forked from teamnwah/openmw-tes3coop
color tooltip red when taking item would result in crime
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3 changed files with 29 additions and 0 deletions
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@ -370,6 +370,15 @@ namespace MWGui
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{
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mDynamicToolTipBox->setVisible(true);
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if(checkOwned())
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{
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mDynamicToolTipBox->changeWidgetSkin("HUD_Box_NoTransp_R");
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}
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else
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{
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mDynamicToolTipBox->changeWidgetSkin("HUD_Box_NoTransp");
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}
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std::string caption = info.caption;
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std::string image = info.icon;
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int imageSize = (image != "") ? info.imageSize : 0;
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@ -32,4 +32,16 @@
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</Resource>
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<Resource type="ResourceSkin" name="HUD_Box_NoTransp_R" size="40 40">
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<!-- The interior of the box -->
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<Child type="Widget" skin="DialogBG_R" offset="0 0 40 40" align="Stretch" name="Client"/>
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<!-- Borders -->
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<Child type="Widget" skin="MW_Box" offset="0 0 40 40" align="Left Stretch" name="Client"/>
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</Resource>
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</MyGUI>
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@ -129,6 +129,14 @@
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</BasisSkin>
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</Resource>
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<!-- Defines a red background -->
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<Resource type="ResourceSkin" name="DialogBG_R" size="8 8" texture="white">
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<Property key="Colour" value="0.3 0 0 1"/>
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<BasisSkin type="MainSkin" offset="0 0 8 8">
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<State name="normal" offset="0 0 8 8"/>
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</BasisSkin>
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</Resource>
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<!-- These define the dialog borders -->
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<Resource type="ResourceSkin" name="DB_B" size="512 4" texture="textures\menu_thick_border_bottom.dds">
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<BasisSkin type="TileRect" offset="0 0 512 4" align="Stretch">
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