Support RGB and RGBA embedded textures in NIF files (Fixes #2295)

move
scrawl 9 years ago
parent a9ac108382
commit e647ee5424

@ -175,9 +175,9 @@ void NiPixelData::read(NIFStream *nif)
{ {
// Image size and offset in the following data field // Image size and offset in the following data field
Mipmap m; Mipmap m;
m.width = nif->getInt(); m.width = nif->getUInt();
m.height = nif->getInt(); m.height = nif->getUInt();
m.dataOffset = nif->getInt(); m.dataOffset = nif->getUInt();
mipmaps.push_back(m); mipmaps.push_back(m);
} }

@ -1210,6 +1210,68 @@ namespace NifOsg
} }
} }
osg::ref_ptr<osg::Image> handleInternalTexture(const Nif::NiPixelData* pixelData)
{
osg::ref_ptr<osg::Image> image (new osg::Image);
GLenum pixelformat = 0;
switch (pixelData->fmt)
{
case Nif::NiPixelData::NIPXFMT_RGB8:
pixelformat = GL_RGB;
break;
case Nif::NiPixelData::NIPXFMT_RGBA8:
pixelformat = GL_RGBA;
break;
default:
std::cerr << "Unhandled internal pixel format " << pixelData->fmt << " in " << mFilename << std::endl;
return NULL;
}
if (!pixelData->mipmaps.size())
return NULL;
unsigned char* data = new unsigned char[pixelData->data.size()];
memcpy(data, &pixelData->data[0], pixelData->data.size());
unsigned int width = 0;
unsigned int height = 0;
std::vector<unsigned int> mipmapVector;
for (unsigned int i=0; i<pixelData->mipmaps.size()-3; ++i)
{
const Nif::NiPixelData::Mipmap& mip = pixelData->mipmaps[i];
size_t mipSize = mip.height * mip.width * pixelData->bpp / 8;
if (mipSize + mip.dataOffset > pixelData->data.size())
{
std::cerr << "Internal texture's mipmap data out of bounds" << std::endl;
delete data;
return NULL;
}
if (i != 0)
mipmapVector.push_back(mip.dataOffset);
else
{
width = mip.width;
height = mip.height;
}
}
if (width <= 0 || height <= 0)
{
std::cerr << "Width and height must be non zero " << std::endl;
delete data;
return NULL;
}
image->setImage(width, height, 1, pixelformat, pixelformat, GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE);
image->setMipmapLevels(mipmapVector);
image->flipVertical();
return image;
}
void handleTextureProperty(const Nif::NiTexturingProperty* texprop, osg::StateSet* stateset, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* imageManager, std::vector<int>& boundTextures, int animflags) void handleTextureProperty(const Nif::NiTexturingProperty* texprop, osg::StateSet* stateset, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* imageManager, std::vector<int>& boundTextures, int animflags)
{ {
if (boundTextures.size()) if (boundTextures.size())
@ -1256,21 +1318,24 @@ namespace NifOsg
std::cerr << "Warning: texture layer " << i << " is in use but empty in " << mFilename << std::endl; std::cerr << "Warning: texture layer " << i << " is in use but empty in " << mFilename << std::endl;
continue; continue;
} }
osg::ref_ptr<osg::Image> image;
const Nif::NiSourceTexture *st = tex.texture.getPtr(); const Nif::NiSourceTexture *st = tex.texture.getPtr();
if (!st->external) if (!st->external && !st->data.empty())
{ {
std::cerr << "Warning: unhandled internal texture in " << mFilename << std::endl; image = handleInternalTexture(st->data.getPtr());
continue; }
else
{
std::string filename = Misc::ResourceHelpers::correctTexturePath(st->filename, imageManager->getVFS());
image = imageManager->getImage(filename);
} }
std::string filename = Misc::ResourceHelpers::correctTexturePath(st->filename, imageManager->getVFS());
unsigned int clamp = static_cast<unsigned int>(tex.clamp); unsigned int clamp = static_cast<unsigned int>(tex.clamp);
int wrapT = (clamp) & 0x1; int wrapT = (clamp) & 0x1;
int wrapS = (clamp >> 1) & 0x1; int wrapS = (clamp >> 1) & 0x1;
// create a new texture, will later attempt to share using the SharedStateManager // create a new texture, will later attempt to share using the SharedStateManager
osg::ref_ptr<osg::Texture2D> texture2d (new osg::Texture2D(imageManager->getImage(filename))); osg::ref_ptr<osg::Texture2D> texture2d (new osg::Texture2D(image));
texture2d->setWrap(osg::Texture::WRAP_S, wrapS ? osg::Texture::REPEAT : osg::Texture::CLAMP); texture2d->setWrap(osg::Texture::WRAP_S, wrapS ? osg::Texture::REPEAT : osg::Texture::CLAMP);
texture2d->setWrap(osg::Texture::WRAP_T, wrapT ? osg::Texture::REPEAT : osg::Texture::CLAMP); texture2d->setWrap(osg::Texture::WRAP_T, wrapT ? osg::Texture::REPEAT : osg::Texture::CLAMP);

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