Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2

Conflicts:
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp
This commit is contained in:
gus 2013-07-16 11:40:19 +01:00
commit ee47e99dad
43 changed files with 1473 additions and 484 deletions

View file

@ -18,7 +18,7 @@ opencs_hdrs_noqt (model/doc
opencs_units (model/world
idtable idtableproxymodel
idtable idtableproxymodel regionmap
)
@ -57,7 +57,7 @@ opencs_hdrs_noqt (view/doc
opencs_units (view/world
table tablesubview scriptsubview util
table tablesubview scriptsubview util regionmapsubview
)
opencs_units_noqt (view/world

View file

@ -11,6 +11,7 @@
#include "idtable.hpp"
#include "columns.hpp"
#include "regionmap.hpp"
void CSMWorld::Data::addModel (QAbstractItemModel *model, UniversalId::Type type1,
UniversalId::Type type2)
@ -304,7 +305,20 @@ QAbstractItemModel *CSMWorld::Data::getTableModel (const UniversalId& id)
std::map<UniversalId::Type, QAbstractItemModel *>::iterator iter = mModelIndex.find (id.getType());
if (iter==mModelIndex.end())
{
// try creating missing (secondary) tables on the fly
//
// Note: We create these tables here so we don't have to deal with them during load/initial
// construction of the ESX data where no update signals are available.
if (id.getType()==UniversalId::Type_RegionMap)
{
RegionMap *table = 0;
addModel (table = new RegionMap (*this), UniversalId::Type_RegionMap,
UniversalId::Type_None);
return table;
}
throw std::logic_error ("No table model available for " + id.toString());
}
return iter->second;
}

View file

@ -47,7 +47,7 @@ namespace CSMWorld
{
Record<ESXRecordT> record = Collection<ESXRecordT, IdAccessorT>::getRecord (index);
record.mState = RecordBase::State_Deleted;
setRecord (index, record);
this->setRecord (index, record);
}
}
else
@ -56,7 +56,7 @@ namespace CSMWorld
IdAccessorT().getId (record) = id;
record.load (reader);
int index = searchId (IdAccessorT().getId (record));
int index = this->searchId (IdAccessorT().getId (record));
if (index==-1)
{
@ -65,7 +65,7 @@ namespace CSMWorld
record2.mState = base ? RecordBase::State_BaseOnly : RecordBase::State_ModifiedOnly;
(base ? record2.mBase : record2.mModified) = record;
appendRecord (record2);
this->appendRecord (record2);
}
else
{
@ -77,7 +77,7 @@ namespace CSMWorld
else
record2.setModified (record);
setRecord (index, record2);
this->setRecord (index, record2);
}
}
}

View file

@ -16,8 +16,6 @@ void CSMWorld::RefCollection::load (ESM::ESMReader& reader, int cellIndex, bool
Cell& cell2 = base ? cell.mBase : cell.mModified;
cell2.restore (reader, 0); /// \todo fix the index
CellRef ref;
while (cell2.getNextRef (reader, ref))

