forked from teamnwah/openmw-tes3coop
[Server] Move setPlayer() to PlayerProcessor
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parent
0317e2523b
commit
ead92fff61
20 changed files with 2 additions and 23 deletions
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@ -30,6 +30,7 @@ bool PlayerProcessor::Process(RakNet::Packet &packet) noexcept
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{
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Player *player = Players::getPlayer(packet.guid);
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PlayerPacket *myPacket = Networking::get().getPlayerController()->GetPacket(packet.data[0]);
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myPacket->setPlayer(player);
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processor.second->Do(*myPacket, *player);
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return true;
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@ -22,7 +22,6 @@ namespace mwmp
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{
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DEBUG_PRINTF(strPacketID.c_str());
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packet.setPlayer(&player);
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packet.Read();
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Script::CallBackReturn<Script::CallbackIdentity("OnPlayerSendMessage")> result = true;
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Script::Call<Script::CallbackIdentity("OnPlayerSendMessage")>(result, player.getId(), player.chatMessage.c_str());
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@ -31,8 +30,6 @@ namespace mwmp
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{
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player.chatMessage = player.npc.mName + " (" + std::to_string(player.getId()) + "): "
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+ player.chatMessage + "\n";
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packet.setPlayer(&player);
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packet.Send(false);
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packet.Send(true);
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}
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@ -22,7 +22,6 @@ namespace mwmp
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{
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DEBUG_PRINTF(strPacketID.c_str());
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packet.setPlayer(&player);
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packet.Read();
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Script::Call<Script::CallbackIdentity("OnGUIAction")>(player.getId(), (int)player.guiMessageBox.id,
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@ -22,7 +22,6 @@ namespace mwmp
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{
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if (!player.creatureStats.mDead)
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{
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packet.setPlayer(&player);
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packet.Read();
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//packet.Send(&player, true);
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@ -26,8 +26,6 @@ namespace mwmp
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if (!player.creatureStats.mDead)
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{
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packet.setPlayer(&player);
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packet.Read();
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Player *target = Players::getPlayer(player.attack.target);
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@ -22,7 +22,6 @@ namespace mwmp
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{
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if (!player.creatureStats.mDead)
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{
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packet.setPlayer(&player);
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packet.Read();
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//myPacket->Send(player, true);
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@ -28,7 +28,6 @@ namespace mwmp
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if (!player.creatureStats.mDead)
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{
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packet.setPlayer(&player);
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packet.Read();
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LOG_APPEND(Log::LOG_INFO, "- Moved to %s", player.cell.getDescription().c_str());
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@ -27,7 +27,6 @@ namespace mwmp
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID, player.npc.mName.c_str());
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packet.setPlayer(&player);
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packet.Read();
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CellController::get()->update(&player);
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@ -22,7 +22,6 @@ namespace mwmp
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{
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DEBUG_PRINTF(strPacketID.c_str());
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packet.setPlayer(&player);
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packet.Read();
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}
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};
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@ -22,7 +22,6 @@ namespace mwmp
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{
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DEBUG_PRINTF(strPacketID.c_str());
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packet.setPlayer(&player);
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packet.Read();
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if (player.charGenStage.current == player.charGenStage.end && player.charGenStage.current != 0)
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@ -41,7 +41,6 @@ namespace mwmp
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player.creatureStats.mDead = true;
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packet.setPlayer(&player);
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packet.Send(true);
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Script::Call<Script::CallbackIdentity("OnPlayerDeath")>(player.getId(), reason, killer->getId());
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@ -22,7 +22,6 @@ namespace mwmp
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{
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DEBUG_PRINTF(strPacketID.c_str());
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packet.setPlayer(&player);
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packet.Read();
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//packet.Send(&player, true);
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@ -22,7 +22,6 @@ namespace mwmp
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{
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DEBUG_PRINTF(strPacketID.c_str());
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packet.setPlayer(&player);
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packet.Read();
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player.sendToLoaded(&packet);
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@ -22,7 +22,6 @@ namespace mwmp
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{
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DEBUG_PRINTF(strPacketID.c_str());
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packet.setPlayer(&player);
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packet.Read();
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//myPacket->Send(player, true);
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@ -21,7 +21,6 @@ namespace mwmp
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{
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DEBUG_PRINTF(strPacketID.c_str());
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packet.setPlayer(&player);
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packet.Read();
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Script::Call<Script::CallbackIdentity("OnPlayerInventoryChange")>(player.getId());
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@ -22,7 +22,6 @@ namespace mwmp
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{
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DEBUG_PRINTF(strPacketID.c_str());
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packet.setPlayer(&player);
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packet.Read();
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Script::Call<Script::CallbackIdentity("OnPlayerJournalChange")>(player.getId());
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@ -22,7 +22,6 @@ namespace mwmp
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//DEBUG_PRINTF(strPacketID);
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if (!player.creatureStats.mDead)
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{
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packet.setPlayer(&player);
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packet.Read();
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//myPacket.Send(player, true); //send to other clients
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@ -24,7 +24,6 @@ namespace mwmp
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player.creatureStats.mDead = false;
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packet.setPlayer(&player);
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packet.Send(true);
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Script::Call<Script::CallbackIdentity("OnPlayerResurrect")>(player.getId());
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@ -21,7 +21,6 @@ namespace mwmp
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{
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if (!player.creatureStats.mDead)
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{
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packet.setPlayer(&player);
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packet.Read();
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//myPacket->Send(player, true);
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player.sendToLoaded(&packet);
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@ -20,8 +20,7 @@ namespace mwmp
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void Do(PlayerPacket &packet, Player &player) override
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{
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DEBUG_PRINTF(strPacketID.c_str());
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packet.setPlayer(&player);
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packet.Read();
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Script::Call<Script::CallbackIdentity("OnPlayerSpellbookChange")>(player.getId());
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