" },
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{ CharState_SwimTurnLeft, "swimturnleft" },
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{ CharState_SwimTurnRight, "swimturnright" },
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};
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static const StateInfo *sMovementListEnd = &sMovementList[sizeof(sMovementList)/sizeof(sMovementList[0])];
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@ -261,32 +263,61 @@ void CharacterController::refreshHitRecoilAnims()
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bool recovery = mPtr.getClass().getCreatureStats(mPtr).getHitRecovery();
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bool knockdown = mPtr.getClass().getCreatureStats(mPtr).getKnockedDown();
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bool block = mPtr.getClass().getCreatureStats(mPtr).getBlock();
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bool isSwimming = MWBase::Environment::get().getWorld()->isSwimming(mPtr);
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if(mHitState == CharState_None)
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{
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if ((mPtr.getClass().getCreatureStats(mPtr).getFatigue().getCurrent() < 0
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|| mPtr.getClass().getCreatureStats(mPtr).getFatigue().getBase() == 0)
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&& mAnimation->hasAnimation("knockout"))
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{
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mHitState = CharState_KnockOut;
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mCurrentHit = "knockout";
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if (isSwimming && mAnimation->hasAnimation("swimknockout"))
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{
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mHitState = CharState_SwimKnockOut;
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mCurrentHit = "swimknockout";
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}
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else
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{
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mHitState = CharState_KnockOut;
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mCurrentHit = "knockout";
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}
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mAnimation->play(mCurrentHit, Priority_Knockdown, MWRender::Animation::BlendMask_All, false, 1, "start", "stop", 0.0f, ~0ul);
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mPtr.getClass().getCreatureStats(mPtr).setKnockedDown(true);
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}
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else if(knockdown && mAnimation->hasAnimation("knockdown"))
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{
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mHitState = CharState_KnockDown;
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mCurrentHit = "knockdown";
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if (isSwimming && mAnimation->hasAnimation("swimknockdown"))
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{
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mHitState = CharState_SwimKnockDown;
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mCurrentHit = "swimknockdown";
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}
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else
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{
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mHitState = CharState_KnockDown;
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mCurrentHit = "knockdown";
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}
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mAnimation->play(mCurrentHit, Priority_Knockdown, MWRender::Animation::BlendMask_All, true, 1, "start", "stop", 0.0f, 0);
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}
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else if (recovery)
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{
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std::string anim = chooseRandomGroup("hit");
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if (mAnimation->hasAnimation(anim))
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std::string anim = isSwimming ? chooseRandomGroup("swimhit") : chooseRandomGroup("hit");
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if (isSwimming && mAnimation->hasAnimation(anim))
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{
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mHitState = CharState_Hit;
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mHitState = CharState_SwimHit;
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mCurrentHit = anim;
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mAnimation->play(mCurrentHit, Priority_Hit, MWRender::Animation::BlendMask_All, true, 1, "start", "stop", 0.0f, 0);
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}
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else
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{
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anim = chooseRandomGroup("hit");
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if (mAnimation->hasAnimation(anim))
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{
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mHitState = CharState_Hit;
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mCurrentHit = anim;
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mAnimation->play(mCurrentHit, Priority_Hit, MWRender::Animation::BlendMask_All, true, 1, "start", "stop", 0.0f, 0);
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}
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||||
}
|
||||
}
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else if (block && mAnimation->hasAnimation("shield"))
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{
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|
@ -298,7 +329,7 @@ void CharacterController::refreshHitRecoilAnims()
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}
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// Cancel upper body animations
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if (mHitState == CharState_KnockDown || mHitState == CharState_KnockOut)
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if (isKnockedOut() || isKnockedDown())
|
||||
{
|
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if (mUpperBodyState > UpperCharState_WeapEquiped)
|
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{
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|
@ -323,9 +354,9 @@ void CharacterController::refreshHitRecoilAnims()
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mPtr.getClass().getCreatureStats(mPtr).setBlock(false);
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mHitState = CharState_None;
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}