View file

@ -0,0 +1,513 @@
#include "regionmap.hpp"
#include <algorithm>
#include <QBrush>
#include <components/misc/stringops.hpp>
#include "data.hpp"
#include "universalid.hpp"
CSMWorld::RegionMap::CellDescription::CellDescription() : mDeleted (false) {}
CSMWorld::RegionMap::CellDescription::CellDescription (const Record<Cell>& cell)
{
const Cell& cell2 = cell.get();
if (!cell2.isExterior())
throw std::logic_error ("Interior cell in region map");
mDeleted = cell.isDeleted();
mRegion = cell2.mRegion;
mName = cell2.mName;
}
CSMWorld::RegionMap::CellIndex CSMWorld::RegionMap::getIndex (const QModelIndex& index) const
{
return CellIndex (index.column()+mMin.first,
(mMax.second-mMin.second - index.row()-1)+mMin.second);
}
QModelIndex CSMWorld::RegionMap::getIndex (const CellIndex& index) const
{
// I hate you, Qt API naming scheme!
return QAbstractTableModel::index (mMax.second-mMin.second - (index.second-mMin.second)-1,
index.first-mMin.first);
}
void CSMWorld::RegionMap::buildRegions()
{
const IdCollection<ESM::Region>& regions = mData.getRegions();
int size = regions.getSize();
for (int i=0; i<size; ++i)
{
const Record<ESM::Region>& region = regions.getRecord (i);
if (!region.isDeleted())
mColours.insert (std::make_pair (Misc::StringUtils::lowerCase (region.get().mId),
region.get().mMapColor));
}
}
void CSMWorld::RegionMap::buildMap()
{
const IdCollection<Cell>& cells = mData.getCells();
int size = cells.getSize();
for (int i=0; i<size; ++i)
{
const Record<Cell>& cell = cells.getRecord (i);
const Cell& cell2 = cell.get();
if (cell2.isExterior())
{
CellDescription description (cell);
CellIndex index (cell2.mData.mX, cell2.mData.mY);
mMap.insert (std::make_pair (index, description));
}
}
std::pair<CellIndex, CellIndex> mapSize = getSize();
mMin = mapSize.first;
mMax = mapSize.second;
}
void CSMWorld::RegionMap::addCell (const CellIndex& index, const CellDescription& description)
{
std::map<CellIndex, CellDescription>::iterator cell = mMap.find (index);
if (cell!=mMap.end())
{
cell->second = description;
}
else
{
updateSize();
mMap.insert (std::make_pair (index, description));
}
QModelIndex index2 = getIndex (index);
dataChanged (index2, index2);
}
void CSMWorld::RegionMap::addCells (int start, int end)
{
const IdCollection<Cell>& cells = mData.getCells();
for (int i=start; i<=end; ++i)
{
const Record<Cell>& cell = cells.getRecord (i);
const Cell& cell2 = cell.get();
if (cell2.isExterior())
{
CellIndex index (cell2.mData.mX, cell2.mData.mY);
CellDescription description (cell);
addCell (index, description);
}
}
}
void CSMWorld::RegionMap::removeCell (const CellIndex& index)
{
std::map<CellIndex, CellDescription>::iterator cell = mMap.find (index);
if (cell!=mMap.end())
{
mMap.erase (cell);
QModelIndex index2 = getIndex (index);
dataChanged (index2, index2);
updateSize();
}
}
void CSMWorld::RegionMap::addRegion (const std::string& region, unsigned int colour)
{
mColours[Misc::StringUtils::lowerCase (region)] = colour;
}
void CSMWorld::RegionMap::removeRegion (const std::string& region)
{
std::map<std::string, unsigned int>::iterator iter (
mColours.find (Misc::StringUtils::lowerCase (region)));
if (iter!=mColours.end())
mColours.erase (iter);
}
void CSMWorld::RegionMap::updateRegions (const std::vector<std::string>& regions)
{
std::vector<std::string> regions2 (regions);
std::for_each (regions2.begin(), regions2.end(), &Misc::StringUtils::lowerCase);
std::sort (regions2.begin(), regions2.end());
for (std::map<CellIndex, CellDescription>::const_iterator iter (mMap.begin());
iter!=mMap.end(); ++iter)
{
if (!iter->second.mRegion.empty() &&
std::find (regions2.begin(), regions2.end(),
Misc::StringUtils::lowerCase (iter->second.mRegion))!=regions2.end())
{
QModelIndex index = getIndex (iter->first);
dataChanged (index, index);
}
}
}
void CSMWorld::RegionMap::updateSize()
{
std::pair<CellIndex, CellIndex> size = getSize();
{
int diff = size.first.first - mMin.first;
if (diff<0)
{
beginInsertColumns (QModelIndex(), 0, -diff-1);
mMin.first = size.first.first;
endInsertColumns();
}
else if (diff>0)
{
beginRemoveColumns (QModelIndex(), 0, diff-1);
mMin.first = size.first.first;
endRemoveColumns();
}
}
{
int diff = size.first.second - mMin.second;
if (diff<0)
{
beginInsertRows (QModelIndex(), 0, -diff-1);
mMin.second = size.first.second;
endInsertRows();
}
else if (diff>0)
{
beginRemoveRows (QModelIndex(), 0, diff-1);
mMin.second = size.first.second;
endRemoveRows();
}
}
{
int diff = size.second.first - mMax.first;
if (diff>0)
{
int columns = columnCount();
beginInsertColumns (QModelIndex(), columns, columns+diff-1);
mMax.first = size.second.first;
endInsertColumns();
}
else if (diff<0)
{
int columns = columnCount();
beginRemoveColumns (QModelIndex(), columns+diff, columns-1);
mMax.first = size.second.first;
endRemoveColumns();
}
}
{
int diff = size.second.second - mMax.second;
if (diff>0)
{
int rows = rowCount();
beginInsertRows (QModelIndex(), rows, rows+diff-1);
mMax.second = size.second.second;
endInsertRows();
}
else if (diff<0)
{
int rows = rowCount();
beginRemoveRows (QModelIndex(), rows+diff, rows-1);
mMax.second = size.second.second;
endRemoveRows();
}
}
}
std::pair<CSMWorld::RegionMap::CellIndex, CSMWorld::RegionMap::CellIndex> CSMWorld::RegionMap::getSize()
const
{
const IdCollection<Cell>& cells = mData.getCells();
int size = cells.getSize();
CellIndex min (0, 0);
CellIndex max (0, 0);
for (int i=0; i<size; ++i)
{
const Record<Cell>& cell = cells.getRecord (i);
const Cell& cell2 = cell.get();
if (cell2.isExterior())
{
CellIndex index (cell2.mData.mX, cell2.mData.mY);
if (min==max)
{
min = index;
max = std::make_pair (min.first+1, min.second+1);
}
else
{
if (index.first<min.first)
min.first = index.first;
else if (index.first>=max.first)
