forked from teamnwah/openmw-tes3coop
		
	Use the texture matrix
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					 1 changed files with 1 additions and 1 deletions
				
			
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			@ -51,7 +51,7 @@ void main(void)
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    vec3 viewNormal = normalize((gl_NormalMatrix * gl_Normal).xyz);
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#if @diffuseMap
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    diffuseMapUV = gl_MultiTexCoord@diffuseMapUV.xy;
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    diffuseMapUV = (gl_TextureMatrix[@diffuseMapUV] * gl_MultiTexCoord@diffuseMapUV).xy;
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#endif
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    lighting = doLighting(viewPos.xyz, viewNormal, gl_Color.xyz);
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