|
|
@ -847,7 +847,7 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Do not update animation status for dead actors
|
|
|
|
// Do not update animation status for dead actors
|
|
|
|
if(mDeathState == CharState_None && !cls.getCreatureStats(mPtr).isDead())
|
|
|
|
if(mDeathState == CharState_None && (!cls.isActor() || !cls.getCreatureStats(mPtr).isDead()))
|
|
|
|
refreshCurrentAnims(mIdleState, mMovementState, mJumpState, true);
|
|
|
|
refreshCurrentAnims(mIdleState, mMovementState, mJumpState, true);
|
|
|
|
|
|
|
|
|
|
|
|
mAnimation->runAnimation(0.f);
|
|
|
|
mAnimation->runAnimation(0.f);
|
|
|
|