max.first = index.first + 1;
if (index.second<min.second)
min.second = index.second;
else if (index.second>=max.second)
max.second = index.second + 1;
}
}
}
return std::make_pair (min, max);
}
CSMWorld::RegionMap::RegionMap (Data& data) : mData (data)
{
buildRegions();
buildMap();
QAbstractItemModel *regions = data.getTableModel (UniversalId (UniversalId::Type_Regions));
connect (regions, SIGNAL (rowsAboutToBeRemoved (const QModelIndex&, int, int)),
this, SLOT (regionsAboutToBeRemoved (const QModelIndex&, int, int)));
connect (regions, SIGNAL (rowsInserted (const QModelIndex&, int, int)),
this, SLOT (regionsInserted (const QModelIndex&, int, int)));
connect (regions, SIGNAL (dataChanged (const QModelIndex&, const QModelIndex&)),
this, SLOT (regionsChanged (const QModelIndex&, const QModelIndex&)));
QAbstractItemModel *cells = data.getTableModel (UniversalId (UniversalId::Type_Cells));
connect (cells, SIGNAL (rowsAboutToBeRemoved (const QModelIndex&, int, int)),
this, SLOT (cellsAboutToBeRemoved (const QModelIndex&, int, int)));
connect (cells, SIGNAL (rowsInserted (const QModelIndex&, int, int)),
this, SLOT (cellsInserted (const QModelIndex&, int, int)));
connect (cells, SIGNAL (dataChanged (const QModelIndex&, const QModelIndex&)),
this, SLOT (cellsChanged (const QModelIndex&, const QModelIndex&)));
}
int CSMWorld::RegionMap::rowCount (const QModelIndex& parent) const
{
if (parent.isValid())
return 0;
return mMax.second-mMin.second;
}
int CSMWorld::RegionMap::columnCount (const QModelIndex& parent) const
{
if (parent.isValid())
return 0;
return mMax.first-mMin.first;
}
QVariant CSMWorld::RegionMap::data (const QModelIndex& index, int role) const
{
if (role==Qt::SizeHintRole)
return QSize (16, 16);
if (role==Qt::BackgroundRole)
{
/// \todo GUI class in non-GUI code. Needs to be addressed eventually.
std::map<CellIndex, CellDescription>::const_iterator cell =
mMap.find (getIndex (index));
if (cell!=mMap.end())
{
if (cell->second.mDeleted)
return QBrush (Qt::red, Qt::DiagCrossPattern);
std::map<std::string, unsigned int>::const_iterator iter =
mColours.find (Misc::StringUtils::lowerCase (cell->second.mRegion));
if (iter!=mColours.end())
return QBrush (
QColor (iter->second>>24, (iter->second>>16) & 255, (iter->second>>8) & 255,
iter->second & 255));
if (cell->second.mRegion.empty())
return QBrush (Qt::Dense6Pattern); // no region
return QBrush (Qt::red, Qt::Dense6Pattern); // invalid region
}
return QBrush (Qt::DiagCrossPattern);
}
if (role==Qt::ToolTipRole)
{
CellIndex cellIndex = getIndex (index);
std::ostringstream stream;
stream << cellIndex.first << ", " << cellIndex.second;
std::map<CellIndex, CellDescription>::const_iterator cell =
mMap.find (cellIndex);
if (cell!=mMap.end())
{
if (!cell->second.mName.empty())
stream << " " << cell->second.mName;
if (cell->second.mDeleted)
stream << " (deleted)";
if (!cell->second.mRegion.empty())
{
stream << "<br>";
std::map<std::string, unsigned int>::const_iterator iter =
mColours.find (Misc::StringUtils::lowerCase (cell->second.mRegion));
if (iter!=mColours.end())
stream << cell->second.mRegion;
else
stream << "<font color=red>" << cell->second.mRegion << "</font>";
}
}
else
stream << " (no cell)";
return QString::fromUtf8 (stream.str().c_str());
}
return QVariant();
}
Qt::ItemFlags CSMWorld::RegionMap::flags (const QModelIndex& index) const
{
if (mMap.find (getIndex (index))!=mMap.end())
return Qt::ItemIsSelectable | Qt::ItemIsEnabled;
return 0;
}
void CSMWorld::RegionMap::regionsAboutToBeRemoved (const QModelIndex& parent, int start, int end)
{
std::vector<std::string> update;
const IdCollection<ESM::Region>& regions = mData.getRegions();
for (int i=start; i<=end; ++i)
{
const Record<ESM::Region>& region = regions.getRecord (i);
update.push_back (region.get().mId);
removeRegion (region.get().mId);
}
updateRegions (update);
}
void CSMWorld::RegionMap::regionsInserted (const QModelIndex& parent, int start, int end)
{
std::vector<std::string> update;
const IdCollection<ESM::Region>& regions = mData.getRegions();
for (int i=start; i<=end; ++i)
{
const Record<ESM::Region>& region = regions.getRecord (i);
if (!region.isDeleted())
{
update.push_back (region.get().mId);
addRegion (region.get().mId, region.get().mMapColor);
}
}
updateRegions (update);
}
void CSMWorld::RegionMap::regionsChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight)
{
// Note: At this point an additional check could be inserted to see if there is any change to the
// columns we are interested in. If not we can exit the function here and avoid all updating.
std::vector<std::string> update;
const IdCollection<ESM::Region>& regions = mData.getRegions();
for (int i=topLeft.row(); i<=bottomRight.column(); ++i)
{
const Record<ESM::Region>& region = regions.getRecord (i);
update.push_back (region.get().mId);
if (!region.isDeleted())
addRegion (region.get().mId, region.get().mMapColor);
else
removeRegion (region.get().mId);
}
updateRegions (update);
}
void CSMWorld::RegionMap::cellsAboutToBeRemoved (const QModelIndex& parent, int start, int end)
{
const IdCollection<Cell>& cells = mData.getCells();
for (int i=start; i<=end; ++i)
{
const Record<Cell>& cell = cells.getRecord (i);
const Cell& cell2 = cell.get();
if (cell2.isExterior())
{
CellIndex index (cell2.mData.mX, cell2.mData.mY);
removeCell (index);
}
}
}
void CSMWorld::RegionMap::cellsInserted (const QModelIndex& parent, int start, int end)
{
addCells (start, end);
}
void CSMWorld::RegionMap::cellsChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight)
{
// Note: At this point an additional check could be inserted to see if there is any change to the
// columns we are interested in. If not we can exit the function here and avoid all updating.
addCells (topLeft.row(), bottomRight.row());
}