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else if (mHitState == CharState_KnockOut && mPtr.getClass().getCreatureStats(mPtr).getFatigue().getCurrent() > 0)
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else if (isKnockedOut() && mPtr.getClass().getCreatureStats(mPtr).getFatigue().getCurrent() > 0)
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{
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mHitState = CharState_KnockDown;
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mHitState = isSwimming ? CharState_SwimKnockDown : CharState_KnockDown;
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mAnimation->disable(mCurrentHit);
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mAnimation->play(mCurrentHit, Priority_Knockdown, MWRender::Animation::BlendMask_All, true, 1, "loop stop", "stop", 0.0f, 0);
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||||
}
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|
@ -551,7 +582,7 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat
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// FIXME: if one of the below states is close to their last animation frame (i.e. will be disabled in the coming update),
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// the idle animation should be displayed
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if ((mUpperBodyState != UpperCharState_Nothing
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|| (mMovementState != CharState_None && mMovementState != CharState_TurnLeft && mMovementState != CharState_TurnRight)
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|| (mMovementState != CharState_None && !isTurning())
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|| mHitState != CharState_None)
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&& !mPtr.getClass().isBipedal(mPtr))
|
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idle = CharState_None;
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|
@ -637,6 +668,12 @@ void CharacterController::playDeath(float startpoint, CharacterState death)
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case CharState_SwimDeath:
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mCurrentDeath = "swimdeath";
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break;
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case CharState_SwimDeathKnockDown:
|
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mCurrentDeath = "swimdeathknockdown";
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break;
|
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case CharState_SwimDeathKnockOut:
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||||
mCurrentDeath = "swimdeathknockout";
|
||||
break;
|
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case CharState_DeathKnockDown:
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mCurrentDeath = "deathknockdown";
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||||
break;
|
||||
|
@ -704,7 +741,15 @@ void CharacterController::playRandomDeath(float startpoint)
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|||
MWBase::Environment::get().getWorld()->useDeathCamera();
|
||||
}
|
||||
|
||||
if(MWBase::Environment::get().getWorld()->isSwimming(mPtr) && mAnimation->hasAnimation("swimdeath"))
|
||||
if(mHitState == CharState_SwimKnockDown && mAnimation->hasAnimation("swimdeathknockdown"))
|
||||
{
|
||||
mDeathState = CharState_SwimDeathKnockDown;
|
||||
}
|
||||
else if(mHitState == CharState_SwimKnockOut && mAnimation->hasAnimation("swimdeathknockout"))
|
||||
{
|
||||
mDeathState = CharState_SwimDeathKnockOut;
|
||||
}
|
||||
else if(MWBase::Environment::get().getWorld()->isSwimming(mPtr) && mAnimation->hasAnimation("swimdeath"))
|
||||
{
|
||||
mDeathState = CharState_SwimDeath;
|
||||
}
|
||||
|
@ -906,16 +951,17 @@ void CharacterController::handleTextKey(const std::string &groupname, const std:
|
|||
mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Thrust);
|
||||
else if(evt.compare(off, len, "hit") == 0)
|
||||
{
|
||||
if (groupname == "attack1")
|
||||
if (groupname == "attack1" || groupname == "swimattack1")
|
||||
mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Chop);
|
||||
else if (groupname == "attack2")
|
||||
else if (groupname == "attack2" || groupname == "swimattack2")
|
||||
mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Slash);
|
||||
else if (groupname == "attack3")
|
||||
else if (groupname == "attack3" || groupname == "swimattack3")
|
||||
mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Thrust);
|
||||
else
|
||||
mPtr.getClass().hit(mPtr, mAttackStrength);
|
||||
}
|
||||
else if (!groupname.empty() && groupname.compare(0, groupname.size()-1, "attack") == 0
|
||||
else if (!groupname.empty()
|
||||
&& (groupname.compare(0, groupname.size()-1, "attack") == 0 || groupname.compare(0, groupname.size()-1, "swimattack") == 0)
|
||||
&& evt.compare(off, len, "start") == 0)
|
||||
{
|
||||
std::multimap<float, std::string>::const_iterator hitKey = key;
|
||||
|
@ -935,11 +981,11 @@ void CharacterController::handleTextKey(const std::string &groupname, const std:
|
|||
}
|
||||
if (!hasHitKey)
|
||||
{
|
||||
if (groupname == "attack1")
|
||||
if (groupname == "attack1" || groupname == "swimattack1")
|
||||
mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Chop);
|
||||
else if (groupname == "attack2")
|
||||
else if (groupname == "attack2" || groupname == "swimattack2")
|
||||
mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Slash);
|
||||
else if (groupname == "attack3")
|
||||
else if (groupname == "attack3" || groupname == "swimattack3")
|
||||
mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Thrust);
|
||||
}
|
||||
}
|
||||
|
@ -1095,13 +1141,14 @@ bool CharacterController::updateCreatureState()
|
|||
}
|
||||
if (weapType != WeapType_Spell || !mAnimation->hasAnimation("spellcast")) // Not all creatures have a dedicated spellcast animation
|
||||
{
|
||||
bool isSwimming = MWBase::Environment::get().getWorld()->isSwimming(mPtr);
|
||||
int roll = Misc::Rng::rollDice(3); // [0, 2]
|
||||
if (roll == 0)
|
||||
mCurrentWeapon = "attack1";
|
||||
mCurrentWeapon = isSwimming && mAnimation->hasAnimation("swimattack1") ? "swimattack1" : "attack1";
|
||||
else if (roll == 1)
|
||||
mCurrentWeapon = "attack2";
|
||||
mCurrentWeapon = isSwimming && mAnimation->hasAnimation("swimattack2") ? "swimattack2" : "attack2";
|
||||
else
|
||||
mCurrentWeapon = "attack3";
|
||||
mCurrentWeapon = isSwimming && mAnimation->hasAnimation("swimattack3") ? "swimattack3" : "attack3";
|
||||
}
|
||||
|
||||
if (!mCurrentWeapon.empty())
|
||||
|
@ -1181,8 +1228,8 @@ bool CharacterController::updateWeaponState()
|
|||
bool isStillWeapon = weaptype > WeapType_HandToHand && weaptype < WeapType_Spell &&
|
||||
mWeaponType > WeapType_HandToHand && mWeaponType < WeapType_Spell;
|
||||
|
||||
if(weaptype != mWeaponType && mHitState != CharState_KnockDown && mHitState != CharState_KnockOut
|
||||
&& mHitState != CharState_Hit)
|
||||
if(weaptype != mWeaponType && !isKnockedOut() &&
|
||||
!isKnockedDown() && !isRecovery())
|
||||
{
|
