forked from teamnwah/openmw-tes3coop
Fix Bug #1: "Meshes rendered with wrong orientation"
Discard the tranformation of the root NiNode when loading nif files (set the 'identity' transformation instead). After applying the fix test the following types of interiors: - Dwemer ruins (the bug was common here before the fix) - Ancestral tombs (the bug was common here before the fix) - Daedric shrines - Caves/grottos - Dunmer strongholds - Telvanni, imperial, redoran houses/towers/castles Also checked exteriors (although it is hard to do without terrain rendering)actorid
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88979577db
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ebc49de851
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