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@ -0,0 +1,111 @@
#ifndef CSM_WOLRD_REGIONMAP_H
#define CSM_WOLRD_REGIONMAP_H
#include <map>
#include <string>
#include <vector>
#include <QAbstractTableModel>
#include "record.hpp"
#include "cell.hpp"
namespace CSMWorld
{
class Data;
/// \brief Model for the region map
///
/// This class does not holds any record data (other than for the purpose of buffering).
class RegionMap : public QAbstractTableModel
{
Q_OBJECT
public:
typedef std::pair<int, int> CellIndex;
private:
struct CellDescription
{
bool mDeleted;
std::string mRegion;
std::string mName;
CellDescription();
CellDescription (const Record<Cell>& cell);
};
Data& mData;
std::map<CellIndex, CellDescription> mMap;
CellIndex mMin; ///< inclusive
CellIndex mMax; ///< exclusive
std::map<std::string, unsigned int> mColours; ///< region ID, colour (RGBA)
CellIndex getIndex (const QModelIndex& index) const;
///< Translates a Qt model index into a cell index (which can contain negative components)
QModelIndex getIndex (const CellIndex& index) const;
void buildRegions();
void buildMap();
void addCell (const CellIndex& index, const CellDescription& description);
///< May be called on a cell that is already in the map (in which case an update is
// performed)
void addCells (int start, int end);
void removeCell (const CellIndex& index);
///< May be called on a cell that is not in the map (in which case the call is ignored)
void addRegion (const std::string& region, unsigned int colour);
///< May be called on a region that is already listed (in which case an update is
/// performed)
///
/// \note This function does not update the region map.
void removeRegion (const std::string& region);
///< May be called on a region that is not listed (in which case the call is ignored)
///
/// \note This function does not update the region map.
void updateRegions (const std::vector<std::string>& regions);
///< Update cells affected by the listed regions
void updateSize();
std::pair<CellIndex, CellIndex> getSize() const;
public:
RegionMap (Data& data);
virtual int rowCount (const QModelIndex& parent = QModelIndex()) const;
virtual int columnCount (const QModelIndex& parent = QModelIndex()) const;
virtual QVariant data (const QModelIndex& index, int role = Qt::DisplayRole) const;
virtual Qt::ItemFlags flags (const QModelIndex& index) const;
private slots:
void regionsAboutToBeRemoved (const QModelIndex& parent, int start, int end);
void regionsInserted (const QModelIndex& parent, int start, int end);
void regionsChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight);
void cellsAboutToBeRemoved (const QModelIndex& parent, int start, int end);
void cellsInserted (const QModelIndex& parent, int start, int end);
void cellsChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight);
};
}
#endif

View file

@ -33,6 +33,8 @@ namespace
"Referenceables" },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_References,
"References" },
{ CSMWorld::UniversalId::Class_NonRecord, CSMWorld::UniversalId::Type_RegionMap,
"Region Map" },
{ CSMWorld::UniversalId::Class_None, CSMWorld::UniversalId::Type_None, 0 } // end marker
};

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@ -81,7 +81,8 @@ namespace CSMWorld
Type_Static,
Type_Weapon,
Type_References,
Type_Reference
Type_Reference,
Type_RegionMap
};
private:

View file

@ -139,6 +139,10 @@ void CSVDoc::View::setupWorldMenu()
QAction *references = new QAction (tr ("References"), this);
connect (references, SIGNAL (triggered()), this, SLOT (addReferencesSubView()));
world->addAction (references);
QAction *regionMap = new QAction (tr ("Region Map"), this);
connect (regionMap, SIGNAL (triggered()), this, SLOT (addRegionMapSubView()));
world->addAction (regionMap);
}
void CSVDoc::View::setupUi()
@ -362,6 +366,11 @@ void CSVDoc::View::addReferencesSubView()
addSubView (CSMWorld::UniversalId::Type_References);
}
void CSVDoc::View::addRegionMapSubView()
{
addSubView (CSMWorld::UniversalId::Type_RegionMap);
}
void CSVDoc::View::abortOperation (int type)
{
mDocument->abortOperation (type);

View file

@ -151,6 +151,8 @@ namespace CSVDoc
void addReferencesSubView();
void addRegionMapSubView();
void showUserSettings();
};
}

