Fix formatting in previous changes made by tes3mp to OpenMW's core

This commit is contained in:
David Cernat 2016-10-19 22:06:11 +03:00
parent d0328f2553
commit e27d1857ef
4 changed files with 16 additions and 16 deletions

View file

@ -551,7 +551,7 @@ namespace MWClass
void Npc::hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const void Npc::hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const
{ {
if(mwmp::Main::get().getNetworking()->isDedicatedPlayer(ptr)) if (mwmp::Main::get().getNetworking()->isDedicatedPlayer(ptr))
return; return;
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
@ -594,16 +594,16 @@ namespace MWClass
float hitchance = MWMechanics::getHitChance(ptr, victim, ptr.getClass().getSkill(ptr, weapskill)); float hitchance = MWMechanics::getHitChance(ptr, victim, ptr.getClass().getSkill(ptr, weapskill));
if(ptr == MWBase::Environment::get().getWorld()->getPlayerPtr()) if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
{ {
mwmp::Main::get().getLocalPlayer()->GetAttack()->success = true; mwmp::Main::get().getLocalPlayer()->GetAttack()->success = true;
if(mwmp::Main::get().getNetworking()->isDedicatedPlayer(victim)) if (mwmp::Main::get().getNetworking()->isDedicatedPlayer(victim))
mwmp::Main::get().getLocalPlayer()->GetAttack()->target =mwmp::Players::GetPlayer(victim)->guid; mwmp::Main::get().getLocalPlayer()->GetAttack()->target =mwmp::Players::GetPlayer(victim)->guid;
} }
if(Misc::Rng::roll0to99() >= hitchance) if(Misc::Rng::roll0to99() >= hitchance)
{ {
if(ptr == MWBase::Environment::get().getWorld()->getPlayerPtr()) if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
{ {
mwmp::Main::get().getLocalPlayer()->GetAttack()->success = false; mwmp::Main::get().getLocalPlayer()->GetAttack()->success = false;
mwmp::Main::get().getLocalPlayer()->sendAttack(0); mwmp::Main::get().getLocalPlayer()->sendAttack(0);
@ -843,7 +843,7 @@ namespace MWClass
} }
if(attacker == MWMechanics::getPlayer() && mwmp::Main::get().getNetworking()->isDedicatedPlayer(ptr)) if (attacker == MWMechanics::getPlayer() && mwmp::Main::get().getNetworking()->isDedicatedPlayer(ptr))
{ {
mwmp::Attack *_atk = mwmp::Main::get().getLocalPlayer()->GetAttack(); mwmp::Attack *_atk = mwmp::Main::get().getLocalPlayer()->GetAttack();
_atk->damage = damage; _atk->damage = damage;
@ -853,7 +853,7 @@ namespace MWClass
mwmp::Main::get().getLocalPlayer()->sendAttack(0); // todo: make this sensitive to different weapon types mwmp::Main::get().getLocalPlayer()->sendAttack(0); // todo: make this sensitive to different weapon types
} }
if(ptr == MWMechanics::getPlayer()) if (ptr == MWMechanics::getPlayer())
{ {
mwmp::Main::get().getLocalPlayer()->updateDynamicStats(true); mwmp::Main::get().getLocalPlayer()->updateDynamicStats(true);
mwmp::Main::get().getLocalPlayer()->updatePosition(true); // fix position after getting damage; mwmp::Main::get().getLocalPlayer()->updatePosition(true); // fix position after getting damage;
@ -863,7 +863,7 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Npc::activate (const MWWorld::Ptr& ptr, boost::shared_ptr<MWWorld::Action> Npc::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const const MWWorld::Ptr& actor) const
{ {
if(actor == MWMechanics::getPlayer() && mwmp::Main::get().getNetworking()->isDedicatedPlayer(ptr)) if (actor == MWMechanics::getPlayer() && mwmp::Main::get().getNetworking()->isDedicatedPlayer(ptr))
return boost::shared_ptr<MWWorld::Action>(new MWWorld::FailedAction("Not implemented.")); return boost::shared_ptr<MWWorld::Action>(new MWWorld::FailedAction("Not implemented."));
// player got activated by another NPC // player got activated by another NPC
if(ptr == MWMechanics::getPlayer()) if(ptr == MWMechanics::getPlayer())

View file

@ -1039,7 +1039,7 @@ namespace MWMechanics
mwmp::Main::get().getLocalPlayer()->prepareAttack(2, state); mwmp::Main::get().getLocalPlayer()->prepareAttack(2, state);
} }
if(mwmp::Main::get().getNetworking()->isDedicatedPlayer(iter->first)) if (mwmp::Main::get().getNetworking()->isDedicatedPlayer(iter->first))
iter->second->getCharacterController()->setAttackingOrSpell(mwmp::Main::get().getNetworking()->Attack(iter->first)); iter->second->getCharacterController()->setAttackingOrSpell(mwmp::Main::get().getNetworking()->Attack(iter->first));