||||
forcestateupdate = true;
|
||||
|
||||
|
@ -1444,13 +1491,13 @@ bool CharacterController::updateWeaponState()
|
|||
}
|
||||
|
||||
animPlaying = mAnimation->getInfo(mCurrentWeapon, &complete);
|
||||
if(mUpperBodyState == UpperCharState_MinAttackToMaxAttack && mHitState != CharState_KnockDown)
|
||||
if(mUpperBodyState == UpperCharState_MinAttackToMaxAttack && !isKnockedDown())
|
||||
mAttackStrength = complete;
|
||||
}
|
||||
else
|
||||
{
|
||||
animPlaying = mAnimation->getInfo(mCurrentWeapon, &complete);
|
||||
if(mUpperBodyState == UpperCharState_MinAttackToMaxAttack && mHitState != CharState_KnockDown)
|
||||
if(mUpperBodyState == UpperCharState_MinAttackToMaxAttack && !isKnockedDown())
|
||||
{
|
||||
float attackStrength = complete;
|
||||
if (!mPtr.getClass().isNpc())
|
||||
|
@ -1488,7 +1535,7 @@ bool CharacterController::updateWeaponState()
|
|||
complete = 0.f;
|
||||
mUpperBodyState = UpperCharState_MaxAttackToMinHit;
|
||||
}
|
||||
else if (mHitState == CharState_KnockDown)
|
||||
else if (isKnockedDown())
|
||||
{
|
||||
if (mUpperBodyState > UpperCharState_WeapEquiped)
|
||||
mUpperBodyState = UpperCharState_WeapEquiped;
|
||||
|
@ -1948,22 +1995,22 @@ void CharacterController::update(float duration)
|
|||
else if(rot.z() != 0.0f && !inwater && !sneak && !(mPtr == getPlayer() && MWBase::Environment::get().getWorld()->isFirstPerson()))
|
||||
{
|
||||
if(rot.z() > 0.0f)
|
||||
movestate = CharState_TurnRight;
|
||||
movestate = inwater ? CharState_SwimTurnRight : CharState_TurnRight;
|
||||
else if(rot.z() < 0.0f)
|
||||
movestate = CharState_TurnLeft;
|
||||
movestate = inwater ? CharState_SwimTurnLeft : CharState_TurnLeft;
|
||||
}
|
||||
}
|
||||
|
||||
mTurnAnimationThreshold -= duration;
|
||||
if (movestate == CharState_TurnRight || movestate == CharState_TurnLeft)
|
||||
if (isTurning())
|
||||
mTurnAnimationThreshold = 0.05f;
|
||||
else if (movestate == CharState_None && (mMovementState == CharState_TurnRight || mMovementState == CharState_TurnLeft)
|
||||
else if (movestate == CharState_None && isTurning()
|
||||
&& mTurnAnimationThreshold > 0)
|
||||
{
|
||||
movestate = mMovementState;
|
||||
}
|
||||
|
||||
if(movestate != CharState_None && movestate != CharState_TurnLeft && movestate != CharState_TurnRight)
|
||||
if(movestate != CharState_None && !isTurning())
|
||||
clearAnimQueue();
|
||||
|
||||
if(mAnimQueue.empty() || inwater || sneak)
|
||||
|
@ -1989,7 +2036,7 @@ void CharacterController::update(float duration)
|
|||
if (inJump)
|
||||
mMovementAnimationControlled = false;
|
||||
|
||||
if (mMovementState == CharState_TurnLeft || mMovementState == CharState_TurnRight)
|
||||
if (isTurning())
|
||||
{
|
||||
if (duration > 0)
|
||||
mAnimation->adjustSpeedMult(mCurrentMovement, std::min(1.5f, std::abs(rot.z()) / duration / static_cast<float>(osg::PI)));
|
||||
|
@ -2002,7 +2049,7 @@ void CharacterController::update(float duration)
|
|||
|
||||
if (!mSkipAnim)
|
||||
{
|
||||
if(mHitState != CharState_KnockDown && mHitState != CharState_KnockOut)
|
||||
if(!isKnockedDown() && !isKnockedOut())
|
||||
{
|
||||
if (rot != osg::Vec3f())
|
||||
world->rotateObject(mPtr, rot.x(), rot.y(), rot.z(), true);
|
||||
|
@ -2359,9 +2406,30 @@ bool CharacterController::isReadyToBlock() const
|
|||
return updateCarriedLeftVisible(mWeaponType);
|
||||
}
|
||||
|
||||
bool CharacterController::isKnockedDown() const
|
||||
{
|
||||
return mHitState == CharState_KnockDown ||
|
||||
mHitState == CharState_SwimKnockDown;
|
||||
}
|
||||
|
||||
bool CharacterController::isKnockedOut() const
|
||||
{
|
||||
return mHitState == CharState_KnockOut;
|
||||
return mHitState == CharState_KnockOut ||
|
||||
mHitState == CharState_SwimKnockOut;
|
||||
}
|
||||
|
||||
bool CharacterController::isTurning() const
|
||||
{
|
||||
return mMovementState == CharState_TurnLeft ||
|
||||
mMovementState == CharState_TurnRight ||
|
||||
mMovementState == CharState_SwimTurnLeft ||
|
||||
mMovementState == CharState_SwimTurnRight;
|
||||
}
|
||||
|
||||
bool CharacterController::isRecovery() const
|
||||
{
|
||||
return mHitState == CharState_Hit ||
|
||||
mHitState == CharState_SwimHit;
|
||||
}
|
||||
|
||||
bool CharacterController::isAttackingOrSpell() const
|
||||
|
|
|
@ -88,6 +88,8 @@ enum CharacterState {
|
|||
|
||||
CharState_TurnLeft,
|
||||
CharState_TurnRight,
|
||||
CharState_SwimTurnLeft,
|
||||
CharState_SwimTurnRight,
|
||||
|
||||
CharState_Jump,
|
||||
|
||||
|
@ -97,12 +99,17 @@ enum CharacterState {
|
|||
CharState_Death4,
|
||||
CharState_Death5,
|
||||
CharState_SwimDeath,
|
||||
CharState_SwimDeathKnockDown,
|
||||
CharState_SwimDeathKnockOut,
|
||||
CharState_DeathKnockDown,
|
||||
CharState_DeathKnockOut,
|
||||
|
||||
CharState_Hit,
|
||||
CharState_SwimHit,
|
||||
CharState_KnockDown,
|
||||
CharState_KnockOut,
|
||||
CharState_SwimKnockDown,
|
||||
CharState_SwimKnockOut,
|
||||
CharState_Block
|
||||
};
|
||||
|
||||
|
@ -265,9 +272,12 @@ public:
|
|||
|
||||
bool isAttackPrepairing() const;
|
||||
bool isReadyToBlock() const;
|
||||
bool isKnockedDown() const;
|
||||
bool isKnockedOut() const;
|
||||
bool isRecovery() const;
|
||||
bool isSneaking() const;
|
||||
bool isRunning() const;
|
||||
bool isTurning() const;
|
||||
bool isAttackingOrSpell() const;
|
||||
|
||||
void setAttackingOrSpell(bool attackingOrSpell);
|
||||
|
|
|
@ -345,7 +345,7 @@ namespace MWMechanics
|
|||
{
|
||||
}
|
||||
|
||||
void CastSpell::launchMagicBolt (const ESM::EffectList& effects)
|
||||
void CastSpell::launchMagicBolt ()
|
||||
{
|
||||
osg::Vec3f fallbackDirection (0,1,0);
|
||||
|
||||
|
@ -356,8 +356,7 @@ namespace MWMechanics
|
|||
osg::Vec3f(mTarget.getRefData().getPosition().asVec3())-
|
||||
osg::Vec3f(mCaster.getRefData().getPosition().asVec3());
|
||||
|
||||
MWBase::Environment::get().getWorld()->launchMagicBolt(mId, false, effects,
|
||||
mCaster, mSourceName, fallbackDirection);
|
||||
MWBase::Environment::get().getWorld()->launchMagicBolt(mId, mCaster, fallbackDirection);
|
||||
}
|
||||
|
||||
void CastSpell::inflict(const MWWorld::Ptr &target, const MWWorld::Ptr &caster,
|
||||
|
@ -865,7 +864,7 @@ namespace MWMechanics
|
|||
inflict(mTarget, mCaster, enchantment->mEffects, ESM::RT_Touch);
|
||||
|
||||
if (launchProjectile)
|
||||
launchMagicBolt(enchantment->mEffects);
|
||||
launchMagicBolt();
|
||||
else if (isProjectile || !mTarget.isEmpty())
|
||||
inflict(mTarget, mCaster, enchantment->mEffects, ESM::RT_Target);
|
||||
|
||||
|
@ -973,7 +972,7 @@ namespace MWMechanics
|
|||
if (!mTarget.isEmpty())
|
||||
inflict(mTarget, mCaster, spell->mEffects, ESM::RT_Touch);
|
||||
|
||||
launchMagicBolt(spell->mEffects);
|
||||
launchMagicBolt();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -106,7 +106,7 @@ namespace MWMechanics
|
|||
void playSpellCastingEffects(const std::string &spellid);
|
||||
|
||||
/// Launch a bolt with the given effects.
|
||||
void launchMagicBolt (const ESM::EffectList& effects);
|
||||
void launchMagicBolt ();
|
||||
|
||||
/// @note \a target can be any type of object, not just actors.
|
||||
/// @note \a caster can be any type of object, or even an empty object.