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@ -0,0 +1,29 @@
#include "regionmapsubview.hpp"
#include <QTableView>
#include <QHeaderView>
CSVWorld::RegionMapSubView::RegionMapSubView (CSMWorld::UniversalId universalId,
CSMDoc::Document& document)
: CSVDoc::SubView (universalId)
{
mTable = new QTableView (this);
mTable->verticalHeader()->hide();
mTable->horizontalHeader()->hide();
mTable->setSelectionMode (QAbstractItemView::ExtendedSelection);
mTable->setModel (document.getData().getTableModel (universalId));
mTable->resizeColumnsToContents();
mTable->resizeRowsToContents();
setWidget (mTable);
}
void CSVWorld::RegionMapSubView::setEditLock (bool locked)
{
}

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@ -0,0 +1,27 @@
#ifndef CSV_WORLD_REGIONMAPSUBVIEW_H
#define CSV_WORLD_REGIONMAPSUBVIEW_H
#include "../doc/subview.hpp"
class QTableView;
namespace CSMDoc
{
class Document;
}
namespace CSVWorld
{
class RegionMapSubView : public CSVDoc::SubView
{
QTableView *mTable;
public:
RegionMapSubView (CSMWorld::UniversalId universalId, CSMDoc::Document& document);
virtual void setEditLock (bool locked);
};
}
#endif

View file

@ -6,6 +6,7 @@
#include "tablesubview.hpp"
#include "dialoguesubview.hpp"
#include "scriptsubview.hpp"
#include "regionmapsubview.hpp"
void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
{
@ -38,6 +39,8 @@ void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
manager.add (CSMWorld::UniversalId::Type_Script, new CSVDoc::SubViewFactory<ScriptSubView>);
manager.add (CSMWorld::UniversalId::Type_RegionMap, new CSVDoc::SubViewFactory<RegionMapSubView>);
// manager.add (CSMWorld::UniversalId::Type_Global,
// new CSVDoc::SubViewFactoryWithCreateFlag<DialogueSubView> (true));
}

View file

@ -215,4 +215,27 @@ namespace MWClass
ptr.get<ESM::Light>();
return ref->mBase->mData.mWeight;
}
std::pair<int, std::string> Light::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
{
MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
MWWorld::ContainerStoreIterator weapon = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if(weapon == invStore.end())
return std::make_pair(1,"");
/// \todo the 2h check is repeated many times; put it in a function
if(weapon->getTypeName() == typeid(ESM::Weapon).name() &&
(weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow))
{
return std::make_pair(3,"");
}
return std::make_pair(1,"");
}
}

View file

@ -61,6 +61,8 @@ namespace MWClass
virtual float getWeight (const MWWorld::Ptr& ptr) const;
virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const;
std::pair<int, std::string> canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const;
};
}

View file

@ -101,59 +101,58 @@ namespace MWGui
}
Console::Console(int w, int h, bool consoleOnlyScripts)
: Layout("openmw_console.layout"),
: WindowBase("openmw_console.layout"),
mCompilerContext (MWScript::CompilerContext::Type_Console),
mConsoleOnlyScripts (consoleOnlyScripts)
{
setCoord(10,10, w-10, h/2);
getWidget(command, "edit_Command");
getWidget(history, "list_History");
getWidget(mCommandLine, "edit_Command");
getWidget(mHistory, "list_History");
// Set up the command line box
command->eventEditSelectAccept +=
mCommandLine->eventEditSelectAccept +=
newDelegate(this, &Console::acceptCommand);
command->eventKeyButtonPressed +=
mCommandLine->eventKeyButtonPressed +=
newDelegate(this, &Console::keyPress);
// Set up the log window
history->setOverflowToTheLeft(true);
history->setEditStatic(true);
history->setVisibleVScroll(true);
mHistory->setOverflowToTheLeft(true);
mHistory->setEditStatic(true);
mHistory->setVisibleVScroll(true);
// compiler
MWScript::registerExtensions (mExtensions, mConsoleOnlyScripts);
mCompilerContext.setExtensions (&mExtensions);
}
void Console::enable()
void Console::open()
{
setVisible(true);
// Give keyboard focus to the combo box whenever the console is
// turned on
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(command);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCommandLine);
}
void Console::disable()
void Console::close()
{
setVisible(false);
// Apparently, hidden widgets can retain key focus
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(NULL);
}
void Console::setFont(const std::string &fntName)
{
history->setFontName(fntName);
command->setFontName(fntName);
mHistory->setFontName(fntName);
mCommandLine->setFontName(fntName);
}
void Console::clearHistory()
{
history->setCaption("");
mHistory->setCaption("");
}
void Console::print(const std::string &msg)
{
history->addText(msg);
mHistory->addText(msg);
}
void Console::printOK(const std::string &msg)
@ -215,7 +214,7 @@ namespace MWGui
{
std::vector<std::string> matches;
listNames();
command->setCaption(complete( command->getCaption(), matches ));
mCommandLine->setCaption(complete( mCommandLine->getCaption(), matches ));
#if 0
int i = 0;
for(std::vector<std::string>::iterator it=matches.begin(); it < matches.end(); it++,i++ )
@ -227,50 +226,50 @@ namespace MWGui
#endif
}
if(command_history.empty()) return;
if(mCommandHistory.empty()) return;
// Traverse history with up and down arrows
if(key == MyGUI::KeyCode::ArrowUp)
{
// If the user was editing a string, store it for later
if(current == command_history.end())
editString = command->getCaption();
if(mCurrent == mCommandHistory.end())
mEditString = mCommandLine->getCaption();
if(current != command_history.begin())
if(mCurrent != mCommandHistory.begin())
{
current--;
command->setCaption(*current);
mCurrent--;
mCommandLine->setCaption(*mCurrent);
}
}
else if(key == MyGUI::KeyCode::ArrowDown)
{
if(current != command_history.end())
if(mCurrent != mCommandHistory.end())
{
current++;
mCurrent++;
if(current != command_history.end())
command->setCaption(*current);
if(mCurrent != mCommandHistory.end())
mCommandLine->setCaption(*mCurrent);
else
// Restore the edit string
command->setCaption(editString);
mCommandLine->setCaption(mEditString);
}
}
}
void Console::acceptCommand(MyGUI::EditBox* _sender)
{
const std::string &cm = command->getCaption();
const std::string &cm = mCommandLine->getCaption();
if(cm.empty()) return;
// Add the command to the history, and set the current pointer to
// the end of the list
command_history.push_back(cm);
current = command_history.end();
editString.clear();
mCommandHistory.push_back(cm);
mCurrent = mCommandHistory.end();
mEditString.clear();
execute (cm);
command->setCaption("");
mCommandLine->setCaption("");
}
std::string Console::complete( std::string input, std::vector<std::string> &matches )
@ -412,7 +411,7 @@ namespace MWGui
setTitle("#{sConsoleTitle}");
mPtr = MWWorld::Ptr();
}
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(command);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCommandLine);
}
void Console::onReferenceUnavailable()

