[Server] Mark derived processor classes as final

sol2-server-rewrite
Koncord 7 years ago
parent 7748e582a8
commit e97dac7793

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorActorAI : public ActorProcessor
class ProcessorActorAI final: public ActorProcessor
{
public:
ProcessorActorAI()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorActorAnimFlags : public ActorProcessor
class ProcessorActorAnimFlags final: public ActorProcessor
{
public:
ProcessorActorAnimFlags()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorActorAnimPlay : public ActorProcessor
class ProcessorActorAnimPlay final: public ActorProcessor
{
public:
ProcessorActorAnimPlay()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorActorAttack : public ActorProcessor
class ProcessorActorAttack final: public ActorProcessor
{
public:
ProcessorActorAttack()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorActorCellChange : public ActorProcessor
class ProcessorActorCellChange final: public ActorProcessor
{
public:
ProcessorActorCellChange()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorActorDeath : public ActorProcessor
class ProcessorActorDeath final: public ActorProcessor
{
public:
ProcessorActorDeath()

@ -6,7 +6,7 @@
namespace mwmp
{
class ProcessorActorEquipment : public ActorProcessor
class ProcessorActorEquipment final: public ActorProcessor
{
public:
ProcessorActorEquipment()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorActorList : public ActorProcessor
class ProcessorActorList final: public ActorProcessor
{
public:
ProcessorActorList()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorActorPosition : public ActorProcessor
class ProcessorActorPosition final: public ActorProcessor
{
public:
ProcessorActorPosition()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorActorSpeech : public ActorProcessor
class ProcessorActorSpeech final: public ActorProcessor
{
public:
ProcessorActorSpeech()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorActorStatsDynamic : public ActorProcessor
class ProcessorActorStatsDynamic final: public ActorProcessor
{
public:
ProcessorActorStatsDynamic()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorActorTest : public ActorProcessor
class ProcessorActorTest final: public ActorProcessor
{
public:
ProcessorActorTest()

@ -9,7 +9,7 @@
namespace mwmp
{
class ProcessorChatMsg : public PlayerProcessor
class ProcessorChatMsg final: public PlayerProcessor
{
public:
ProcessorChatMsg()

@ -9,7 +9,7 @@
namespace mwmp
{
class ProcessorGUIMessageBox : public PlayerProcessor
class ProcessorGUIMessageBox final: public PlayerProcessor
{
public:
ProcessorGUIMessageBox()

@ -9,7 +9,7 @@
namespace mwmp
{
class ProcessorGUIWindow : public PlayerProcessor
class ProcessorGUIWindow final: public PlayerProcessor
{
public:
ProcessorGUIWindow()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorGameWeather : public PlayerProcessor
class ProcessorGameWeather final: public PlayerProcessor
{
public:
ProcessorGameWeather()

@ -9,7 +9,7 @@
namespace mwmp
{
class ProcessorPlayerAnimFlags : public PlayerProcessor
class ProcessorPlayerAnimFlags final: public PlayerProcessor
{
public:
ProcessorPlayerAnimFlags()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorPlayerAnimPlay : public PlayerProcessor
class ProcessorPlayerAnimPlay final: public PlayerProcessor
{
public:
ProcessorPlayerAnimPlay()

@ -9,7 +9,7 @@
namespace mwmp
{
class ProcessorPlayerAttack : public PlayerProcessor
class ProcessorPlayerAttack final: public PlayerProcessor
{
PlayerPacketController *playerController;
public:

@ -9,7 +9,7 @@
namespace mwmp
{
class ProcessorPlayerAttribute : public PlayerProcessor
class ProcessorPlayerAttribute final: public PlayerProcessor
{
public:
ProcessorPlayerAttribute()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorPlayerBook : public PlayerProcessor
class ProcessorPlayerBook final: public PlayerProcessor
{
public:
ProcessorPlayerBook()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorPlayerBounty : public PlayerProcessor
class ProcessorPlayerBounty final: public PlayerProcessor
{
public:
ProcessorPlayerBounty()

@ -11,7 +11,7 @@
namespace mwmp
{
class ProcessorPlayerCellChange : public PlayerProcessor
class ProcessorPlayerCellChange final: public PlayerProcessor
{
PlayerPacketController *playerController;
public:

@ -7,7 +7,7 @@
namespace mwmp
{
class ProcessorPlayerCellState : public PlayerProcessor
class ProcessorPlayerCellState final: public PlayerProcessor
{
PlayerPacketController *playerController;
public:

@ -9,7 +9,7 @@
namespace mwmp
{
class ProcessorPlayerCharClass : public PlayerProcessor
class ProcessorPlayerCharClass final: public PlayerProcessor
{
public:
ProcessorPlayerCharClass()

@ -9,7 +9,7 @@
namespace mwmp
{
class ProcessorPlayerCharGen : public PlayerProcessor
class ProcessorPlayerCharGen final: public PlayerProcessor
{
public:
ProcessorPlayerCharGen()

@ -10,7 +10,7 @@
namespace mwmp
{
class ProcessorPlayerDeath : public PlayerProcessor
class ProcessorPlayerDeath final: public PlayerProcessor
{
public:
ProcessorPlayerDeath()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorPlayerDisposition : public PlayerProcessor
class ProcessorPlayerDisposition final: public PlayerProcessor
{
public:
ProcessorPlayerDisposition()

@ -9,7 +9,7 @@
namespace mwmp
{
class ProcessorPlayerEquipment : public PlayerProcessor
class ProcessorPlayerEquipment final: public PlayerProcessor
{
public:
ProcessorPlayerEquipment()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorPlayerFaction : public PlayerProcessor
class ProcessorPlayerFaction final: public PlayerProcessor
{
public:
ProcessorPlayerFaction()

