Apply "cast when strikes" enchantments when hitting with a weapon

actorid
scrawl 11 years ago
parent 5f209b120b
commit eccb8f38ba

@ -444,6 +444,36 @@ namespace MWClass
if(ptr.getRefData().getHandle() == "player")
skillUsageSucceeded(ptr, weapskill, 0);
// Apply "On hit" enchanted weapons
std::string enchantmentName = weapon.getClass().getEnchantment(weapon);
if (!enchantmentName.empty())
{
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(
enchantmentName);
if (enchantment->mData.mType == ESM::Enchantment::WhenStrikes)
{
// Check if we have enough charges
const float enchantCost = enchantment->mData.mCost;
int eSkill = stats.getSkill(ESM::Skill::Enchant).getModified();
const float castCost = enchantCost - (enchantCost / 100) * (eSkill - 10);
if (weapon.getCellRef().mEnchantmentCharge == -1)
weapon.getCellRef().mEnchantmentCharge = enchantment->mData.mCharge;
if (weapon.getCellRef().mEnchantmentCharge < castCost)
{
if (ptr.getRefData().getHandle() == "player")
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicInsufficientCharge}");
}
else
{
weapon.getCellRef().mEnchantmentCharge -= castCost;
othercls.getCreatureStats(victim).getActiveSpells().addSpell(enchantmentName, victim, ESM::RT_Touch, weapon.getClass().getName(weapon));
getCreatureStats(ptr).getActiveSpells().addSpell(enchantmentName, ptr, ESM::RT_Self, weapon.getClass().getName(weapon));
// TODO: RT_Target
}
}
}
othercls.onHit(victim, damage, healthdmg, weapon, ptr, true);
}

@ -245,8 +245,11 @@ namespace MWMechanics
sndMgr->playSound3D(actor, schools[magicEffect->mData.mSchool]+" hit", 1.0f, 1.0f);
}
const ESM::Static* castStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find (magicEffect->mHit);
MWBase::Environment::get().getWorld()->getAnimation(actor)->addEffect("meshes\\" + castStatic->mModel, "");
if (!magicEffect->mHit.empty())
{
const ESM::Static* castStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find (magicEffect->mHit);
MWBase::Environment::get().getWorld()->getAnimation(actor)->addEffect("meshes\\" + castStatic->mModel, "");
}
first = false;
}

@ -2094,7 +2094,9 @@ namespace MWWorld
return;
}
actor.getClass().skillUsageSucceeded(actor, MWMechanics::spellSchoolToSkill(MWMechanics::getSpellSchool(selectedSpell, actor)), 0);
if (actor == getPlayer().getPlayer())
actor.getClass().skillUsageSucceeded(actor,
MWMechanics::spellSchoolToSkill(MWMechanics::getSpellSchool(selectedSpell, actor)), 0);
effects = spell->mEffects;
}

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