Removed unnecessary methods.

This commit is contained in:
Jan Borsodi 2010-10-23 00:04:00 +02:00
parent 2bf29c17f5
commit e39f700372
2 changed files with 0 additions and 40 deletions

View file

@ -476,17 +476,6 @@ const std::string &WindowManager::getGameSettingString(const std::string &id, co
return default_; return default_;
} }
void WindowManager::updateCharacterGeneration()
{
if (raceDialog)
{
// TOOD: Uncomment when methods in mechanics manager is implemented
//raceDialog->setRace(environment.mMechanicsManager->getPlayerRace());
//raceDialog->setGender(environment.mMechanicsManager->getPlayerMale() ? RaceDialog::GM_Male : RaceDialog::GM_Female);
// TODO: Face/Hair
}
}
void WindowManager::onNameDialogDone() void WindowManager::onNameDialogDone()
{ {
if (nameDialog) if (nameDialog)
@ -498,8 +487,6 @@ void WindowManager::onNameDialogDone()
bool goNext = nameChosen; // Go to next dialog if name was previously chosen bool goNext = nameChosen; // Go to next dialog if name was previously chosen
nameChosen = true; nameChosen = true;
updateCharacterGeneration();
if (reviewNext) if (reviewNext)
setGuiMode(GM_Review); setGuiMode(GM_Review);
else if (goNext) else if (goNext)
@ -521,8 +508,6 @@ void WindowManager::onRaceDialogDone()
bool goNext = raceChosen; // Go to next dialog if race was previously chosen bool goNext = raceChosen; // Go to next dialog if race was previously chosen
raceChosen = true; raceChosen = true;
updateCharacterGeneration();
if (reviewNext) if (reviewNext)
setGuiMode(GM_Review); setGuiMode(GM_Review);
else if (goNext) else if (goNext)
@ -541,8 +526,6 @@ void WindowManager::onRaceDialogBack()
removeDialog(raceDialog); removeDialog(raceDialog);
} }
updateCharacterGeneration();
setGuiMode(GM_Name); setGuiMode(GM_Name);
} }
@ -650,8 +633,6 @@ void WindowManager::onGenerateClassBack()
removeDialog(generateClassResultDialog); removeDialog(generateClassResultDialog);
environment.mMechanicsManager->setPlayerClass(generateClass); environment.mMechanicsManager->setPlayerClass(generateClass);
updateCharacterGeneration();
setGuiMode(GM_Class); setGuiMode(GM_Class);
} }
@ -664,8 +645,6 @@ void WindowManager::onGenerateClassDone()
removeDialog(generateClassResultDialog); removeDialog(generateClassResultDialog);
environment.mMechanicsManager->setPlayerClass(generateClass); environment.mMechanicsManager->setPlayerClass(generateClass);
updateCharacterGeneration();
if (reviewNext) if (reviewNext)
setGuiMode(GM_Review); setGuiMode(GM_Review);
else if (goNext) else if (goNext)
@ -688,8 +667,6 @@ void WindowManager::onPickClassDialogDone()
bool goNext = classChosen; // Go to next dialog if class was previously chosen bool goNext = classChosen; // Go to next dialog if class was previously chosen
classChosen = true; classChosen = true;
updateCharacterGeneration();
if (reviewNext) if (reviewNext)
setGuiMode(GM_Review); setGuiMode(GM_Review);
else if (goNext) else if (goNext)
@ -708,8 +685,6 @@ void WindowManager::onPickClassDialogBack()
removeDialog(pickClassDialog); removeDialog(pickClassDialog);
} }
updateCharacterGeneration();
setGuiMode(GM_Class); setGuiMode(GM_Class);
} }
@ -746,8 +721,6 @@ void WindowManager::onCreateClassDialogDone()
bool goNext = classChosen; // Go to next dialog if class was previously chosen bool goNext = classChosen; // Go to next dialog if class was previously chosen
classChosen = true; classChosen = true;
updateCharacterGeneration();
if (reviewNext) if (reviewNext)
setGuiMode(GM_Review); setGuiMode(GM_Review);
else if (goNext) else if (goNext)
@ -761,8 +734,6 @@ void WindowManager::onCreateClassDialogBack()
if (createClassDialog) if (createClassDialog)
removeDialog(createClassDialog); removeDialog(createClassDialog);
updateCharacterGeneration();
setGuiMode(GM_Class); setGuiMode(GM_Class);
} }
@ -777,8 +748,6 @@ void WindowManager::onBirthSignDialogDone()
bool goNext = birthSignChosen; // Go to next dialog if birth sign was previously chosen bool goNext = birthSignChosen; // Go to next dialog if birth sign was previously chosen
birthSignChosen = true; birthSignChosen = true;
updateCharacterGeneration();
if (reviewNext || goNext) if (reviewNext || goNext)
setGuiMode(GM_Review); setGuiMode(GM_Review);
else else
@ -793,8 +762,6 @@ void WindowManager::onBirthSignDialogBack()
removeDialog(birthSignDialog); removeDialog(birthSignDialog);
} }
updateCharacterGeneration();
setGuiMode(GM_Class); setGuiMode(GM_Class);
} }
@ -803,8 +770,6 @@ void WindowManager::onReviewDialogDone()
if (reviewDialog) if (reviewDialog)
removeDialog(reviewDialog); removeDialog(reviewDialog);
updateCharacterGeneration();
setGuiMode(GM_Game); setGuiMode(GM_Game);
} }
@ -813,7 +778,5 @@ void WindowManager::onReviewDialogBack()
if (reviewDialog) if (reviewDialog)
removeDialog(reviewDialog); removeDialog(reviewDialog);
updateCharacterGeneration();
setGuiMode(GM_Birth); setGuiMode(GM_Birth);
} }

View file

@ -248,9 +248,6 @@ namespace MWGui
const std::string &getGameSettingString(const std::string &id, const std::string &default_); const std::string &getGameSettingString(const std::string &id, const std::string &default_);
private: private:
void updateCharacterGeneration();
void checkCharacterGeneration(GuiMode mode);
// Character generation: Name dialog // Character generation: Name dialog
void onNameDialogDone(); void onNameDialogDone();