forked from teamnwah/openmw-tes3coop
Creature collision fix
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1 changed files with 1 additions and 1 deletions
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@ -173,7 +173,7 @@ namespace MWClass
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{
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if(!model.empty())
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{
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//physics.addActor(ptr, model);
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physics.addActor(ptr, model);
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if (getCreatureStats(ptr).isDead())
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MWBase::Environment::get().getWorld()->enableActorCollision(ptr, false);
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}
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