Fix tabulation/formatting

actorid
Roman Melnik 13 years ago
parent 6d33ad248d
commit e6c55c144c

@ -55,26 +55,26 @@ struct Matrix
struct Transformation
{
Vector pos;
Matrix rotation;
float scale;
Vector velocity;
static const Transformation* getIdentity()
{
static Transformation identity;
static bool iset = false;
if (!iset)
{
identity.scale = 1.0f;
identity.rotation.v[0].array[0] = 1.0f;
identity.rotation.v[1].array[1] = 1.0f;
identity.rotation.v[2].array[2] = 1.0f;
iset = true;
}
return &identity;
}
Vector pos;
Matrix rotation;
float scale;
Vector velocity;
static const Transformation* getIdentity()
{
static Transformation identity;
static bool iset = false;
if (!iset)
{
identity.scale = 1.0f;
identity.rotation.v[0].array[0] = 1.0f;
identity.rotation.v[1].array[1] = 1.0f;
identity.rotation.v[2].array[2] = 1.0f;
iset = true;
}
return &identity;
}
};
#pragma pack(pop)

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