View file

@ -1,7 +1,6 @@
#ifndef MWGUI_CONSOLE_H
#define MWGUI_CONSOLE_H
#include <openengine/gui/layout.hpp>
#include <list>
#include <string>
#include <vector>
@ -18,10 +17,11 @@
#include "../mwscript/interpretercontext.hpp"
#include "referenceinterface.hpp"
#include "windowbase.hpp"
namespace MWGui
{
class Console : private OEngine::GUI::Layout, private Compiler::ErrorHandler, public ReferenceInterface
class Console : public WindowBase, private Compiler::ErrorHandler, public ReferenceInterface
{
private:
@ -55,21 +55,20 @@ namespace MWGui
public:
MyGUI::EditBox* command;
MyGUI::EditBox* history;
MyGUI::EditBox* mCommandLine;
MyGUI::EditBox* mHistory;
typedef std::list<std::string> StringList;
// History of previous entered commands
StringList command_history;
StringList::iterator current;
std::string editString;
StringList mCommandHistory;
StringList::iterator mCurrent;
std::string mEditString;
Console(int w, int h, bool consoleOnlyScripts);
void enable();
void disable();
virtual void open();
virtual void close();
void setFont(const std::string &fntName);
@ -91,7 +90,7 @@ namespace MWGui
void execute (const std::string& command);
void executeFile (const std::string& command);
void executeFile (const std::string& path);
private:

View file

@ -329,7 +329,7 @@ namespace MWGui
mMap->setVisible(false);
mMenu->setVisible(false);
mStatsWindow->setVisible(false);
mConsole->disable();
mConsole->setVisible(false);
mJournal->setVisible(false);
mDialogueWindow->setVisible(false);
mContainerWindow->setVisible(false);
@ -398,7 +398,7 @@ namespace MWGui
mInventoryWindow->setVisible(mInventoryWindow->pinned());
mSpellWindow->setVisible(mSpellWindow->pinned());
mConsole->enable();
mConsole->setVisible(true);
break;
case GM_Scroll:
mScrollWindow->setVisible(true);

View file

@ -183,11 +183,14 @@ namespace MWInput
break;
case A_Activate:
resetIdleTime();
if( MWBase::Environment::get().getWindowManager()->isGuiMode()) {
// Pressing the activation key when a messagebox is prompting for "ok" will activate the ok button
MWBase::Environment::get().getWindowManager()->enterPressed();
}
activate();
if (mWindows.getMode() == MWGui::GM_Container) {
toggleContainer ();
} else if (MWBase::Environment::get().getWindowManager()->isGuiMode()) {
MWBase::Environment::get().getWindowManager()->enterPressed();
} else {
activate();
}
break;
case A_Journal:
toggleJournal ();
@ -678,6 +681,24 @@ namespace MWInput
// .. but don't touch any other mode, except container.
}
void InputManager::toggleContainer()
{
if (MyGUI::InputManager::getInstance ().isModalAny())
return;
bool gameMode = !mWindows.isGuiMode();
if(!gameMode)
{
if (mWindows.getMode() == MWGui::GM_Container)
mWindows.popGuiMode();
else
mWindows.pushGuiMode(MWGui::GM_Container);
}
}
void InputManager::toggleConsole()
{
if (MyGUI::InputManager::getInstance ().isModalAny())

View file

@ -170,6 +170,7 @@ namespace MWInput
void toggleSpell();
void toggleWeapon();
void toggleInventory();
void toggleContainer();
void toggleConsole();
void screenshot();
void toggleJournal();

View file

@ -168,20 +168,20 @@ namespace MWMechanics
void Actors::addActor (const MWWorld::Ptr& ptr)
{
// erase previous death events since we are currently only tracking them while in an active cell
MWWorld::Class::get (ptr).getCreatureStats (ptr).clearHasDied();
MWWorld::Class::get(ptr).getCreatureStats(ptr).clearHasDied();
MWRender::Animation *anim = MWBase::Environment::get().getWorld()->getAnimation(ptr);
if(!MWWorld::Class::get(ptr).getCreatureStats(ptr).isDead())
mActors.insert(std::make_pair(ptr, CharacterController(ptr, anim, CharState_Idle)));
else
mActors.insert(std::make_pair(ptr, CharacterController(ptr, anim, CharState_Death1)));
mActors.insert(std::make_pair(ptr, new CharacterController(ptr, anim)));
}
void Actors::removeActor (const MWWorld::Ptr& ptr)
{
PtrControllerMap::iterator iter = mActors.find(ptr);
if(iter != mActors.end())
{
delete iter->second;
mActors.erase(iter);
}
}
void Actors::updateActor(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr)
@ -189,10 +189,10 @@ namespace MWMechanics
PtrControllerMap::iterator iter = mActors.find(old);
if(iter != mActors.end())
{
CharacterController ctrl = iter->second;
CharacterController *ctrl = iter->second;
mActors.erase(iter);
ctrl.updatePtr(ptr);
ctrl->updatePtr(ptr);
mActors.insert(std::make_pair(ptr, ctrl));
}
}
@ -203,7 +203,10 @@ namespace MWMechanics
while(iter != mActors.end())
{
if(iter->first.getCell()==cellStore)
{
delete iter->second;
mActors.erase(iter++);
}
else
++iter;
}
@ -222,8 +225,8 @@ namespace MWMechanics
{
if(!MWWorld::Class::get(iter->first).getCreatureStats(iter->first).isDead())
{
if(iter->second.getState() >= CharState_Death1)
iter->second.setState(CharState_Idle);
if(iter->second->isDead())
iter->second->resurrect();
updateActor(iter->first, totalDuration);
if(iter->first.getTypeName() == typeid(ESM::NPC).name())
@ -250,10 +253,10 @@ namespace MWMechanics
continue;
}
if(iter->second.getState() >= CharState_Death1)
if(iter->second->isDead())
continue;
iter->second.setState(CharState_Death1);
iter->second->kill();
++mDeathCount[MWWorld::Class::get(iter->first).getId(iter->first)];
@ -270,7 +273,7 @@ namespace MWMechanics
for(PtrControllerMap::iterator iter(mActors.begin());iter != mActors.end();++iter)
{
Movement movement;
iter->second.update(duration, movement);
iter->second->update(duration, movement);
mMovement.push_back(std::make_pair(iter->first, movement));
}
MWBase::Environment::get().getWorld()->doPhysics(mMovement, duration);
@ -297,27 +300,27 @@ namespace MWMechanics
{
PtrControllerMap::iterator iter = mActors.find(ptr);
if(iter != mActors.end())
iter->second.forceStateUpdate();
iter->second->forceStateUpdate();
}
void Actors::playAnimationGroup(const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number)
{
PtrControllerMap::iterator iter = mActors.find(ptr);
if(iter != mActors.end())
iter->second.playGroup(groupName, mode, number);
iter->second->playGroup(groupName, mode, number);
}
void Actors::skipAnimation(const MWWorld::Ptr& ptr)
{
PtrControllerMap::iterator iter = mActors.find(ptr);
if(iter != mActors.end())
iter->second.skipAnim();
iter->second->skipAnim();
}
bool Actors::checkAnimationPlaying(const MWWorld::Ptr& ptr, const std::string& groupName)
{
PtrControllerMap::iterator iter = mActors.find(ptr);
if(iter != mActors.end())
return iter->second.isAnimPlaying(groupName);
return iter->second->isAnimPlaying(groupName);
return false;
}
}

