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@ -1,16 +1,20 @@
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# Locate SDL2 library
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_LIBRARY, the SDL2 library, with no other libraries
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# SDL2_LIBRARIES, the SDL library and required components with compiler flags
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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# SDL2_VERSION, the version of the found library
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#
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# This module accepts the following env variables
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# SDL2DIR - Can be set to ./configure --prefix=$SDL2DIR used in building SDL2. l.e.galup 9-20-02
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2_main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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# as part of the returned SDL2_LIBRARIES variable.
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#
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# Don't forget to include SDL2main.h and SDL2main.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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@ -18,20 +22,6 @@
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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@ -71,126 +61,69 @@
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# License text for the above reference.)
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES include/SDL2 include
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PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local/include/SDL2
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/usr/include/SDL2
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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)
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#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
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if (CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(_sdl_lib_suffix lib/x64)
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else()
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set(_sdl_lib_suffix lib/x86)
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endif()
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FIND_LIBRARY(SDL2_LIBRARY_PATH
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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libfind_pkg_detect(SDL2 sdl2
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FIND_PATH SDL.h
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HINTS $ENV{SDL2DIR}
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PATH_SUFFIXES include SDL2
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FIND_LIBRARY SDL2
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HINTS $ENV{SDL2DIR}
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PATH_SUFFIXES ${_sdl_lib_suffix}
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)
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libfind_version_n_header(SDL2 NAMES SDL_version.h DEFINES SDL_MAJOR_VERSION SDL_MINOR_VERSION SDL_PATCHLEVEL)
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set(SDL2_LIBRARY_ONLY ${SDL2_LIBRARY_PATH} CACHE STRING "The SDL2 library, with no other libraries.")
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set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_PATH})
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#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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IF(NOT SDL2_BUILDING_LIBRARY AND NOT APPLE)
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2main for compatibility even though they don't
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# necessarily need it.
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FIND_LIBRARY(SDL2MAIN_LIBRARY
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NAMES SDL2main
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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libfind_pkg_detect(SDL2MAIN sdl2
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FIND_LIBRARY SDL2main
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HINTS $ENV{SDL2DIR}
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PATH_SUFFIXES ${_sdl_lib_suffix}
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)
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ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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set(SDL2MAIN_FIND_QUIETLY TRUE)
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libfind_process(SDL2MAIN)
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list(APPEND SDL2_PROCESS_LIBS SDL2MAIN_LIBRARY)
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ENDIF()
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# SDL2 may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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IF(NOT APPLE)
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FIND_PACKAGE(Threads)
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ENDIF(NOT APPLE)
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# MinGW needs an additional library, mwindows
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# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
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# (Actually on second look, I think it only needs one of the m* libraries.)
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IF(MINGW)
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SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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ENDIF(MINGW)
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SET(SDL2_FOUND "NO")
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IF(SDL2_LIBRARY_TEMP)
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# For SDL2main
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2MAIN_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(SDL2MAIN_LIBRARY)
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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set(SDL2_TARGET_SPECIFIC)
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if (APPLE)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For MinGW library
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IF(MINGW)
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SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(MINGW)
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list(APPEND SDL2_TARGET_SPECIFIC "-framework Cocoa")
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else()
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# SDL2 may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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libfind_package(SDL2 Threads)
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list(APPEND SDL2_TARGET_SPECIFIC ${CMAKE_THREAD_LIBS_INIT})
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endif()
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IF(WIN32)
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SET(SDL2_LIBRARY_TEMP winmm imm32 version msimg32 ${SDL2_LIBRARY_TEMP})
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ENDIF(WIN32)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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# MinGW needs an additional library, mwindows
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# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
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# (Actually on second look, I think it only needs one of the m* libraries.)
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if(MINGW)
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list(APPEND SDL2_TARGET_SPECIFIC mingw32)
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endif()
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SET(SDL2_FOUND "YES")
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ENDIF(SDL2_LIBRARY_TEMP)
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if(WIN32)
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list(APPEND SDL2_TARGET_SPECIFIC winmm imm32 version msimg32)
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endif()
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INCLUDE(FindPackageHandleStandardArgs)
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set(SDL2_PROCESS_LIBS SDL2_TARGET_SPECIFIC)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
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REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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libfind_process(SDL2)
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IF(SDL2_STATIC)
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if (UNIX AND NOT APPLE)
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EXECUTE_PROCESS(COMMAND sdl2-config --static-libs OUTPUT_VARIABLE SDL2_LINK_FLAGS)
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STRING(REGEX REPLACE "(\r?\n)+$" "" SDL2_LINK_FLAGS "${SDL2_LINK_FLAGS}")
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SET(SDL2_LIBRARY ${SDL2_LINK_FLAGS})
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ENDIF()
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ENDIF(SDL2_STATIC)
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if (SDL2_STATIC AND UNIX AND NOT APPLE)
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execute_process(COMMAND sdl2-config --static-libs OUTPUT_VARIABLE SDL2_STATIC_FLAGS)
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string(REGEX REPLACE "(\r?\n)+$" "" SDL2_STATIC_FLAGS "${SDL2_STATIC_FLAGS}")
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set(SDL2_LIBRARIES ${SDL2_STATIC_FLAGS})
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endif()
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