forked from teamnwah/openmw-tes3coop
Show magic items count in spells window (feature #4509)
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4 changed files with 10 additions and 2 deletions
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@ -79,6 +79,7 @@
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Feature #4444: Per-group KF-animation files support
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Feature #4466: Editor: Add option to ignore "Base" records when running verifier
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Feature #4012: Editor: Write a log file if OpenCS crashes
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Feature #4509: Show count of enchanted items in stack in the spells list
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Feature #4512: Editor: Use markers for lights and creatures levelled lists
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Task #2490: Don't open command prompt window on Release-mode builds automatically
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@ -80,6 +80,7 @@ namespace MWGui
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newSpell.mSelected = (MWBase::Environment::get().getWindowManager()->getSelectedSpell() == spell->mId);
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newSpell.mActive = true;
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newSpell.mCount = 1;
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mSpells.push_back(newSpell);
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}
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@ -109,6 +110,7 @@ namespace MWGui
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newSpell.mItem = item;
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newSpell.mId = item.getCellRef().getRefId();
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newSpell.mName = item.getClass().getName(item);
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newSpell.mCount = item.getRefData().getCount();
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newSpell.mType = Spell::Type_EnchantedItem;
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newSpell.mSelected = invStore.getSelectedEnchantItem() == it;
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@ -20,6 +20,7 @@ namespace MWGui
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std::string mCostColumn; // Cost/chance or Cost/charge
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std::string mId; // Item ID or spell ID
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MWWorld::Ptr mItem; // Only for Type_EnchantedItem
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int mCount; // Only for Type_EnchantedItem
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bool mSelected; // Is this the currently selected spell/item (only one can be selected at a time)
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bool mActive; // (Items only) is the item equipped?
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@ -7,6 +7,8 @@
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#include <components/widgets/sharedstatebutton.hpp>
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#include "tooltips.hpp"
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namespace MWGui
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{
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@ -103,11 +105,12 @@ namespace MWGui
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}
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const std::string skin = spell.mActive ? "SandTextButton" : "SpellTextUnequipped";
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const std::string captionSuffix = MWGui::ToolTips::getCountString(spell.mCount);
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Gui::SharedStateButton* t = mScrollView->createWidget<Gui::SharedStateButton>(skin,
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MyGUI::IntCoord(0, 0, 0, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
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t->setNeedKeyFocus(true);
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t->setCaption(spell.mName);
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t->setCaption(spell.mName + captionSuffix);
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t->setTextAlign(MyGUI::Align::Left);
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adjustSpellWidget(spell, i, t);
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@ -163,7 +166,8 @@ namespace MWGui
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// more checking for major change.
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const Spell& spell = mModel->getItem(spellIndex);
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if (nameButton->getCaption() != spell.mName)
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const std::string captionSuffix = MWGui::ToolTips::getCountString(spell.mCount);
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if (nameButton->getCaption() != (spell.mName + captionSuffix))
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{
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fullUpdateRequired = true;
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break;
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