forked from teamnwah/openmw-tes3coop
[Server] Add customData to Player
example: counter = 0 Event.register(Events.ON_PLAYER_CONNECT, function(player) player.customData.counter = counter counter = counter + 1 return true end) CommandController.registerCommand("test", function(player, args) player:message(player.customData.counter, false) return true end, "")
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7a0b45d456
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dffd3bfa7d
2 changed files with 7 additions and 4 deletions
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@ -79,7 +79,8 @@ void Player::Init(LuaState &lua)
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"getCellState", &Player::getCellState,
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"getCellState", &Player::getCellState,
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"cellStateSize", &Player::cellStateSize,
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"cellStateSize", &Player::cellStateSize,
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"addCellExplored", &Player::addCellExplored,
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"addCellExplored", &Player::addCellExplored,
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"setAuthority", &Player::setAuthority
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"setAuthority", &Player::setAuthority,
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"customData", &Player::customData
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);
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);
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}
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}
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@ -98,6 +99,7 @@ Player::Player(RakNet::RakNetGUID guid) : BasePlayer(guid), NetActor(), changedM
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npcStats.blank();
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npcStats.blank();
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creatureStats.blank();
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creatureStats.blank();
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charClass.blank();
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charClass.blank();
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customData = mwmp::Networking::get().getState().getState()->create_table();
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}
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}
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Player::~Player()
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Player::~Player()
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@ -250,9 +252,9 @@ void Player::forEachLoaded(std::function<void(Player *pl, Player *other)> func)
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{
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{
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std::list <Player*> plList;
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std::list <Player*> plList;
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for (auto cell : cells)
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for (auto &&cell : cells)
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{
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{
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for (auto pl : *cell)
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for (auto &&pl : *cell)
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{
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{
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if (pl != nullptr && !pl->npc.mName.empty())
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if (pl != nullptr && !pl->npc.mName.empty())
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plList.push_back(pl);
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plList.push_back(pl);
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@ -262,7 +264,7 @@ void Player::forEachLoaded(std::function<void(Player *pl, Player *other)> func)
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plList.sort();
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plList.sort();
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plList.unique();
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plList.unique();
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for (auto pl : plList)
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for (auto &&pl : plList)
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{
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{
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if (pl == this) continue;
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if (pl == this) continue;
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func(this, pl);
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func(this, pl);
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@ -189,6 +189,7 @@ private:
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Factions factions;
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Factions factions;
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Quests quests;
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Quests quests;
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Spells spells;
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Spells spells;
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sol::table customData;
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};
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};
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#endif //OPENMW_PLAYER_HPP
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#endif //OPENMW_PLAYER_HPP
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