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "projectilemanager.hpp"
|
||||
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
|
||||
#include <osg/PositionAttitudeTransform>
|
||||
|
||||
|
@ -41,13 +42,29 @@
|
|||
|
||||
namespace
|
||||
{
|
||||
ESM::EffectList getMagicBoltData(std::vector<std::string>& projectileIDs, std::vector<std::string>& sounds, float& speed, std::string& texture, const ESM::EffectList& effects)
|
||||
ESM::EffectList getMagicBoltData(std::vector<std::string>& projectileIDs, std::vector<std::string>& sounds, float& speed, std::string& texture, std::string& sourceName, const std::string& id)
|
||||
{
|
||||
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
|
||||
const ESM::EffectList* effects;
|
||||
if (const ESM::Spell* spell = esmStore.get<ESM::Spell>().search(id)) // check if it's a spell
|
||||
{
|
||||
sourceName = spell->mName;
|
||||
effects = &spell->mEffects;
|
||||
}
|
||||
else // check if it's an enchanted item
|
||||
{
|
||||
MWWorld::ManualRef ref(esmStore, id);
|
||||
MWWorld::Ptr ptr = ref.getPtr();
|
||||
const ESM::Enchantment* ench = esmStore.get<ESM::Enchantment>().find(ptr.getClass().getEnchantment(ptr));
|
||||
sourceName = ptr.getClass().getName(ptr);
|
||||
effects = &ench->mEffects;
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
speed = 0.0f;
|
||||
ESM::EffectList projectileEffects;
|
||||
for (std::vector<ESM::ENAMstruct>::const_iterator iter (effects.mList.begin());
|
||||
iter!=effects.mList.end(); ++iter)
|
||||
for (std::vector<ESM::ENAMstruct>::const_iterator iter (effects->mList.begin());
|
||||
iter!=effects->mList.end(); ++iter)
|
||||
{
|
||||
const ESM::MagicEffect *magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find (
|
||||
iter->mEffectID);
|
||||
|
@ -82,14 +99,14 @@ namespace
|
|||
if (projectileEffects.mList.size() == 1)
|
||||
{
|
||||
const ESM::MagicEffect *magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find (
|
||||
effects.mList.begin()->mEffectID);
|
||||
effects->mList.begin()->mEffectID);
|
||||
texture = magicEffect->mParticle;
|
||||
}
|
||||
|
||||
if (projectileEffects.mList.size() > 1) // insert a VFX_Multiple projectile if there are multiple projectile effects
|
||||
{
|
||||
std::ostringstream ID;
|
||||
ID << "VFX_Multiple" << effects.mList.size();
|
||||
ID << "VFX_Multiple" << effects->mList.size();
|
||||
std::vector<std::string>::iterator it;
|
||||
it = projectileIDs.begin();
|
||||
it = projectileIDs.insert(it, ID.str());
|
||||
|
@ -132,6 +149,7 @@ namespace MWWorld
|
|||
, mResourceSystem(resourceSystem)
|
||||
, mRendering(rendering)
|
||||
, mPhysics(physics)
|
||||
, mCleanupTimer(0.0f)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -235,8 +253,7 @@ namespace MWWorld
|
|||
state.mEffectAnimationTime->addTime(duration);
|
||||
}
|
||||
|
||||
void ProjectileManager::launchMagicBolt(const std::string &spellId, bool stack, const ESM::EffectList &effects, const Ptr &caster,
|
||||
const std::string &sourceName, const osg::Vec3f& fallbackDirection)
|
||||
void ProjectileManager::launchMagicBolt(const std::string &spellId, const Ptr &caster, const osg::Vec3f& fallbackDirection)
|
||||
{
|
||||
osg::Vec3f pos = caster.getRefData().getPosition().asVec3();
|
||||
if (caster.getClass().isActor())
|
||||
|
@ -257,18 +274,16 @@ namespace MWWorld
|
|||
orient.makeRotate(osg::Vec3f(0,1,0), osg::Vec3f(fallbackDirection));
|
||||
|
||||
MagicBoltState state;
|
||||
state.mSourceName = sourceName;
|
||||
state.mSpellId = spellId;
|
||||
state.mCasterHandle = caster;
|
||||
if (caster.getClass().isActor())
|
||||
state.mActorId = caster.getClass().getCreatureStats(caster).getActorId();
|
||||
else
|
||||
state.mActorId = -1;
|
||||
state.mStack = stack;
|
||||
|
||||
std::string texture = "";
|
||||
|
||||
state.mEffects = getMagicBoltData(state.mIdMagic, state.mSoundIds, state.mSpeed, texture, effects);
|
||||
state.mEffects = getMagicBoltData(state.mIdMagic, state.mSoundIds, state.mSpeed, texture, state.mSourceName, state.mSpellId);
|
||||
|
||||
// Non-projectile should have been removed by getMagicBoltData
|
||||
if (state.mEffects.mList.empty())
|
||||
|
@ -277,7 +292,7 @@ namespace MWWorld
|
|||
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), state.mIdMagic.at(0));
|
||||
MWWorld::Ptr ptr = ref.getPtr();
|
||||
|
||||
osg::Vec4 lightDiffuseColor = getMagicBoltLightDiffuseColor(effects);
|
||||
osg::Vec4 lightDiffuseColor = getMagicBoltLightDiffuseColor(state.mEffects);
|
||||
createModel(state, ptr.getClass().getModel(ptr), pos, orient, true, true, lightDiffuseColor, texture);
|
||||
|
||||
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
||||
|
@ -312,10 +327,49 @@ namespace MWWorld
|
|||
|
||||
void ProjectileManager::update(float dt)
|
||||
{
|
||||
periodicCleanup(dt);
|
||||
moveProjectiles(dt);
|
||||
moveMagicBolts(dt);
|
||||
}
|
||||
|
||||
void ProjectileManager::periodicCleanup(float dt)
