Create placeholder for ID_GAME_JOURNAL

coverity_scan^2
David Cernat 8 years ago
parent a69f294ef0
commit e9b22814b9

@ -242,6 +242,14 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
break;
}
case ID_GAME_JOURNAL:
{
DEBUG_PRINTF("ID_GAME_JOURNAL\n");
myPacket->Read(player);
break;
}
case ID_GAME_ATTACK:
{
DEBUG_PRINTF("ID_GAME_ATTACK\n");

@ -346,6 +346,10 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
}
break;
}
case ID_GAME_JOURNAL:
{
break;
}
case ID_GAME_ATTACK:
{
if (pl != 0)

@ -157,8 +157,8 @@ add_component_dir (openmw-mp
Packets/Player/PacketChatMessage Packets/Player/PacketCharGen Packets/Player/PacketAttribute
Packets/Player/PacketSkill Packets/Player/PacketLevel Packets/Player/PacketHandshake
Packets/Player/PacketGUIBoxes Packets/Player/PacketClass Packets/Player/PacketTime
Packets/Player/PacketInventory Packets/Player/PacketSpellbook Packets/Player/PacketActiveSkills
Packets/Player/PacketPlayerCellChange
Packets/Player/PacketInventory Packets/Player/PacketSpellbook Packets/Player/PacketJournal
Packets/Player/PacketActiveSkills Packets/Player/PacketPlayerCellChange
Packets/World/PacketObjectDelete Packets/World/PacketObjectPlace Packets/World/PacketObjectLock
Packets/World/PacketObjectUnlock Packets/World/PacketObjectScale Packets/World/PacketObjectMove

@ -24,6 +24,7 @@
#include "../Packets/Player/PacketLoaded.hpp"
#include "../Packets/Player/PacketInventory.hpp"
#include "../Packets/Player/PacketSpellbook.hpp"
#include "../Packets/Player/PacketJournal.hpp"
#include "../Packets/Player/PacketConsole.hpp"
#include "../Packets/Player/PacketActiveSkills.hpp"
#include "../Packets/Player/PacketPlayerCellChange.hpp"
@ -67,6 +68,7 @@ mwmp::PlayerPacketController::PlayerPacketController(RakNet::RakPeerInterface *p
AddPacket<PacketLoaded>(&packets, peer);
AddPacket<PacketInventory>(&packets, peer);
AddPacket<PacketSpellbook>(&packets, peer);
AddPacket<PacketJournal>(&packets, peer);
AddPacket<PacketActiveSkills>(&packets, peer);

@ -33,6 +33,7 @@ enum GameMessages
ID_GAME_TIME,
ID_GAME_INVENTORY,
ID_GAME_SPELLBOOK,
ID_GAME_JOURNAL,
ID_GAME_ACTIVESKILLS,
ID_PLAYER_CELL_CHANGE,

@ -0,0 +1,15 @@
#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketJournal.hpp"
using namespace std;
using namespace mwmp;
PacketJournal::PacketJournal(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_GAME_JOURNAL;
}
void PacketJournal::Packet(RakNet::BitStream *bs, BasePlayer *player, bool send)
{
PlayerPacket::Packet(bs, player, send);
}

@ -0,0 +1,18 @@
#ifndef OPENMW_PACKETJOURNAL_HPP
#define OPENMW_PACKETJOURNAL_HPP
#include <components/openmw-mp/Packets/Player/PlayerPacket.hpp>
namespace mwmp
{
class PacketJournal : public PlayerPacket
{
public:
PacketJournal(RakNet::RakPeerInterface *peer);
virtual void Packet(RakNet::BitStream *bs, BasePlayer *player, bool send);
};
}
#endif //OPENMW_PACKETJOURNAL_HPP
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