forked from teamnwah/openmw-tes3coop
Merge branch 'master' of https://github.com/openmw/openmw
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commit
e1deb8b1d4
2 changed files with 3 additions and 2 deletions
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@ -74,6 +74,7 @@ Programmers
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Karl-Felix Glatzer (k1ll)
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Kevin Poitra (PuppyKevin)
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Koncord
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Kurnevsky Evgeny (kurnevsky)
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Lars Söderberg (Lazaroth)
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lazydev
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Leon Saunders (emoose)
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@ -913,7 +913,7 @@ namespace MWMechanics
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MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(mCaster);
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if (mCaster.getClass().isActor()) // TODO: Non-actors should also create a spell cast vfx
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if (animation && mCaster.getClass().isActor()) // TODO: Non-actors should also create a spell cast vfx even if they are disabled (animation == NULL)
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{
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const ESM::Static* castStatic;
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@ -927,7 +927,7 @@ namespace MWMechanics
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animation->addEffect("meshes\\" + castStatic->mModel, effect->mIndex, false, "", texture);
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}
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if (!mCaster.getClass().isActor())
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if (animation && !mCaster.getClass().isActor())
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animation->addSpellCastGlow(effect);
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static const std::string schools[] = {
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