|
||||
{
|
||||
mCleanupTimer -= dt;
|
||||
if (mCleanupTimer <= 0.0f)
|
||||
{
|
||||
mCleanupTimer = 2.0f;
|
||||
|
||||
auto isCleanable = [](const ProjectileManager::State& state) -> bool
|
||||
{
|
||||
const float farawayThreshold = 72000.0f;
|
||||
osg::Vec3 playerPos = MWMechanics::getPlayer().getRefData().getPosition().asVec3();
|
||||
return (state.mNode->getPosition() - playerPos).length2() >= farawayThreshold*farawayThreshold;
|
||||
};
|
||||
|
||||
for (std::vector<ProjectileState>::iterator it = mProjectiles.begin(); it != mProjectiles.end();)
|
||||
{
|
||||
if (isCleanable(*it))
|
||||
{
|
||||
cleanupProjectile(*it);
|
||||
it = mProjectiles.erase(it);
|
||||
}
|
||||
else
|
||||
++it;
|
||||
}
|
||||
|
||||
for (std::vector<MagicBoltState>::iterator it = mMagicBolts.begin(); it != mMagicBolts.end();)
|
||||
{
|
||||
if (isCleanable(*it))
|
||||
{
|
||||
cleanupMagicBolt(*it);
|
||||
it = mMagicBolts.erase(it);
|
||||
}
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ProjectileManager::moveMagicBolts(float duration)
|
||||
{
|
||||
for (std::vector<MagicBoltState>::iterator it = mMagicBolts.begin(); it != mMagicBolts.end();)
|
||||
|
@ -364,7 +418,7 @@ namespace MWWorld
|
|||
cast.mHitPosition = pos;
|
||||
cast.mId = it->mSpellId;
|
||||
cast.mSourceName = it->mSourceName;
|
||||
cast.mStack = it->mStack;
|
||||
cast.mStack = false;
|
||||
cast.inflict(result.mHitObject, caster, it->mEffects, ESM::RT_Target, false, true);
|
||||
}
|
||||
}
|
||||
|
@ -454,20 +508,30 @@ namespace MWWorld
|
|||
}
|
||||
}
|
||||
|
||||
void ProjectileManager::cleanupProjectile(ProjectileManager::ProjectileState& state)
|
||||
{
|
||||
mParent->removeChild(state.mNode);
|
||||
}
|
||||
|
||||
void ProjectileManager::cleanupMagicBolt(ProjectileManager::MagicBoltState& state)
|
||||
{
|
||||
mParent->removeChild(state.mNode);
|
||||
for (size_t soundIter = 0; soundIter != state.mSounds.size(); soundIter++)
|
||||
{
|
||||
MWBase::Environment::get().getSoundManager()->stopSound(state.mSounds.at(soundIter));
|
||||
}
|
||||
}
|
||||
|
||||
void ProjectileManager::clear()
|
||||
{
|
||||
for (std::vector<ProjectileState>::iterator it = mProjectiles.begin(); it != mProjectiles.end(); ++it)
|
||||
{
|
||||
mParent->removeChild(it->mNode);
|
||||
cleanupProjectile(*it);
|
||||
}
|
||||
mProjectiles.clear();
|
||||
for (std::vector<MagicBoltState>::iterator it = mMagicBolts.begin(); it != mMagicBolts.end(); ++it)
|
||||
{
|
||||
mParent->removeChild(it->mNode);
|
||||
for (size_t soundIter = 0; soundIter != it->mSounds.size(); soundIter++)
|
||||
{
|
||||
MWBase::Environment::get().getSoundManager()->stopSound(it->mSounds.at(soundIter));
|
||||
}
|
||||
cleanupMagicBolt(*it);
|
||||
}
|
||||
mMagicBolts.clear();
|
||||
}
|
||||
|
@ -504,11 +568,7 @@ namespace MWWorld
|
|||
state.mActorId = it->mActorId;
|
||||
|
||||
state.mSpellId = it->mSpellId;
|
||||
state.mEffects = it->mEffects;
|
||||
state.mSound = it->mSoundIds.at(0);
|
||||
state.mSourceName = it->mSourceName;
|
||||
state.mSpeed = it->mSpeed;
|
||||
state.mStack = it->mStack;
|
||||
|
||||
state.save(writer);
|
||||
|
||||
|
@ -553,13 +613,21 @@ namespace MWWorld
|
|||
esm.load(reader);
|
||||
|
||||
MagicBoltState state;
|
||||
state.mSourceName = esm.mSourceName;
|
||||
state.mIdMagic.push_back(esm.mId);
|
||||
state.mSpellId = esm.mSpellId;
|
||||
state.mActorId = esm.mActorId;
|
||||
state.mStack = esm.mStack;
|
||||
std::string texture = "";
|
||||
state.mEffects = getMagicBoltData(state.mIdMagic, state.mSoundIds, state.mSpeed, texture, esm.mEffects);
|
||||
|
||||
try
|
||||
{
|
||||
state.mEffects = getMagicBoltData(state.mIdMagic, state.mSoundIds, state.mSpeed, texture, state.mSourceName, state.mSpellId);
|
||||
}
|
||||
catch(...)
|
||||
{
|
||||
std::cerr << "Warning: Failed to recreate magic projectile from saved data (id \"" << state.mSpellId << "\" no longer exists?)" << std::endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
state.mSpeed = esm.mSpeed; // speed is derived from non-projectile effects as well as
|
||||
// projectile effects, so we can't calculate it from the save
|
||||
// file's effect list, which is already trimmed of non-projectile
|
||||
|
@ -577,7 +645,7 @@ namespace MWWorld
|
|||
return true;
|
||||
}
|
||||
|
||||
osg::Vec4 lightDiffuseColor = getMagicBoltLightDiffuseColor(esm.mEffects);
|
||||
osg::Vec4 lightDiffuseColor = getMagicBoltLightDiffuseColor(state.mEffects);
|
||||
createModel(state, model, osg::Vec3f(esm.mPosition), osg::Quat(esm.mOrientation), true, true, lightDiffuseColor, texture);
|
||||
|
||||
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
||||
|
|
|
@ -49,8 +49,7 @@ namespace MWWorld
|
|||
MWRender::RenderingManager* rendering, MWPhysics::PhysicsSystem* physics);
|
||||
|
||||
/// If caster is an actor, the actor's facing orientation is used. Otherwise fallbackDirection is used.
