forked from teamnwah/openmw-tes3coop
Save state is handled correctly now.
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2 changed files with 9 additions and 0 deletions
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@ -452,6 +452,8 @@ void MWMechanics::NpcStats::writeState (ESM::NpcStats& state) const
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mWerewolfSkill[i].writeState (state.mSkills[i].mWerewolf);
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}
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state.mCrimeId = mCrimeId;
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state.mBounty = mBounty;
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for (std::set<std::string>::const_iterator iter (mExpelled.begin());
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@ -504,6 +506,7 @@ void MWMechanics::NpcStats::readState (const ESM::NpcStats& state)
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mWerewolfSkill[i].readState (state.mSkills[i].mWerewolf);
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}
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mCrimeId = state.mCrimeId;
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mBounty = state.mBounty;
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mReputation = state.mReputation;
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mWerewolfKills = state.mWerewolfKills;
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@ -196,6 +196,9 @@ namespace MWWorld
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mPlayer.save (player.mObject);
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player.mCellId = mCellStore->getCell()->getCellId();
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player.mCurrentCrimeId = mCurrentCrimeId;
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player.mPayedCrimeId = mPayedCrimeId;
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player.mBirthsign = mSign;
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player.mLastKnownExteriorPosition[0] = mLastKnownExteriorPosition.x;
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@ -241,6 +244,9 @@ namespace MWWorld
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!world.getStore().get<ESM::BirthSign>().search (player.mBirthsign))
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throw std::runtime_error ("invalid player state record (birthsign)");
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mCurrentCrimeId = player.mCurrentCrimeId;
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mPayedCrimeId = player.mPayedCrimeId;
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mSign = player.mBirthsign;
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mLastKnownExteriorPosition.x = player.mLastKnownExteriorPosition[0];
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