Mantis: #18 - Move components from global namespace into their own namespace.

Moving classes from components/nifogre into NifOgre namespace.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
actorid
Lukasz Gromanowski 14 years ago
parent 2ddd5dba11
commit e9ff9a446b

@ -124,7 +124,7 @@ void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec,
}
mNpcPart = parent->createChildSceneNode(sceneNodeName);
MeshPtr good2 = NIFLoader::load(mesh);
MeshPtr good2 = NifOgre::NIFLoader::load(mesh);
MovableObject *ent = mScene.getMgr()->createEntity(mesh);
@ -213,7 +213,7 @@ void ExteriorCellRender::insertMesh(const std::string &mesh)
{
assert (mInsert);
NIFLoader::load(mesh);
NifOgre::NIFLoader::load(mesh);
Entity *ent = mScene.getMgr()->createEntity(mesh);
if(!isStatic)

@ -106,7 +106,7 @@ void InteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec,
npcPart = parent->createChildSceneNode(sceneNodeName);
//npcPart->showBoundingBox(true);
MeshPtr good2 = NIFLoader::load(mesh);
MeshPtr good2 = NifOgre::NIFLoader::load(mesh);
MovableObject *ent = scene.getMgr()->createEntity(mesh);
//ent->extr
@ -184,7 +184,7 @@ void InteriorCellRender::insertMesh(const std::string &mesh)
{
assert (insert);
NIFLoader::load(mesh);
NifOgre::NIFLoader::load(mesh);
MovableObject *ent = scene.getMgr()->createEntity(mesh);
insert->attachObject(ent);

@ -51,6 +51,7 @@ using namespace Ogre;
using namespace Nif;
using namespace Mangle::VFS;
using namespace Misc;
using namespace NifOgre;
NIFLoader& NIFLoader::getSingleton()
{

@ -49,6 +49,9 @@ namespace Mangle
}
}
namespace NifOgre
{
/** Manual resource loader for NIF meshes. This is the main class
responsible for translating the internal NIF mesh structure into
something Ogre can use. Later it will also handle the insertion of
@ -139,4 +142,6 @@ class NIFLoader : Ogre::ManualResourceLoader
Ogre::SkeletonPtr mSkel;
};
}
#endif

@ -13,11 +13,11 @@ const char* mesh = "meshes\\f\\ex_ashl_a_banner_r.nif";
void C::doTest()
{
// Add Morrowind.bsa resource location
addBSA("../../data/Morrowind.bsa");
Bsa::addBSA("../../data/Morrowind.bsa");
// Insert the mesh
NIFLoader::load(mesh);
NIFLoader::load(mesh);
NifOgre::NIFLoader::load(mesh);
NifOgre::NIFLoader::load(mesh);
/*
SceneNode *node = mgr->getRootSceneNode()->createChildSceneNode("node");

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