|
||||
void launchMagicBolt (const std::string &spellId, bool stack, const ESM::EffectList& effects,
|
||||
const MWWorld::Ptr& caster, const std::string& sourceName, const osg::Vec3f& fallbackDirection);
|
||||
void launchMagicBolt (const std::string &spellId, const MWWorld::Ptr& caster, const osg::Vec3f& fallbackDirection);
|
||||
|
||||
void launchProjectile (MWWorld::Ptr actor, MWWorld::ConstPtr projectile,
|
||||
const osg::Vec3f& pos, const osg::Quat& orient, MWWorld::Ptr bow, float speed, float attackStrength);
|
||||
|
@ -69,6 +68,7 @@ namespace MWWorld
|
|||
Resource::ResourceSystem* mResourceSystem;
|
||||
MWRender::RenderingManager* mRendering;
|
||||
MWPhysics::PhysicsSystem* mPhysics;
|
||||
float mCleanupTimer;
|
||||
|
||||
struct State
|
||||
{
|
||||
|
@ -101,8 +101,6 @@ namespace MWWorld
|
|||
|
||||
float mSpeed;
|
||||
|
||||
bool mStack;
|
||||
|
||||
std::vector<MWBase::Sound*> mSounds;
|
||||
std::vector<std::string> mSoundIds;
|
||||
};
|
||||
|
@ -119,6 +117,10 @@ namespace MWWorld
|
|||
std::vector<MagicBoltState> mMagicBolts;
|
||||
std::vector<ProjectileState> mProjectiles;
|
||||
|
||||
void cleanupProjectile(ProjectileState& state);
|
||||
void cleanupMagicBolt(MagicBoltState& state);
|
||||
void periodicCleanup(float dt);
|
||||
|
||||
void moveProjectiles(float dt);
|
||||
void moveMagicBolts(float dt);
|
||||
|
||||
|
|
|
@ -2223,6 +2223,9 @@ namespace MWWorld
|
|||
|
||||
bool World::isUnderwater(const MWWorld::CellStore* cell, const osg::Vec3f &pos) const
|
||||
{
|
||||
if (!cell)
|
||||
return false;
|
||||
|
||||
if (!(cell->getCell()->hasWater())) {
|
||||
return false;
|
||||
}
|
||||
|
@ -2989,10 +2992,9 @@ namespace MWWorld
|
|||
mProjectileManager->launchProjectile(actor, projectile, worldPos, orient, bow, speed, attackStrength);
|
||||
}
|
||||
|
||||
void World::launchMagicBolt (const std::string &spellId, bool stack, const ESM::EffectList& effects,
|
||||
const MWWorld::Ptr& caster, const std::string& sourceName, const osg::Vec3f& fallbackDirection)
|
||||
void World::launchMagicBolt (const std::string &spellId, const MWWorld::Ptr& caster, const osg::Vec3f& fallbackDirection)
|
||||
{
|
||||
mProjectileManager->launchMagicBolt(spellId, stack, effects, caster, sourceName, fallbackDirection);
|
||||
mProjectileManager->launchMagicBolt(spellId, caster, fallbackDirection);
|
||||
}
|
||||
|
||||
const std::vector<std::string>& World::getContentFiles() const
|
||||
|
|
|
@ -635,8 +635,7 @@ namespace MWWorld
|
|||
*/
|
||||
virtual void castSpell (const MWWorld::Ptr& actor);
|
||||
|
||||
virtual void launchMagicBolt (const std::string& spellId, bool stack, const ESM::EffectList& effects,
|
||||
const MWWorld::Ptr& caster, const std::string& sourceName, const osg::Vec3f& fallbackDirection);
|
||||
virtual void launchMagicBolt (const std::string& spellId, const MWWorld::Ptr& caster, const osg::Vec3f& fallbackDirection) override;
|
||||
virtual void launchProjectile (MWWorld::Ptr actor, MWWorld::ConstPtr projectile,
|
||||
const osg::Vec3f& worldPos, const osg::Quat& orient, MWWorld::Ptr bow, float speed, float attackStrength);
|
||||
|
||||
|
|
|
@ -27,11 +27,7 @@ namespace ESM
|
|||
BaseProjectileState::save(esm);
|
||||
|
||||
esm.writeHNString ("SPEL", mSpellId);
|
||||
esm.writeHNString ("SRCN", mSourceName);
|
||||
mEffects.save(esm);
|
||||
esm.writeHNT ("SPED", mSpeed);
|
||||
esm.writeHNT ("STCK", mStack);
|
||||
esm.writeHNString ("SOUN", mSound);
|
||||
}
|
||||
|
||||
void MagicBoltState::load(ESMReader &esm)
|
||||
|
@ -39,11 +35,14 @@ namespace ESM
|
|||
BaseProjectileState::load(esm);
|
||||
|
||||
mSpellId = esm.getHNString("SPEL");
|
||||
mSourceName = esm.getHNString ("SRCN");
|
||||
mEffects.load(esm);
|
||||
if (esm.isNextSub("SRCN")) // for backwards compatibility
|
||||
esm.skipHSub();
|
||||
ESM::EffectList().load(esm); // for backwards compatibility
|
||||
esm.getHNT (mSpeed, "SPED");
|
||||
esm.getHNT (mStack, "STCK");
|
||||
mSound = esm.getHNString ("SOUN");
|
||||
if (esm.isNextSub("STCK")) // for backwards compatibility
|
||||
esm.skipHSub();
|
||||
if (esm.isNextSub("SOUN")) // for backwards compatibility
|
||||
esm.skipHSub();
|
||||
}
|
||||
|
||||
void ProjectileState::save(ESMWriter &esm) const
|
||||
|
|
|
@ -31,11 +31,7 @@ namespace ESM
|
|||
struct MagicBoltState : public BaseProjectileState
|
||||
{
|
||||
std::string mSpellId;
|
||||
std::string mSourceName;
|
||||
ESM::EffectList mEffects;
|
||||
float mSpeed;
|
||||
bool mStack;
|
||||
std::string mSound;
|
||||
|
||||
void load (ESMReader &esm);
|
||||
void save (ESMWriter &esm) const;
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
namespace
|
||||
{
|
||||
// somewhat arbitrary though 64KB buffers didn't seem to improve performance any
|
||||
const size_t sBufferSize = 4096;
|
||||
const size_t sBufferSize = 8192;
|
||||
}
|
||||
|
||||
namespace Files
|
||||
|
|
|
@ -6,138 +6,8 @@ namespace Nif
|
|||
{
|
||||
|
||||
//Private functions
|
||||
uint8_t NIFStream::read_byte()
|
||||
{
|
||||
uint8_t byte;
|
||||
inp->read((char*)&byte, 1);
|
||||
return byte;
|
||||
}
|
||||
uint16_t NIFStream::read_le16()
|
||||
{
|
||||
uint8_t buffer[2];
|
||||
inp->read((char*)buffer, 2);
|
||||
return buffer[0] | (buffer[1]<<8);
|
||||
}
|
||||
uint32_t NIFStream::read_le32()
|
||||
{
|
||||
uint8_t buffer[4];
|
||||
inp->read((char*)buffer, 4);
|
||||