View file

@ -25,7 +25,7 @@ namespace MWMechanics
{
class Actors
{
typedef std::map<MWWorld::Ptr,CharacterController> PtrControllerMap;
typedef std::map<MWWorld::Ptr,CharacterController*> PtrControllerMap;
PtrControllerMap mActors;
MWWorld::PtrMovementList mMovement;

View file

@ -39,62 +39,65 @@
namespace MWMechanics
{
static const struct StateInfo {
struct StateInfo {
CharacterState state;
const char groupname[32];
Priority priority;
bool loops;
} sStateList[] = {
{ CharState_Idle, "idle", Priority_Default, true },
{ CharState_Idle2, "idle2", Priority_Default, true },
{ CharState_Idle3, "idle3", Priority_Default, true },
{ CharState_Idle4, "idle4", Priority_Default, true },
{ CharState_Idle5, "idle5", Priority_Default, true },
{ CharState_Idle6, "idle6", Priority_Default, true },
{ CharState_Idle7, "idle7", Priority_Default, true },
{ CharState_Idle8, "idle8", Priority_Default, true },
{ CharState_Idle9, "idle9", Priority_Default, true },
{ CharState_IdleSwim, "idleswim", Priority_Default, true },
{ CharState_IdleSneak, "idlesneak", Priority_Default, true },
};
{ CharState_WalkForward, "walkforward", Priority_Default, true },
{ CharState_WalkBack, "walkback", Priority_Default, true },
{ CharState_WalkLeft, "walkleft", Priority_Default, true },
{ CharState_WalkRight, "walkright", Priority_Default, true },
static const StateInfo sStateList[] = {
{ CharState_Idle, "idle" },
{ CharState_Idle2, "idle2" },
{ CharState_Idle3, "idle3" },
{ CharState_Idle4, "idle4" },
{ CharState_Idle5, "idle5" },
{ CharState_Idle6, "idle6" },
{ CharState_Idle7, "idle7" },
{ CharState_Idle8, "idle8" },
{ CharState_Idle9, "idle9" },
{ CharState_IdleSwim, "idleswim" },
{ CharState_IdleSneak, "idlesneak" },
{ CharState_SwimWalkForward, "swimwalkforward", Priority_Default, true },
{ CharState_SwimWalkBack, "swimwalkback", Priority_Default, true },
{ CharState_SwimWalkLeft, "swimwalkleft", Priority_Default, true },
{ CharState_SwimWalkRight, "swimwalkright", Priority_Default, true },
{ CharState_RunForward, "runforward", Priority_Default, true },
{ CharState_RunBack, "runback", Priority_Default, true },
{ CharState_RunLeft, "runleft", Priority_Default, true },
{ CharState_RunRight, "runright", Priority_Default, true },
{ CharState_SwimRunForward, "swimrunforward", Priority_Default, true },
{ CharState_SwimRunBack, "swimrunback", Priority_Default, true },
{ CharState_SwimRunLeft, "swimrunleft", Priority_Default, true },
{ CharState_SwimRunRight, "swimrunright", Priority_Default, true },
{ CharState_SneakForward, "sneakforward", Priority_Default, true },
{ CharState_SneakBack, "sneakback", Priority_Default, true },
{ CharState_SneakLeft, "sneakleft", Priority_Default, true },
{ CharState_SneakRight, "sneakright", Priority_Default, true },
{ CharState_TurnLeft, "turnleft", Priority_Default, true },
{ CharState_TurnRight, "turnright", Priority_Default, true },
{ CharState_Jump, "jump", Priority_Default, true },
{ CharState_Death1, "death1", Priority_Death, false },
{ CharState_Death2, "death2", Priority_Death, false },
{ CharState_Death3, "death3", Priority_Death, false },
{ CharState_Death4, "death4", Priority_Death, false },
{ CharState_Death5, "death5", Priority_Death, false },
{ CharState_Death1, "death1" },
{ CharState_Death2, "death2" },
{ CharState_Death3, "death3" },
{ CharState_Death4, "death4" },
{ CharState_Death5, "death5" },
};
static const StateInfo *sStateListEnd = &sStateList[sizeof(sStateList)/sizeof(sStateList[0])];
static const StateInfo sMovementList[] = {
{ CharState_WalkForward, "walkforward" },
{ CharState_WalkBack, "walkback" },
{ CharState_WalkLeft, "walkleft" },
{ CharState_WalkRight, "walkright" },
{ CharState_SwimWalkForward, "swimwalkforward" },
{ CharState_SwimWalkBack, "swimwalkback" },
{ CharState_SwimWalkLeft, "swimwalkleft" },
{ CharState_SwimWalkRight, "swimwalkright" },
{ CharState_RunForward, "runforward" },
{ CharState_RunBack, "runback" },
{ CharState_RunLeft, "runleft" },
{ CharState_RunRight, "runright" },
{ CharState_SwimRunForward, "swimrunforward" },
{ CharState_SwimRunBack, "swimrunback" },
{ CharState_SwimRunLeft, "swimrunleft" },
{ CharState_SwimRunRight, "swimrunright" },
{ CharState_SneakForward, "sneakforward" },
{ CharState_SneakBack, "sneakback" },
{ CharState_SneakLeft, "sneakleft" },
{ CharState_SneakRight, "sneakright" },
{ CharState_TurnLeft, "turnleft" },
{ CharState_TurnRight, "turnright" },
};
static const StateInfo *sMovementListEnd = &sMovementList[sizeof(sMovementList)/sizeof(sMovementList[0])];
class FindCharState {
CharacterState state;
@ -108,19 +111,18 @@ public:
static const struct WeaponInfo {
WeaponType type;
const char idlegroup[16];
const char movementgroup[16];
const char actiongroup[16];
const char shortgroup[16];
const char longgroup[16];
} sWeaponTypeList[] = {
{ WeapType_HandToHand, "hh", "hh", "handtohand" },
{ WeapType_OneHand, "1h", "1h", "weapononehand" },
{ WeapType_TwoHand, "2c", "2c", "weapontwohand" },
{ WeapType_TwoWide, "2w", "2w", "weapontwowide" },
{ WeapType_BowAndArrow, "1h", "1h", "bowandarrow" },
{ WeapType_Crossbow, "crossbow", "1h", "crossbow" },
{ WeapType_ThowWeapon, "1h", "1h", "throwweapon" },
{ WeapType_PickProbe, "1h", "1h", "pickprobe" },
{ WeapType_Spell, "spell", "", "spellcast" },
{ WeapType_HandToHand, "hh", "handtohand" },
{ WeapType_OneHand, "1h", "weapononehand" },
{ WeapType_TwoHand, "2c", "weapontwohand" },
{ WeapType_TwoWide, "2w", "weapontwowide" },
{ WeapType_BowAndArrow, "1h", "bowandarrow" },
{ WeapType_Crossbow, "crossbow", "crossbow" },
{ WeapType_ThowWeapon, "1h", "throwweapon" },
{ WeapType_PickProbe, "1h", "pickprobe" },
{ WeapType_Spell, "spell", "spellcast" },
};
static const WeaponInfo *sWeaponTypeListEnd = &sWeaponTypeList[sizeof(sWeaponTypeList)/sizeof(sWeaponTypeList[0])];
@ -135,31 +137,84 @@ public:
};
void CharacterController::getCurrentGroup(std::string &group, Priority &priority, bool &loops) const
void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterState movement, bool force)
{
std::string name;
const StateInfo *state = std::find_if(sStateList, sStateListEnd, FindCharState(mCharState));
if(state == sStateListEnd)
throw std::runtime_error("Failed to find character state "+Ogre::StringConverter::toString(mCharState));
const WeaponInfo *weap = std::find_if(sWeaponTypeList, sWeaponTypeListEnd, FindWeaponType(mWeaponType));
name = state->groupname;
priority = state->priority;
loops = state->loops;
if(!(mCharState >= CharState_Death1) && mWeaponType != WeapType_None)
if(force || idle != mIdleState)
{
const WeaponInfo *weap = std::find_if(sWeaponTypeList, sWeaponTypeListEnd, FindWeaponType(mWeaponType));
if(weap != sWeaponTypeListEnd)
mIdleState = idle;
std::string idle;
// Only play "idleswim" or "idlesneak" if they exist. Otherwise, fallback to
// "idle"+weapon or "idle".
if(mIdleState == CharState_IdleSwim && mAnimation->hasAnimation("idleswim"))
idle = "idleswim";
else if(mIdleState == CharState_IdleSneak && mAnimation->hasAnimation("idlesneak"))
idle = "idlesneak";
else
{
if(mCharState == CharState_Idle)
(group=name) += weap->idlegroup;
else
(group=name) += weap->movementgroup;
idle = "idle";
if(weap != sWeaponTypeListEnd)
{
idle += weap->shortgroup;
if(!mAnimation->hasAnimation(idle))
idle = "idle";
}
}
mAnimation->disable(mCurrentIdle);
mCurrentIdle = idle;
mAnimation->play(mCurrentIdle, Priority_Default, MWRender::Animation::Group_All, false,
1.0f, "start", "stop", 0.0f, ~0ul);
}
if(group.empty() || !mAnimation->hasAnimation(group))
group = (mAnimation->hasAnimation(name) ? name : std::string());
if(force || movement != mMovementState)
{
mMovementState = movement;
std::string movement;
MWRender::Animation::Group movegroup = MWRender::Animation::Group_All;
const StateInfo *movestate = std::find_if(sMovementList, sMovementListEnd, FindCharState(mMovementState));
if(movestate != sMovementListEnd)
{
movement = movestate->groupname;
if(weap != sWeaponTypeListEnd && movement.find("swim") == std::string::npos)
{
movement += weap->shortgroup;
if(!mAnimation->hasAnimation(movement))
{
movegroup = MWRender::Animation::Group_LowerBody;
movement = movestate->groupname;
}
}
if(!mAnimation->hasAnimation(movement))
{
std::string::size_type sneakpos = movement.find("sneak");
