Better implement Npc::getSpeed

actorid
Chris Robinson 12 years ago
parent 3348e8a436
commit e1a1530774

@ -55,9 +55,30 @@ namespace MWClass
{
void Npc::ensureCustomData (const MWWorld::Ptr& ptr) const
{
static bool inited = false;
if(!inited)
{
const MWBase::World *world = MWBase::Environment::get().getWorld();
const MWWorld::Store<ESM::GameSetting> &gmst = world->getStore().get<ESM::GameSetting>();
fMinWalkSpeed = gmst.find("fMinWalkSpeed");
fMaxWalkSpeed = gmst.find("fMaxWalkSpeed");
fEncumberedMoveEffect = gmst.find("fEncumberedMoveEffect");
fSneakSpeedMultiplier = gmst.find("fSneakSpeedMultiplier");
fAthleticsRunBonus = gmst.find("fAthleticsRunBonus");
fBaseRunMultiplier = gmst.find("fBaseRunMultiplier");
fMinFlySpeed = gmst.find("fMinFlySpeed");
fMaxFlySpeed = gmst.find("fMaxFlySpeed");
fSwimRunBase = gmst.find("fSwimRunBase");
fSwimRunAthleticsMult = gmst.find("fSwimRunAthleticsMult");
// Added in Tribunal/Bloodmoon, may not exist
fWereWolfRunMult = gmst.search("fWereWolfRunMult");
inited = true;
}
if (!ptr.getRefData().getCustomData())
{
std::auto_ptr<CustomData> data (new CustomData);
std::auto_ptr<CustomData> data(new CustomData);
MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
@ -297,9 +318,54 @@ namespace MWClass
return false;
}
float Npc::getSpeed (const MWWorld::Ptr& ptr) const
float Npc::getSpeed(const MWWorld::Ptr& ptr) const
{
return getStance (ptr, Run) ? 600 : 300; // TODO calculate these values from stats
const MWBase::World *world = MWBase::Environment::get().getWorld();
const CustomData *npcdata = static_cast<const CustomData*>(ptr.getRefData().getCustomData());
const float normalizedEncumbrance = Npc::getEncumbrance(ptr) / Npc::getCapacity(ptr);
float walkSpeed = fMinWalkSpeed->getFloat() + 0.01f*npcdata->mCreatureStats.getAttribute(ESM::Attribute::Speed).getModified()*
(fMaxWalkSpeed->getFloat() - fMinWalkSpeed->getFloat());
walkSpeed *= 1.0f - fEncumberedMoveEffect->getFloat()*normalizedEncumbrance;
walkSpeed = std::max(0.0f, walkSpeed);
if(Npc::getStance(ptr, Sneak, false))
walkSpeed *= fSneakSpeedMultiplier->getFloat();
float runSpeed = walkSpeed*(0.01f * npcdata->mNpcStats.getSkill(ESM::Skill::Athletics).getModified() *
fAthleticsRunBonus->getFloat() + fBaseRunMultiplier->getFloat());
float moveSpeed;
if(normalizedEncumbrance > 1.0f)
moveSpeed = 0.0f;
else if(0/*world->isFlying(ptr)*/)
{
float flySpeed = 0.01f*(npcdata->mCreatureStats.getAttribute(ESM::Attribute::Speed).getModified() +
0.0f/*levitationBonus*/);
flySpeed = fMinFlySpeed->getFloat() + flySpeed*(fMaxFlySpeed->getFloat() - fMinFlySpeed->getFloat());
flySpeed *= 1.0f - fEncumberedMoveEffect->getFloat() * normalizedEncumbrance;
flySpeed = std::max(0.0f, flySpeed);
moveSpeed = flySpeed;
}
else if(world->isSwimming(ptr))
{
float swimSpeed = walkSpeed;
if(Npc::getStance(ptr, Run, false))
swimSpeed = runSpeed;
swimSpeed *= 1.0f + 0.01f * 0.0f/*swiftSwimBonus*/;
swimSpeed *= fSwimRunBase->getFloat() + 0.01f*npcdata->mNpcStats.getSkill(ESM::Skill::Athletics).getModified()*
fSwimRunAthleticsMult->getFloat();
moveSpeed = swimSpeed;
}
else if(Npc::getStance(ptr, Run, false))
moveSpeed = runSpeed;
else
moveSpeed = walkSpeed;
if(getMovementSettings(ptr).mLeftRight != 0 && getMovementSettings(ptr).mForwardBackward == 0)
moveSpeed *= 0.75f;
if(npcdata->mNpcStats.isWerewolf() && Npc::getStance(ptr, Run, false))
moveSpeed *= fWereWolfRunMult->getFloat();
return moveSpeed;
}
MWMechanics::Movement& Npc::getMovementSettings (const MWWorld::Ptr& ptr) const
@ -416,4 +482,16 @@ namespace MWClass
return MWWorld::Ptr(&cell.mNpcs.insert(*ref), &cell);
}
const ESM::GameSetting *Npc::fMinWalkSpeed;
const ESM::GameSetting *Npc::fMaxWalkSpeed;
const ESM::GameSetting *Npc::fEncumberedMoveEffect;
const ESM::GameSetting *Npc::fSneakSpeedMultiplier;
const ESM::GameSetting *Npc::fAthleticsRunBonus;
const ESM::GameSetting *Npc::fBaseRunMultiplier;
const ESM::GameSetting *Npc::fMinFlySpeed;
const ESM::GameSetting *Npc::fMaxFlySpeed;
const ESM::GameSetting *Npc::fSwimRunBase;
const ESM::GameSetting *Npc::fSwimRunAthleticsMult;
const ESM::GameSetting *Npc::fWereWolfRunMult;
}

@ -3,6 +3,11 @@
#include "../mwworld/class.hpp"
namespace ESM
{
class GameSetting;
}
namespace MWClass
{
class Npc : public MWWorld::Class
@ -12,6 +17,18 @@ namespace MWClass
virtual MWWorld::Ptr
copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
static const ESM::GameSetting *fMinWalkSpeed;
static const ESM::GameSetting *fMaxWalkSpeed;
static const ESM::GameSetting *fEncumberedMoveEffect;
static const ESM::GameSetting *fSneakSpeedMultiplier;
static const ESM::GameSetting *fAthleticsRunBonus;
static const ESM::GameSetting *fBaseRunMultiplier;
static const ESM::GameSetting *fMinFlySpeed;
static const ESM::GameSetting *fMaxFlySpeed;
static const ESM::GameSetting *fSwimRunBase;
static const ESM::GameSetting *fSwimRunAthleticsMult;
static const ESM::GameSetting *fWereWolfRunMult;
public:
virtual std::string getId (const MWWorld::Ptr& ptr) const;

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