Improve const-correctness in BulletShapeManager

Sadly, two const_cast's are needed to work around Bullet API quirks.
coverity_scan
scrawl 9 years ago
parent b7e69cbc64
commit e055ae094a

@ -45,11 +45,11 @@ void BulletShape::deleteShape(btCollisionShape* shape)
}
}
btCollisionShape* BulletShape::duplicateCollisionShape(btCollisionShape *shape) const
btCollisionShape* BulletShape::duplicateCollisionShape(const btCollisionShape *shape) const
{
if(shape->isCompound())
{
btCompoundShape *comp = static_cast<btCompoundShape*>(shape);
const btCompoundShape *comp = static_cast<const btCompoundShape*>(shape);
btCompoundShape *newShape = new btCompoundShape;
int numShapes = comp->getNumChildShapes();
@ -63,29 +63,27 @@ btCollisionShape* BulletShape::duplicateCollisionShape(btCollisionShape *shape)
return newShape;
}
if(btBvhTriangleMeshShape* trishape = dynamic_cast<btBvhTriangleMeshShape*>(shape))
if(const btBvhTriangleMeshShape* trishape = dynamic_cast<const btBvhTriangleMeshShape*>(shape))
{
#if BT_BULLET_VERSION >= 283
btScaledBvhTriangleMeshShape* newShape = new btScaledBvhTriangleMeshShape(trishape, btVector3(1.f, 1.f, 1.f));
btScaledBvhTriangleMeshShape* newShape = new btScaledBvhTriangleMeshShape(const_cast<btBvhTriangleMeshShape*>(trishape), btVector3(1.f, 1.f, 1.f));
#else
// work around btScaledBvhTriangleMeshShape bug ( https://code.google.com/p/bullet/issues/detail?id=371 ) in older bullet versions
btTriangleMesh* oldMesh = static_cast<btTriangleMesh*>(trishape->getMeshInterface());
const btTriangleMesh* oldMesh = static_cast<const btTriangleMesh*>(trishape->getMeshInterface());
btTriangleMesh* newMesh = new btTriangleMesh(*oldMesh);
// Do not build a new bvh (not needed, since it's the same as the original shape's bvh)
bool buildBvh = true;
if (trishape->getOptimizedBvh())
buildBvh = false;
TriangleMeshShape* newShape = new TriangleMeshShape(newMesh, true, buildBvh);
btOptimizedBvh* bvh = const_cast<btBvhTriangleMeshShape*>(trishape)->getOptimizedBvh();
TriangleMeshShape* newShape = new TriangleMeshShape(newMesh, true, bvh == NULL);
// Set original shape's bvh via pointer
// The pointer is safe because the BulletShapeInstance keeps a ref_ptr to the original BulletShape
if (!buildBvh)
newShape->setOptimizedBvh(trishape->getOptimizedBvh());
if (bvh)
newShape->setOptimizedBvh(bvh);
#endif
return newShape;
}
if (btBoxShape* boxshape = dynamic_cast<btBoxShape*>(shape))
if (const btBoxShape* boxshape = dynamic_cast<const btBoxShape*>(shape))
{
return new btBoxShape(*boxshape);
}
@ -98,13 +96,13 @@ btCollisionShape *BulletShape::getCollisionShape()
return mCollisionShape;
}
osg::ref_ptr<BulletShapeInstance> BulletShape::makeInstance()
osg::ref_ptr<BulletShapeInstance> BulletShape::makeInstance() const
{
osg::ref_ptr<BulletShapeInstance> instance (new BulletShapeInstance(this));
return instance;
}
BulletShapeInstance::BulletShapeInstance(osg::ref_ptr<BulletShape> source)
BulletShapeInstance::BulletShapeInstance(osg::ref_ptr<const BulletShape> source)
: BulletShape()
, mSource(source)
{

@ -38,9 +38,9 @@ namespace Resource
// we store the node's record index mapped to the child index of the shape in the btCompoundShape.
std::map<int, int> mAnimatedShapes;
osg::ref_ptr<BulletShapeInstance> makeInstance();
osg::ref_ptr<BulletShapeInstance> makeInstance() const;
btCollisionShape* duplicateCollisionShape(btCollisionShape* shape) const;
btCollisionShape* duplicateCollisionShape(const btCollisionShape* shape) const;
btCollisionShape* getCollisionShape();
@ -55,10 +55,10 @@ namespace Resource
class BulletShapeInstance : public BulletShape
{
public:
BulletShapeInstance(osg::ref_ptr<BulletShape> source);
BulletShapeInstance(osg::ref_ptr<const BulletShape> source);
private:
osg::ref_ptr<BulletShape> mSource;
osg::ref_ptr<const BulletShape> mSource;
};
// Subclass btBhvTriangleMeshShape to auto-delete the meshInterface

@ -109,7 +109,7 @@ BulletShapeManager::~BulletShapeManager()
}
osg::ref_ptr<BulletShapeInstance> BulletShapeManager::createInstance(const std::string &name)
osg::ref_ptr<const BulletShape> BulletShapeManager::getShape(const std::string &name)
{
std::string normalized = name;
mVFS->normalizeFilename(normalized);
@ -142,13 +142,18 @@ osg::ref_ptr<BulletShapeInstance> BulletShapeManager::createInstance(const std::
if (!shape)
{
mCache->addEntryToObjectCache(normalized, NULL);
return osg::ref_ptr<BulletShapeInstance>();
return osg::ref_ptr<BulletShape>();
}
}
mCache->addEntryToObjectCache(normalized, shape);
}
return shape;
}
osg::ref_ptr<BulletShapeInstance> BulletShapeManager::createInstance(const std::string &name)
{
osg::ref_ptr<const BulletShape> shape = getShape(name);
if (shape)
return shape->makeInstance();
else

@ -26,6 +26,9 @@ namespace Resource
BulletShapeManager(const VFS::Manager* vfs, SceneManager* sceneMgr, NifFileManager* nifFileManager);
~BulletShapeManager();
osg::ref_ptr<const BulletShape> getShape(const std::string& name);
/// Shorthand for getShape(name)->makeInstance();
osg::ref_ptr<BulletShapeInstance> createInstance(const std::string& name);
private:

Loading…
Cancel
Save