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@ -45,11 +45,11 @@ void BulletShape::deleteShape(btCollisionShape* shape)
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}
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}
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btCollisionShape* BulletShape::duplicateCollisionShape(btCollisionShape *shape) const
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btCollisionShape* BulletShape::duplicateCollisionShape(const btCollisionShape *shape) const
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{
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if(shape->isCompound())
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{
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btCompoundShape *comp = static_cast<btCompoundShape*>(shape);
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const btCompoundShape *comp = static_cast<const btCompoundShape*>(shape);
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btCompoundShape *newShape = new btCompoundShape;
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int numShapes = comp->getNumChildShapes();
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@ -63,29 +63,27 @@ btCollisionShape* BulletShape::duplicateCollisionShape(btCollisionShape *shape)
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return newShape;
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}
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if(btBvhTriangleMeshShape* trishape = dynamic_cast<btBvhTriangleMeshShape*>(shape))
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if(const btBvhTriangleMeshShape* trishape = dynamic_cast<const btBvhTriangleMeshShape*>(shape))
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{
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#if BT_BULLET_VERSION >= 283
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btScaledBvhTriangleMeshShape* newShape = new btScaledBvhTriangleMeshShape(trishape, btVector3(1.f, 1.f, 1.f));
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btScaledBvhTriangleMeshShape* newShape = new btScaledBvhTriangleMeshShape(const_cast<btBvhTriangleMeshShape*>(trishape), btVector3(1.f, 1.f, 1.f));
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#else
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// work around btScaledBvhTriangleMeshShape bug ( https://code.google.com/p/bullet/issues/detail?id=371 ) in older bullet versions
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btTriangleMesh* oldMesh = static_cast<btTriangleMesh*>(trishape->getMeshInterface());
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const btTriangleMesh* oldMesh = static_cast<const btTriangleMesh*>(trishape->getMeshInterface());
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btTriangleMesh* newMesh = new btTriangleMesh(*oldMesh);
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// Do not build a new bvh (not needed, since it's the same as the original shape's bvh)
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bool buildBvh = true;
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if (trishape->getOptimizedBvh())
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buildBvh = false;
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TriangleMeshShape* newShape = new TriangleMeshShape(newMesh, true, buildBvh);
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btOptimizedBvh* bvh = const_cast<btBvhTriangleMeshShape*>(trishape)->getOptimizedBvh();
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TriangleMeshShape* newShape = new TriangleMeshShape(newMesh, true, bvh == NULL);
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// Set original shape's bvh via pointer
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// The pointer is safe because the BulletShapeInstance keeps a ref_ptr to the original BulletShape
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if (!buildBvh)
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newShape->setOptimizedBvh(trishape->getOptimizedBvh());
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if (bvh)
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newShape->setOptimizedBvh(bvh);
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#endif
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return newShape;
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}
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if (btBoxShape* boxshape = dynamic_cast<btBoxShape*>(shape))
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if (const btBoxShape* boxshape = dynamic_cast<const btBoxShape*>(shape))
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{
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return new btBoxShape(*boxshape);
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}
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@ -98,13 +96,13 @@ btCollisionShape *BulletShape::getCollisionShape()
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return mCollisionShape;
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}
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osg::ref_ptr<BulletShapeInstance> BulletShape::makeInstance()
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osg::ref_ptr<BulletShapeInstance> BulletShape::makeInstance() const
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{
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osg::ref_ptr<BulletShapeInstance> instance (new BulletShapeInstance(this));
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return instance;
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}
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BulletShapeInstance::BulletShapeInstance(osg::ref_ptr<BulletShape> source)
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BulletShapeInstance::BulletShapeInstance(osg::ref_ptr<const BulletShape> source)
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: BulletShape()
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, mSource(source)
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{
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