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		|  | @ -172,11 +172,11 @@ force shaders = false | |||
| force per pixel lighting = false | ||||
| 
 | ||||
| # Restrict the amount of lighting that an object can receive to a maximum of (1,1,1). | ||||
| # Only affects objects that render with shaders (see 'force shaders' option). | ||||
| # Only affects objects that render with shaders (see 'force shaders' option). Always affects terrain. | ||||
| # Setting this option to 'true' results in fixed-function compatible lighting, but the lighting | ||||
| # may appear 'dull' and there might be color shifts. | ||||
| # Setting this option to 'false' results in more realistic lighting. | ||||
| clamp lighting = false | ||||
| clamp lighting = true | ||||
| 
 | ||||
| [Input] | ||||
| 
 | ||||
|  |  | |||
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