return buffer[0] | (buffer[1]<<8) | (buffer[2]<<16) | (buffer[3]<<24);
|
||||
}
|
||||
float NIFStream::read_le32f()
|
||||
{
|
||||
union {
|
||||
uint32_t i;
|
||||
float f;
|
||||
} u = { read_le32() };
|
||||
return u.f;
|
||||
}
|
||||
|
||||
|
||||
//Public functions
|
||||
osg::Vec2f NIFStream::getVector2()
|
||||
{
|
||||
osg::Vec2f vec;
|
||||
for(size_t i = 0;i < 2;i++)
|
||||
vec._v[i] = getFloat();
|
||||
return vec;
|
||||
}
|
||||
osg::Vec3f NIFStream::getVector3()
|
||||
{
|
||||
osg::Vec3f vec;
|
||||
for(size_t i = 0;i < 3;i++)
|
||||
vec._v[i] = getFloat();
|
||||
return vec;
|
||||
}
|
||||
osg::Vec4f NIFStream::getVector4()
|
||||
{
|
||||
osg::Vec4f vec;
|
||||
for(size_t i = 0;i < 4;i++)
|
||||
vec._v[i] = getFloat();
|
||||
return vec;
|
||||
}
|
||||
Matrix3 NIFStream::getMatrix3()
|
||||
{
|
||||
Matrix3 mat;
|
||||
for(size_t i = 0;i < 3;i++)
|
||||
{
|
||||
for(size_t j = 0;j < 3;j++)
|
||||
mat.mValues[i][j] = getFloat();
|
||||
}
|
||||
return mat;
|
||||
}
|
||||
osg::Quat NIFStream::getQuaternion()
|
||||
{
|
||||
osg::Quat quat;
|
||||
quat.w() = getFloat();
|
||||
quat.x() = getFloat();
|
||||
quat.y() = getFloat();
|
||||
quat.z() = getFloat();
|
||||
return quat;
|
||||
}
|
||||
Transformation NIFStream::getTrafo()
|
||||
{
|
||||
Transformation t;
|
||||
t.pos = getVector3();
|
||||
t.rotation = getMatrix3();
|
||||
t.scale = getFloat();
|
||||
return t;
|
||||
}
|
||||
|
||||
std::string NIFStream::getString(size_t length)
|
||||
{
|
||||
std::vector<char> str (length+1, 0);
|
||||
|
||||
inp->read(&str[0], length);
|
||||
|
||||
return &str[0];
|
||||
}
|
||||
std::string NIFStream::getString()
|
||||
{
|
||||
size_t size = read_le32();
|
||||
return getString(size);
|
||||
}
|
||||
std::string NIFStream::getVersionString()
|
||||
{
|
||||
std::string result;
|
||||
std::getline(*inp, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
void NIFStream::getUShorts(std::vector<unsigned short> &vec, size_t size)
|
||||
{
|
||||
vec.resize(size);
|
||||
for(size_t i = 0;i < vec.size();i++)
|
||||
vec[i] = getUShort();
|
||||
}
|
||||
void NIFStream::getFloats(std::vector<float> &vec, size_t size)
|
||||
{
|
||||
vec.resize(size);
|
||||
for(size_t i = 0;i < vec.size();i++)
|
||||
vec[i] = getFloat();
|
||||
}
|
||||
void NIFStream::getVector2s(std::vector<osg::Vec2f> &vec, size_t size)
|
||||
{
|
||||
vec.resize(size);
|
||||
for(size_t i = 0;i < vec.size();i++)
|
||||
vec[i] = getVector2();
|
||||
}
|
||||
void NIFStream::getVector3s(std::vector<osg::Vec3f> &vec, size_t size)
|
||||
{
|
||||
vec.resize(size);
|
||||
for(size_t i = 0;i < vec.size();i++)
|
||||
vec[i] = getVector3();
|
||||
}
|
||||
void NIFStream::getVector4s(std::vector<osg::Vec4f> &vec, size_t size)
|
||||
{
|
||||
vec.resize(size);
|
||||
for(size_t i = 0;i < vec.size();i++)
|
||||
vec[i] = getVector4();
|
||||
}
|
||||
void NIFStream::getQuaternions(std::vector<osg::Quat> &quat, size_t size)
|
||||
{
|
||||
quat.resize(size);
|
||||
for(size_t i = 0;i < quat.size();i++)
|
||||
quat[i] = getQuaternion();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -21,16 +21,70 @@ namespace Nif
|
|||
|
||||
class NIFFile;
|
||||
|
||||
/*
|
||||
readLittleEndianBufferOfType: This template should only be used with non POD data types
|
||||
*/
|
||||
template <uint32_t numInstances, typename T, typename IntegerT> inline void readLittleEndianBufferOfType(Files::IStreamPtr &pIStream, T* dest)
|
||||
{
|
||||
#if defined(__x86_64__) || defined(_M_X64) || defined(__i386) || defined(_M_IX86)
|
||||
pIStream->read((char*)dest, numInstances * sizeof(T));
|
||||
#else
|
||||
uint8_t* destByteBuffer = (uint8_t*)dest;
|
||||
pIStream->read((char*)dest, numInstances * sizeof(T));
|
||||
/*
|
||||
Due to the loop iterations being known at compile time,
|
||||
this nested loop will most likely be unrolled
|
||||
For example, for 2 instances of a 4 byte data type, you should get the below result
|
||||
*/
|
||||
union {
|
||||
IntegerT i;
|
||||
T t;
|
||||
} u;
|
||||
for (uint32_t i = 0; i < numInstances; i++)
|
||||
{
|
||||
u = { 0 };
|
||||
for (uint32_t byte = 0; byte < sizeof(T); byte++)
|
||||
u.i |= (((IntegerT)destByteBuffer[i * sizeof(T) + byte]) << (byte * 8));
|
||||
dest[i] = u.t;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
readLittleEndianDynamicBufferOfType: This template should only be used with non POD data types
|
||||
*/
|
||||
template <typename T, typename IntegerT> inline void readLittleEndianDynamicBufferOfType(Files::IStreamPtr &pIStream, T* dest, uint32_t numInstances)
|
||||
{
|
||||
#if defined(__x86_64__) || defined(_M_X64) || defined(__i386) || defined(_M_IX86)
|
||||
pIStream->read((char*)dest, numInstances * sizeof(T));
|
||||
#else
|
||||
uint8_t* destByteBuffer = (uint8_t*)dest;
|
||||
pIStream->read((char*)dest, numInstances * sizeof(T));
|
||||
union {
|
||||
IntegerT i;
|
||||
T t;
|
||||
} u;
|
||||
for (uint32_t i = 0; i < numInstances; i++)
|
||||
{
|
||||
u.i = 0;
|
||||
for (uint32_t byte = 0; byte < sizeof(T); byte++)
|
||||
u.i |= ((IntegerT)destByteBuffer[i * sizeof(T) + byte]) << (byte * 8);
|
||||
dest[i] = u.t;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
template<typename type, typename IntegerT> type inline readLittleEndianType(Files::IStreamPtr &pIStream)
|
||||
{
|
||||
type val;
|
||||
readLittleEndianBufferOfType<1,type,IntegerT>(pIStream, (type*)&val);
