forked from teamnwah/openmw-tes3coop
BulletNifLoader: preallocate the btTriangleMesh's vertices/indices
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1 changed files with 3 additions and 0 deletions
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@ -319,6 +319,9 @@ void BulletNifLoader::handleNiTriShape(const Nif::NiTriShape *shape, int flags,
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const osg::Vec3Array& vertices = *data->vertices;
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const osg::Vec3Array& vertices = *data->vertices;
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const osg::DrawElementsUShort& triangles = *data->triangles;
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const osg::DrawElementsUShort& triangles = *data->triangles;
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mStaticMesh->preallocateVertices(data->vertices->size());
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mStaticMesh->preallocateIndices(data->triangles->size());
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size_t numtris = data->triangles->size();
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size_t numtris = data->triangles->size();
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for(size_t i = 0;i < numtris;i+=3)
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for(size_t i = 0;i < numtris;i+=3)
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{
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{
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