@ -9,7 +9,7 @@
namespace mwmp
{
class ProcessorPlayerInventory : public PlayerProcessor
class ProcessorPlayerInventory final: public PlayerProcessor
{
public:
ProcessorPlayerInventory()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorPlayerJournal : public PlayerProcessor
class ProcessorPlayerJournal final: public PlayerProcessor
{
public:
ProcessorPlayerJournal()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorPlayerKillCount : public PlayerProcessor
class ProcessorPlayerKillCount final: public PlayerProcessor
{
public:
ProcessorPlayerKillCount()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorPlayerLevel : public PlayerProcessor
class ProcessorPlayerLevel final: public PlayerProcessor
{
public:
ProcessorPlayerLevel()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorPlayerMap : public PlayerProcessor
class ProcessorPlayerMap final: public PlayerProcessor
{
public:
ProcessorPlayerMap()

@ -9,7 +9,7 @@
namespace mwmp
{
class ProcessorPlayerPosition : public PlayerProcessor
class ProcessorPlayerPosition final: public PlayerProcessor
{
public:
ProcessorPlayerPosition()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorPlayerRest : public PlayerProcessor
class ProcessorPlayerRest final: public PlayerProcessor
{
public:
ProcessorPlayerRest()

@ -9,7 +9,7 @@
namespace mwmp
{
class ProcessorPlayerResurrect : public PlayerProcessor
class ProcessorPlayerResurrect final: public PlayerProcessor
{
public:
ProcessorPlayerResurrect()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorPlayerShapeshift : public PlayerProcessor
class ProcessorPlayerShapeshift final: public PlayerProcessor
{
public:
ProcessorPlayerShapeshift()

@ -9,7 +9,7 @@
namespace mwmp
{
class ProcessorPlayerSkill : public PlayerProcessor
class ProcessorPlayerSkill final: public PlayerProcessor
{
public:
ProcessorPlayerSkill()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorPlayerSpeech : public PlayerProcessor
class ProcessorPlayerSpeech final: public PlayerProcessor
{
public:
ProcessorPlayerSpeech()

@ -9,7 +9,7 @@
namespace mwmp
{
class ProcessorPlayerSpellbook : public PlayerProcessor
class ProcessorPlayerSpellbook final: public PlayerProcessor
{
public:
ProcessorPlayerSpellbook()

@ -9,7 +9,7 @@
namespace mwmp
{
class ProcessorPlayerStatsDynamic : public PlayerProcessor
class ProcessorPlayerStatsDynamic final: public PlayerProcessor
{
public:
ProcessorPlayerStatsDynamic()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorPlayerTopic : public PlayerProcessor
class ProcessorPlayerTopic final: public PlayerProcessor
{
public:
ProcessorPlayerTopic()

@ -7,7 +7,7 @@
namespace mwmp
{
class ProcessorContainer : public WorldProcessor
class ProcessorContainer final: public WorldProcessor
{
public:
ProcessorContainer()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorDoorState : public WorldProcessor
class ProcessorDoorState final: public WorldProcessor
{
public:
ProcessorDoorState()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorMusicPlay : public WorldProcessor
class ProcessorMusicPlay final: public WorldProcessor
{
public:
ProcessorMusicPlay()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorObjectAnimPlay : public WorldProcessor
class ProcessorObjectAnimPlay final: public WorldProcessor
{
public:
ProcessorObjectAnimPlay()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorObjectDelete : public WorldProcessor
class ProcessorObjectDelete final: public WorldProcessor
{
public:
ProcessorObjectDelete()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorObjectLock : public WorldProcessor
class ProcessorObjectLock final: public WorldProcessor
{
public:
ProcessorObjectLock()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorObjectMove : public WorldProcessor
class ProcessorObjectMove final: public WorldProcessor
{
public:
ProcessorObjectMove()

@ -6,7 +6,7 @@
namespace mwmp
{
class ProcessorObjectPlace : public WorldProcessor
class ProcessorObjectPlace final: public WorldProcessor
{
public:
ProcessorObjectPlace()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorObjectRotate : public WorldProcessor
class ProcessorObjectRotate final: public WorldProcessor
{
public:
ProcessorObjectRotate()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorObjectScale : public WorldProcessor
class ProcessorObjectScale final: public WorldProcessor
{
public:
ProcessorObjectScale()

@ -6,7 +6,7 @@
namespace mwmp
{
class ProcessorObjectSpawn : public WorldProcessor
class ProcessorObjectSpawn final: public WorldProcessor
{
public:
ProcessorObjectSpawn()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorObjectState : public WorldProcessor
class ProcessorObjectState final: public WorldProcessor
{
public:
ProcessorObjectState()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorObjectTrap : public WorldProcessor
class ProcessorObjectTrap final: public WorldProcessor
{
public:
ProcessorObjectTrap()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorScriptGlobalShort : public WorldProcessor
class ProcessorScriptGlobalShort final: public WorldProcessor
{
public:
ProcessorScriptGlobalShort()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorScriptLocalFloat : public WorldProcessor
class ProcessorScriptLocalFloat final: public WorldProcessor
{
public:
ProcessorScriptLocalFloat()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorScriptLocalShort : public WorldProcessor
class ProcessorScriptLocalShort final: public WorldProcessor
{
public:
ProcessorScriptLocalShort()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorScriptMemberShort : public WorldProcessor
class ProcessorScriptMemberShort final: public WorldProcessor
{
public:
ProcessorScriptMemberShort()

@ -5,7 +5,7 @@
namespace mwmp
{
class ProcessorVideoPlay : public WorldProcessor
class ProcessorVideoPlay final: public WorldProcessor
{
public:
ProcessorVideoPlay()

Loading…
Cancel
Save