View file

@ -117,13 +117,13 @@ namespace MWMechanics
bool isDedicated = mwmp::Main::get().getNetworking()->isDedicatedPlayer(blocker); bool isDedicated = mwmp::Main::get().getNetworking()->isDedicatedPlayer(blocker);
if(attacker == MWMechanics::getPlayer()) if (attacker == MWMechanics::getPlayer())
mwmp::Main::get().getLocalPlayer()->GetAttack()->block = false; mwmp::Main::get().getLocalPlayer()->GetAttack()->block = false;
if((!isDedicated && Misc::Rng::roll0to99() < x) || if ((!isDedicated && Misc::Rng::roll0to99() < x) ||
(isDedicated && mwmp::Players::GetPlayer(blocker)->GetAttack()->block == 1)) (isDedicated && mwmp::Players::GetPlayer(blocker)->GetAttack()->block == 1))
{ {
if(attacker == MWMechanics::getPlayer()) if (attacker == MWMechanics::getPlayer())
mwmp::Main::get().getLocalPlayer()->GetAttack()->block = true; mwmp::Main::get().getLocalPlayer()->GetAttack()->block = true;
// Reduce shield durability by incoming damage // Reduce shield durability by incoming damage
@ -180,7 +180,7 @@ namespace MWMechanics
void projectileHit(const MWWorld::Ptr &attacker, const MWWorld::Ptr &victim, MWWorld::Ptr weapon, const MWWorld::Ptr &projectile, void projectileHit(const MWWorld::Ptr &attacker, const MWWorld::Ptr &victim, MWWorld::Ptr weapon, const MWWorld::Ptr &projectile,
const osg::Vec3f& hitPosition, float attackStrength) const osg::Vec3f& hitPosition, float attackStrength)
{ {
if(mwmp::Main::get().getNetworking()->isDedicatedPlayer(attacker)) if (mwmp::Main::get().getNetworking()->isDedicatedPlayer(attacker))
return; return;
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
const MWWorld::Store<ESM::GameSetting> &gmst = world->getStore().get<ESM::GameSetting>(); const MWWorld::Store<ESM::GameSetting> &gmst = world->getStore().get<ESM::GameSetting>();
@ -202,7 +202,7 @@ namespace MWMechanics
int skillValue = attacker.getClass().getSkill(attacker, int skillValue = attacker.getClass().getSkill(attacker,
weapon.getClass().getEquipmentSkill(weapon)); weapon.getClass().getEquipmentSkill(weapon));
if(attacker == MWBase::Environment::get().getWorld()->getPlayerPtr()) if (attacker == MWBase::Environment::get().getWorld()->getPlayerPtr())
mwmp::Main::get().getLocalPlayer()->GetAttack()->success = true; mwmp::Main::get().getLocalPlayer()->GetAttack()->success = true;
if (Misc::Rng::roll0to99() >= getHitChance(attacker, victim, skillValue)) if (Misc::Rng::roll0to99() >= getHitChance(attacker, victim, skillValue))

View file

@ -799,13 +799,13 @@ namespace MWMechanics
bool isDedicated = mwmp::Main::get().getNetworking()->isDedicatedPlayer(mCaster); bool isDedicated = mwmp::Main::get().getNetworking()->isDedicatedPlayer(mCaster);
if(mCaster == getPlayer()) if (mCaster == getPlayer())
{ {
mwmp::Main::get().getLocalPlayer()->GetAttack()->success = true; mwmp::Main::get().getLocalPlayer()->GetAttack()->success = true;
mwmp::Main::get().getLocalPlayer()->GetAttack()->pressed = true; mwmp::Main::get().getLocalPlayer()->GetAttack()->pressed = true;
} }
if(isDedicated) if (isDedicated)
{ {
mwmp::Players::GetPlayer(mCaster)->GetAttack()->pressed = false; mwmp::Players::GetPlayer(mCaster)->GetAttack()->pressed = false;
} }
@ -821,7 +821,7 @@ namespace MWMechanics
fail = true; fail = true;
} }
if(mCaster == getPlayer()) if (mCaster == getPlayer())
{ {
mwmp::Main::get().getLocalPlayer()->sendAttack(1); mwmp::Main::get().getLocalPlayer()->sendAttack(1);
mwmp::Main::get().getLocalPlayer()->GetAttack()->pressed = false; mwmp::Main::get().getLocalPlayer()->GetAttack()->pressed = false;