forked from teamnwah/openmw-tes3coop
only show items in the trade window that the NPC actually trades (services enum)
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parent
adf0550292
commit
e2400ca7b2
4 changed files with 66 additions and 5 deletions
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@ -309,11 +309,14 @@ void ContainerBase::drawItems()
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}
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}
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std::vector<MWWorld::Ptr> ignoreItems = itemsToIgnore();
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// now add the regular items
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std::vector<MWWorld::Ptr> regularItems;
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for (MWWorld::ContainerStoreIterator iter (containerStore.begin(categories)); iter!=containerStore.end(); ++iter)
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{
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if (std::find(equippedItems.begin(), equippedItems.end(), *iter) == equippedItems.end())
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if (std::find(equippedItems.begin(), equippedItems.end(), *iter) == equippedItems.end()
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&& std::find(ignoreItems.begin(), ignoreItems.end(), *iter) == ignoreItems.end())
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regularItems.push_back(*iter);
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}
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@ -94,13 +94,12 @@ namespace MWGui
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std::string getCountString(const int count);
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// to be reimplemented by InventoryWindow
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virtual bool isInventory() { return false; }
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virtual std::vector<MWWorld::Ptr> getEquippedItems() { return std::vector<MWWorld::Ptr>(); }
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virtual void _unequipItem(MWWorld::Ptr item) { ; }
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// to be reimplemented by TradeWindow
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virtual bool ignoreEquippedItems() { return false; }
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virtual std::vector<MWWorld::Ptr> itemsToIgnore() { return std::vector<MWWorld::Ptr>(); }
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};
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class ContainerWindow : public ContainerBase, public WindowBase
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@ -197,8 +197,6 @@ namespace MWGui
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std::vector<MWWorld::Ptr> TradeWindow::getEquippedItems()
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{
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std::vector<MWWorld::Ptr> items;
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if (mContainer.getTypeName() == typeid(ESM::Creature).name())
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@ -220,4 +218,61 @@ namespace MWGui
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return items;
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}
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bool TradeWindow::npcAcceptsItem(MWWorld::Ptr item)
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{
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int services = 0;
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if (mContainer.getTypeName() == typeid(ESM::NPC).name())
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{
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* ref = mContainer.get<ESM::NPC>();
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if (ref->base->hasAI)
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services = ref->base->AI.services;
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}
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else if (mContainer.getTypeName() == typeid(ESM::Creature).name())
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{
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ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData>* ref = mContainer.get<ESM::Creature>();
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if (ref->base->hasAI)
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services = ref->base->AI.services;
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}
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if (item.getTypeName() == typeid(ESM::Weapon).name())
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return services & ESM::NPC::Weapon;
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else if (item.getTypeName() == typeid(ESM::Armor).name())
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return services & ESM::NPC::Armor;
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else if (item.getTypeName() == typeid(ESM::Clothing).name())
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return services & ESM::NPC::Clothing;
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else if (item.getTypeName() == typeid(ESM::Book).name())
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return services & ESM::NPC::Books;
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else if (item.getTypeName() == typeid(ESM::Ingredient).name())
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return services & ESM::NPC::Ingredients;
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else if (item.getTypeName() == typeid(ESM::Tool).name())
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return services & ESM::NPC::Picks;
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else if (item.getTypeName() == typeid(ESM::Probe).name())
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return services & ESM::NPC::Probes;
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else if (item.getTypeName() == typeid(ESM::Light).name())
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return services & ESM::NPC::Lights;
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else if (item.getTypeName() == typeid(ESM::Apparatus).name())
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return services & ESM::NPC::Apparatus;
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else if (item.getTypeName() == typeid(ESM::Repair).name())
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return services & ESM::NPC::RepairItem;
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else if (item.getTypeName() == typeid(ESM::Miscellaneous).name())
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return services & ESM::NPC::Misc;
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return false;
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}
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std::vector<MWWorld::Ptr> TradeWindow::itemsToIgnore()
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{
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std::vector<MWWorld::Ptr> items;
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MWWorld::InventoryStore& invStore = static_cast<MWWorld::InventoryStore&>(MWWorld::Class::get(mContainer).getContainerStore(mContainer));
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for (MWWorld::ContainerStoreIterator it = invStore.begin();
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it != invStore.end(); ++it)
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{
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if (!npcAcceptsItem(*it))
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items.push_back(*it);
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}
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return items;
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}
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}
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@ -30,6 +30,8 @@ namespace MWGui
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//virtual void Update();
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//virtual void notifyContentChanged();
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bool npcAcceptsItem(MWWorld::Ptr item);
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protected:
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MyGUI::Button* mFilterAll;
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MyGUI::Button* mFilterWeapon;
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@ -61,6 +63,8 @@ namespace MWGui
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virtual bool ignoreEquippedItems() { return true; }
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virtual std::vector<MWWorld::Ptr> getEquippedItems();
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virtual std::vector<MWWorld::Ptr> itemsToIgnore();
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void updateLabels();
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};
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}
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