StopCombat: mark as non-hostile

This commit is contained in:
scrawl 2014-01-15 08:16:44 +01:00
parent da3295d69c
commit dff67bb0b6

View file

@ -451,6 +451,7 @@ namespace MWScript
MWWorld::Ptr actor = R()(runtime);
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(actor).getCreatureStats(actor);
creatureStats.getAiSequence().stopCombat();
creatureStats.setHostile(false);
}
};