Removed initial check form setSneak

It wasn’t needed.
openmw-30
Jeffrey Haines 11 years ago
parent 05e326bdc3
commit e1e23447f2

@ -728,18 +728,16 @@ namespace MWMechanics
{
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
int radius = esmStore.get<ESM::GameSetting>().find("fSneakUseDist")->getInt();
// am I close enough to the player?
if (Ogre::Vector3(ptr.getRefData().getPosition().pos).squaredDistance(Ogre::Vector3(player.getRefData().getPosition().pos))
<= radius * radius )
{
bool seen = false; // unseen
if ( !MWBase::Environment::get().getMechanicsManager()->awarenessCheck(player, ptr)
&& !MWBase::Environment::get().getWorld()->getLOS(player, ptr) )
seen = true; // seen
bool seen = false;
MWBase::Environment::get().getWindowManager()->setSneakVisibility(seen);
}
// am I close enough and can I see the player?
if ( (Ogre::Vector3(ptr.getRefData().getPosition().pos).squaredDistance(Ogre::Vector3(player.getRefData().getPosition().pos)) <= radius*radius)
&& MWBase::Environment::get().getMechanicsManager()->awarenessCheck(player, ptr)
&& MWBase::Environment::get().getWorld()->getLOS(player, ptr))
seen = true;
MWBase::Environment::get().getWindowManager()->setSneakVisibility(seen);
}
}

@ -132,28 +132,8 @@ namespace MWWorld
MWWorld::Ptr ptr = getPlayer();
ptr.getClass().getCreatureStats(ptr).setMovementFlag(MWMechanics::CreatureStats::Flag_Sneak, sneak);
if (sneak)
{
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
// Find all the actors who might be able to see the player
std::vector<MWWorld::Ptr> neighbors;
MWBase::Environment::get().getMechanicsManager()->getActorsInRange( Ogre::Vector3(ptr.getRefData().getPosition().pos),
esmStore.get<ESM::GameSetting>().find("fSneakUseDist")->getInt(), neighbors);
for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it)
{
if (*it == ptr) // not the player
continue;
if ( MWBase::Environment::get().getMechanicsManager()->awarenessCheck(ptr, *it) )
{
MWBase::Environment::get().getWindowManager()->setSneakVisibility(false);
break;
}
}
if (neighbors.empty())
MWBase::Environment::get().getWindowManager()->setSneakVisibility(true);
}
if(!sneak)
MWBase::Environment::get().getWindowManager()->setSneakVisibility(false);
}
void Player::yaw(float yaw)

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