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@ -245,20 +245,26 @@ namespace CSVRender
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// use the saved scene node name since the physics model has not moved yet
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std::string referenceId = mPhysics->sceneNodeToRefId(mGrabbedSceneNode);
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QAbstractItemModel *model = mParent->mDocument.getData().getTableModel(CSMWorld::UniversalId::Type_Reference);
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const CSMWorld::RefCollection& references = mParent->mDocument.getData().getReferences();
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QAbstractItemModel *model =
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mParent->mDocument.getData().getTableModel(CSMWorld::UniversalId::Type_Reference);
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const CSMWorld::RefCollection& references =
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mParent->mDocument.getData().getReferences();
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int columnIndexPosX =
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references.findColumnIndex(CSMWorld::Columns::ColumnId_PositionXPos);
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mParent->mDocument.getUndoStack().push(new CSMWorld::ModifyCommand(*model,
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static_cast<CSMWorld::IdTable *>(model)->getModelIndex(referenceId, columnIndexPosX), pos.x));
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static_cast<CSMWorld::IdTable *>(model)->getModelIndex(referenceId,
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columnIndexPosX), pos.x));
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int columnIndexPosY =
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references.findColumnIndex(CSMWorld::Columns::ColumnId_PositionYPos);
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mParent->mDocument.getUndoStack().push(new CSMWorld::ModifyCommand(*model,
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static_cast<CSMWorld::IdTable *>(model)->getModelIndex(referenceId, columnIndexPosY), pos.y));
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static_cast<CSMWorld::IdTable *>(model)->getModelIndex(referenceId,
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columnIndexPosY), pos.y));
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int columnIndexPosZ =
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references.findColumnIndex(CSMWorld::Columns::ColumnId_PositionZPos);
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mParent->mDocument.getUndoStack().push(new CSMWorld::ModifyCommand(*model,
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static_cast<CSMWorld::IdTable *>(model)->getModelIndex(referenceId, columnIndexPosZ), pos.z));
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static_cast<CSMWorld::IdTable *>(model)->getModelIndex(referenceId,
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columnIndexPosZ), pos.z));
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//mCurrentObj = mGrabbedSceneNode; // FIXME: doesn't work?
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mCurrentObj = ""; // whether the object is selected
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