|
||||
return val;
|
||||
}
|
||||
|
||||
class NIFStream {
|
||||
|
||||
/// Input stream
|
||||
Files::IStreamPtr inp;
|
||||
|
||||
uint8_t read_byte();
|
||||
uint16_t read_le16();
|
||||
uint32_t read_le32();
|
||||
float read_le32f();
|
||||
|
||||
public:
|
||||
|
||||
NIFFile * const file;
|
||||
|
@ -39,33 +93,117 @@ public:
|
|||
|
||||
void skip(size_t size) { inp->ignore(size); }
|
||||
|
||||
char getChar() { return read_byte(); }
|
||||
short getShort() { return read_le16(); }
|
||||
unsigned short getUShort() { return read_le16(); }
|
||||
int getInt() { return read_le32(); }
|
||||
unsigned int getUInt() { return read_le32(); }
|
||||
float getFloat() { return read_le32f(); }
|
||||
char getChar()
|
||||
{
|
||||
return readLittleEndianType<char,char>(inp);
|
||||
}
|
||||
short getShort()
|
||||
{
|
||||
return readLittleEndianType<short,short>(inp);
|
||||
}
|
||||
unsigned short getUShort()
|
||||
{
|
||||
return readLittleEndianType<unsigned short,unsigned short>(inp);
|
||||
}
|
||||
int getInt()
|
||||
{
|
||||
return readLittleEndianType<int,int>(inp);
|
||||
}
|
||||
unsigned int getUInt()
|
||||
{
|
||||
return readLittleEndianType<unsigned int,unsigned int>(inp);
|
||||
}
|
||||
float getFloat()
|
||||
{
|
||||
return readLittleEndianType<float,uint32_t>(inp);
|
||||
}
|
||||
|
||||
osg::Vec2f getVector2();
|
||||
osg::Vec3f getVector3();
|
||||
osg::Vec4f getVector4();
|
||||
Matrix3 getMatrix3();
|
||||
osg::Quat getQuaternion();
|
||||
Transformation getTrafo();
|
||||
osg::Vec2f getVector2() {
|
||||
osg::Vec2f vec;
|
||||
readLittleEndianBufferOfType<2,float,uint32_t>(inp, (float*)&vec._v[0]);
|
||||
return vec;
|
||||
}
|
||||
osg::Vec3f getVector3() {
|
||||
osg::Vec3f vec;
|
||||
readLittleEndianBufferOfType<3, float,uint32_t>(inp, (float*)&vec._v[0]);
|
||||
return vec;
|
||||
}
|
||||
osg::Vec4f getVector4() {
|
||||
osg::Vec4f vec;
|
||||
readLittleEndianBufferOfType<4, float,uint32_t>(inp, (float*)&vec._v[0]);
|
||||
return vec;
|
||||
}
|
||||
Matrix3 getMatrix3() {
|
||||
Matrix3 mat;
|
||||
readLittleEndianBufferOfType<9, float,uint32_t>(inp, (float*)&mat.mValues);
|
||||
return mat;
|
||||
}
|
||||
osg::Quat getQuaternion() {
|
||||
float f[4];
|
||||
readLittleEndianBufferOfType<4, float,uint32_t>(inp, (float*)&f);
|
||||
osg::Quat quat;
|
||||
quat.w() = f[0];
|
||||
quat.x() = f[1];
|
||||
quat.y() = f[2];
|
||||
quat.z() = f[3];
|
||||
return quat;
|
||||
}
|
||||
Transformation getTrafo() {
|
||||
Transformation t;
|
||||
t.pos = getVector3();
|
||||
t.rotation = getMatrix3();
|
||||
t.scale = getFloat();
|
||||
return t;
|
||||
}
|
||||
|
||||
///Read in a string of the given length
|
||||
std::string getString(size_t length);
|
||||
///Read in a string of the length specified in the file
|
||||
std::string getString();
|
||||
///This is special since the version string doesn't start with a number, and ends with "\n"
|
||||
std::string getVersionString();
|
||||
std::string getString(size_t length) {
|
||||
std::vector<char> str(length + 1, 0);
|
||||
|
||||
void getUShorts(std::vector<unsigned short> &vec, size_t size);
|
||||
void getFloats(std::vector<float> &vec, size_t size);
|
||||
void getVector2s(std::vector<osg::Vec2f> &vec, size_t size);
|
||||
void getVector3s(std::vector<osg::Vec3f> &vec, size_t size);
|
||||
void getVector4s(std::vector<osg::Vec4f> &vec, size_t size);
|
||||
void getQuaternions(std::vector<osg::Quat> &quat, size_t size);
|
||||
inp->read(&str[0], length);
|
||||
|
||||
return &str[0];
|
||||
}
|
||||
///Read in a string of the length specified in the file
|
||||
std::string getString() {
|
||||
size_t size = readLittleEndianType<uint32_t,uint32_t>(inp);
|
||||
return getString(size);
|
||||
}
|
||||
///This is special since the version string doesn't start with a number, and ends with "\n"
|
||||
std::string getVersionString() {
|
||||
std::string result;
|
||||
std::getline(*inp, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
void getUShorts(std::vector<unsigned short> &vec, size_t size) {
|
||||
vec.resize(size);
|
||||
readLittleEndianDynamicBufferOfType<unsigned short,unsigned short>(inp, &vec.front(), size);
|
||||
}
|
||||
void getFloats(std::vector<float> &vec, size_t size) {
|
||||
vec.resize(size);
|
||||
readLittleEndianDynamicBufferOfType<float,uint32_t>(inp, &vec.front(), size);
|
||||
}
|
||||
void getVector2s(std::vector<osg::Vec2f> &vec, size_t size) {
|
||||
vec.resize(size);
|
||||
/* The packed storage of each Vec2f is 2 floats exactly */
|
||||
readLittleEndianDynamicBufferOfType<float,uint32_t>(inp,(float*) &vec.front(), size*2);
|
||||
}
|
||||
void getVector3s(std::vector<osg::Vec3f> &vec, size_t size) {
|
||||
vec.resize(size);
|
||||
/* The packed storage of each Vec3f is 3 floats exactly */
|
||||
readLittleEndianDynamicBufferOfType<float,uint32_t>(inp, (float*) &vec.front(), size*3);
|
||||
}
|
||||
void getVector4s(std::vector<osg::Vec4f> &vec, size_t size) {
|
||||
vec.resize(size);
|
||||
/* The packed storage of each Vec4f is 4 floats exactly */
|
||||
readLittleEndianDynamicBufferOfType<float,uint32_t>(inp, (float*) &vec.front(), size*4);
|
||||
}
|
||||
void getQuaternions(std::vector<osg::Quat> &quat, size_t size) {
|
||||
quat.resize(size);
|
||||
for (size_t i = 0;i < quat.size();i++)
|
||||
quat[i] = getQuaternion();
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue