forked from teamnwah/openmw-tes3coop
remove CreatureStats::mAttackType, set/getAttackType()
This commit is contained in:
parent
fe0268062d
commit
e50e94af0b
5 changed files with 27 additions and 39 deletions
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@ -39,17 +39,17 @@
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namespace
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{
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int getBestAttack (const ESM::Weapon* weapon)
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std::string getBestAttack (const ESM::Weapon* weapon)
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{
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int slash = (weapon->mData.mSlash[0] + weapon->mData.mSlash[1])/2;
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int chop = (weapon->mData.mChop[0] + weapon->mData.mChop[1])/2;
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int thrust = (weapon->mData.mThrust[0] + weapon->mData.mThrust[1])/2;
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if (slash >= chop && slash >= thrust)
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return MWMechanics::CreatureStats::AT_Slash;
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return "slash";
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else if (chop >= slash && chop >= thrust)
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return MWMechanics::CreatureStats::AT_Chop;
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return "chop";
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else
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return MWMechanics::CreatureStats::AT_Thrust;
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return "thrust";
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}
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}
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@ -691,9 +691,8 @@ bool CharacterController::updateWeaponState()
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mAttackType = "shoot";
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else
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{
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int attackType;
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if(isWeapon && Settings::Manager::getBool("best attack", "Game"))
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attackType = getBestAttack(weapon->get<ESM::Weapon>()->mBase);
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mAttackType = getBestAttack(weapon->get<ESM::Weapon>()->mBase);
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else
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determineAttackType();
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}
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@ -1299,27 +1298,21 @@ void CharacterController::determineAttackType()
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{
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float * move = mPtr.getClass().getMovementSettings(mPtr).mPosition;
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if (move[0] && !move[1]) //sideway
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if(mPtr.getClass().hasInventoryStore(mPtr))
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{
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mPtr.getClass().getCreatureStats(mPtr).setAttackType(MWMechanics::CreatureStats::AT_Slash);
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if(mPtr.getClass().hasInventoryStore(mPtr))
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if (move[0] && !move[1]) //sideway
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mAttackType = "slash";
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else
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mCurrentWeapon = "attack2";
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}
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else if (move[1]) //forward
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{
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mPtr.getClass().getCreatureStats(mPtr).setAttackType(MWMechanics::CreatureStats::AT_Thrust);
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if(mPtr.getClass().hasInventoryStore(mPtr))
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else if (move[1]) //forward
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mAttackType = "thrust";
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else
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mCurrentWeapon = "attack3";
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mAttackType = "chop";
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}
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else
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{
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mPtr.getClass().getCreatureStats(mPtr).setAttackType(MWMechanics::CreatureStats::AT_Chop);
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if(mPtr.getClass().hasInventoryStore(mPtr))
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mAttackType = "chop";
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if (move[0] && !move[1]) //sideway
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mCurrentWeapon = "attack2";
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else if (move[1]) //forward
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mCurrentWeapon = "attack3";
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else
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mCurrentWeapon = "attack1";
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}
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@ -13,7 +13,7 @@ namespace MWMechanics
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: mLevel (0), mLevelHealthBonus(0.f), mDead (false), mDied (false), mFriendlyHits (0),
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mTalkedTo (false), mAlarmed (false),
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mAttacked (false), mHostile (false),
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mAttackingOrSpell(false), mAttackType(AT_Chop),
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mAttackingOrSpell(false),
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mIsWerewolf(false),
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mFallHeight(0), mRecalcDynamicStats(false), mKnockdown(false), mHitRecovery(false), mBlock(false),
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mMovementFlags(0), mDrawState (DrawState_Nothing), mAttackStrength(0.f)
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@ -45,14 +45,11 @@ namespace MWMechanics
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float mFallHeight;
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int mAttackType;
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std::string mLastHitObject; // The last object to hit this actor
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// Do we need to recalculate stats derived from attributes or other factors?
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bool mRecalcDynamicStats;
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std::map<std::string, MWWorld::TimeStamp> mUsedPowers;
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protected:
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bool mIsWerewolf;
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@ -125,15 +122,6 @@ namespace MWMechanics
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void setAttackingOrSpell(bool attackingOrSpell);
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enum AttackType
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{
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AT_Chop,
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AT_Slash,
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AT_Thrust
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};
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void setAttackType(int attackType) { mAttackType = attackType; }
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int getAttackType() { return mAttackType; }
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void setLevel(int level);
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enum AiSetting
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@ -686,19 +686,19 @@ void Animation::handleTextKey(AnimState &state, const std::string &groupname, co
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else if(evt.compare(off, len, "unequip detach") == 0)
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showWeapons(false);
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else if(evt.compare(off, len, "chop hit") == 0)
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mPtr.getClass().hit(mPtr, MWMechanics::CreatureStats::AT_Chop);
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mPtr.getClass().hit(mPtr, ESM::Weapon::AT_Chop);
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else if(evt.compare(off, len, "slash hit") == 0)
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mPtr.getClass().hit(mPtr, MWMechanics::CreatureStats::AT_Slash);
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mPtr.getClass().hit(mPtr, ESM::Weapon::AT_Slash);
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else if(evt.compare(off, len, "thrust hit") == 0)
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mPtr.getClass().hit(mPtr, MWMechanics::CreatureStats::AT_Thrust);
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mPtr.getClass().hit(mPtr, ESM::Weapon::AT_Thrust);
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else if(evt.compare(off, len, "hit") == 0)
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{
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if (groupname == "attack1")
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mPtr.getClass().hit(mPtr, MWMechanics::CreatureStats::AT_Chop);
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mPtr.getClass().hit(mPtr, ESM::Weapon::AT_Chop);
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else if (groupname == "attack2")
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mPtr.getClass().hit(mPtr, MWMechanics::CreatureStats::AT_Slash);
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mPtr.getClass().hit(mPtr, ESM::Weapon::AT_Slash);
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else if (groupname == "attack3")
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mPtr.getClass().hit(mPtr, MWMechanics::CreatureStats::AT_Thrust);
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mPtr.getClass().hit(mPtr, ESM::Weapon::AT_Thrust);
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else
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mPtr.getClass().hit(mPtr);
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}
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@ -35,6 +35,13 @@ struct Weapon
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Bolt = 13
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};
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enum AttackType
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{
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AT_Chop,
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AT_Slash,
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AT_Thrust
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};
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enum Flags
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{
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Magical = 0x01,
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