if(sneakpos == std::string::npos)
movement.clear();
else
{
movegroup = MWRender::Animation::Group_LowerBody;
movement.erase(sneakpos, 5);
if(!mAnimation->hasAnimation(movement))
movement.clear();
}
}
}
mAnimation->disable(mCurrentMovement);
mCurrentMovement = movement;
if(!mCurrentMovement.empty())
{
float vel, speed = 0.0f;
if(mMovementSpeed > 0.0f && (vel=mAnimation->getVelocity(mCurrentMovement)) > 1.0f)
speed = mMovementSpeed / vel;
mAnimation->play(mCurrentMovement, Priority_Movement, movegroup, false,
speed, "start", "stop", 0.0f, ~0ul);
}
}
}
@ -167,14 +222,17 @@ void CharacterController::getWeaponGroup(WeaponType weaptype, std::string &group
{
const WeaponInfo *info = std::find_if(sWeaponTypeList, sWeaponTypeListEnd, FindWeaponType(weaptype));
if(info != sWeaponTypeListEnd)
group = info->actiongroup;
group = info->longgroup;
}
CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Animation *anim, CharacterState state)
CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Animation *anim)
: mPtr(ptr)
, mAnimation(anim)
, mCharState(state)
, mIdleState(CharState_Idle)
, mMovementState(CharState_None)
, mMovementSpeed(0.0f)
, mDeathState(CharState_None)
, mUpperBodyState(UpperCharState_Nothing)
, mWeaponType(WeapType_None)
, mSkipAnim(false)
@ -190,6 +248,12 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
/* Accumulate along X/Y only for now, until we can figure out how we should
* handle knockout and death which moves the character down. */
mAnimation->setAccumulation(Ogre::Vector3(1.0f, 1.0f, 0.0f));
if(MWWorld::Class::get(mPtr).getCreatureStats(mPtr).isDead())
{
/* FIXME: Get the actual death state used. */
mDeathState = CharState_Death1;
}
}
else
{
@ -197,12 +261,17 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
mAnimation->setAccumulation(Ogre::Vector3(0.0f));
}
std::string group;
Priority prio;
bool loops;
getCurrentGroup(group, prio, loops);
mAnimation->play(group, prio, MWRender::Animation::Group_All, false,
"start", "stop", 1.0f, loops ? (~(size_t)0) : 0);
refreshCurrentAnims(mIdleState, mMovementState, true);
if(mDeathState != CharState_None)
{
const StateInfo *state = std::find_if(sStateList, sStateListEnd, FindCharState(mDeathState));
if(state == sStateListEnd)
throw std::runtime_error("Failed to find character state "+Ogre::StringConverter::toString(mDeathState));
mCurrentDeath = state->groupname;
mAnimation->play(mCurrentDeath, Priority_Death, MWRender::Animation::Group_All,
false, 1.0f, "start", "stop", 1.0f, 0);
}
}
CharacterController::~CharacterController()
@ -219,7 +288,6 @@ void CharacterController::updatePtr(const MWWorld::Ptr &ptr)
void CharacterController::update(float duration, Movement &movement)
{
const MWWorld::Class &cls = MWWorld::Class::get(mPtr);
float speed = 0.0f;
if(!cls.isActor())
{
@ -232,32 +300,12 @@ void CharacterController::update(float duration, Movement &movement)
mAnimation->play(mAnimQueue.front().first, Priority_Default,
MWRender::Animation::Group_All, false,
"start", "stop", 0.0f, mAnimQueue.front().second);
1.0f, "start", "stop", 0.0f, mAnimQueue.front().second);
}
}
}
else if(!cls.getCreatureStats(mPtr).isDead())
{
/*std::list<std::pair<std::string,std::string>> lastKeys = cls.getCreatureStats(mPtr).getLastAnimKey();
for(std::list<std::pair<std::string,std::string>>::iterator it = cls.getCreatureStats(mPtr).getLastAnimKey().begin();
it!=cls.getCreatureStats(mPtr).getLastAnimKey().end();)
{
std::cout << "NE";
std::pair<std::string,std::string> lastKey = *it;
if(!lastKey.first.empty())
{
std::cout << lastKey.first << " " << lastKey.second << " ";
//const std::string &evt = key->second;
size_t off = lastKey.second.size()+2;
size_t len = lastKey.first.size() - off;
if(lastKey.first.compare(off, len, "equip stop") == 0) mUpperBodyState = UpperCharState_WeapEquiped;
if(lastKey.first.compare(off, len, "unequip stop") == 0) mUpperBodyState = UpperCharState_Nothing;
if(lastKey.first.compare(off, len, "chop large follow stop") == 0){ mUpperBodyState = UpperCharState_WeapEquiped;std::cout << "FINISHED";}
}
it = cls.getCreatureStats(mPtr).getLastAnimKey().erase(it);
}*/
MWBase::World *world = MWBase::Environment::get().getWorld();
bool onground = world->isOnGround(mPtr);
@ -266,12 +314,12 @@ void CharacterController::update(float duration, Movement &movement)
bool sneak = cls.getStance(mPtr, MWWorld::Class::Sneak);
Ogre::Vector3 vec = cls.getMovementVector(mPtr);
Ogre::Vector3 rot = cls.getRotationVector(mPtr);
speed = cls.getSpeed(mPtr);
mMovementSpeed = cls.getSpeed(mPtr);
// advance athletics
if (vec.squaredLength() > 0 && mPtr.getRefData().getHandle() == "player")
if(vec.squaredLength() > 0 && mPtr.getRefData().getHandle() == "player")
{
if (inwater)
if(inwater)
{
mSecondsOfSwimming += duration;
while(mSecondsOfSwimming > 1)
@ -280,7 +328,7 @@ void CharacterController::update(float duration, Movement &movement)
mSecondsOfSwimming -= 1;
}
}
else if (isrunning)
else if(isrunning)
{
mSecondsOfRunning += duration;
while(mSecondsOfRunning > 1)
@ -313,54 +361,60 @@ void CharacterController::update(float duration, Movement &movement)
//decrease fatigue by fFatigueJumpBase + (1 - normalizedEncumbrance) * fFatigueJumpMult;
}
if(std::abs(vec.x/2.0f) > std::abs(vec.y) && speed > 0.0f)
vec.x *= mMovementSpeed;
vec.y *= mMovementSpeed;
CharacterState movestate = CharState_None;
CharacterState idlestate = CharState_SpecialIdle;
bool forcestateupdate = false;
if(std::abs(vec.x/2.0f) > std::abs(vec.y))
{
if(vec.x > 0.0f)
setState(inwater ? (isrunning ? CharState_SwimRunRight : CharState_SwimWalkRight)
: (sneak ? CharState_SneakRight : (isrunning ? CharState_RunRight : CharState_WalkRight)));
movestate = (inwater ? (isrunning ? CharState_SwimRunRight : CharState_SwimWalkRight)
: (sneak ? CharState_SneakRight
: (isrunning ? CharState_RunRight : CharState_WalkRight)));
else if(vec.x < 0.0f)
setState(inwater ? (isrunning ? CharState_SwimRunLeft : CharState_SwimWalkLeft)
: (sneak ? CharState_SneakLeft : (isrunning ? CharState_RunLeft : CharState_WalkLeft)));
vec.x *= speed;
vec.y *= speed;
movestate = (inwater ? (isrunning ? CharState_SwimRunLeft : CharState_SwimWalkLeft)
: (sneak ? CharState_SneakLeft
: (isrunning ? CharState_RunLeft : CharState_WalkLeft)));
}
else if(vec.y != 0.0f && speed > 0.0f)
else if(vec.y != 0.0f)
{
if(vec.y > 0.0f)
setState(inwater ? (isrunning ? CharState_SwimRunForward : CharState_SwimWalkForward)
: (sneak ? CharState_SneakForward : (isrunning ? CharState_RunForward : CharState_WalkForward)));
movestate = (inwater ? (isrunning ? CharState_SwimRunForward : CharState_SwimWalkForward)
: (sneak ? CharState_SneakForward
: (isrunning ? CharState_RunForward : CharState_WalkForward)));
else if(vec.y < 0.0f)
setState(inwater ? (isrunning ? CharState_SwimRunBack : CharState_SwimWalkBack)
: (sneak ? CharState_SneakBack : (isrunning ? CharState_RunBack : CharState_WalkBack)));
vec.x *= speed;
vec.y *= speed;
movestate = (inwater ? (isrunning ? CharState_SwimRunBack : CharState_SwimWalkBack)
: (sneak ? CharState_SneakBack
: (isrunning ? CharState_RunBack : CharState_WalkBack)));
}
else if(rot.z != 0.0f && !inwater && !sneak)
{
if(rot.z > 0.0f)
setState(CharState_TurnRight);
movestate = CharState_TurnRight;
else if(rot.z < 0.0f)
setState(CharState_TurnLeft);
movestate = CharState_TurnLeft;
}
else if(mAnimQueue.size() > 0)
{
if(mAnimQueue.size() > 1)
{
if(mAnimation->isPlaying(mAnimQueue.front().first) == false)
{
mAnimation->disable(mAnimQueue.front().first);
mAnimQueue.pop_front();
mAnimation->play(mAnimQueue.front().first, Priority_Default,
MWRender::Animation::Group_All, true,
"start", "stop", 0.0f, mAnimQueue.front().second);
}
if(movestate != CharState_None)
clearAnimQueue();
if(mAnimQueue.size() == 0)
idlestate = (inwater ? CharState_IdleSwim : (sneak ? CharState_IdleSneak : CharState_Idle));
else if(mAnimQueue.size() > 1)
{
if(mAnimation->isPlaying(mAnimQueue.front().first) == false)
{
mAnimation->disable(mAnimQueue.front().first);
mAnimQueue.pop_front();
mAnimation->play(mAnimQueue.front().first, Priority_Default,
MWRender::Animation::Group_All, false,
1.0f, "start", "stop", 0.0f, mAnimQueue.front().second);
}
}
else
setState((inwater ? CharState_IdleSwim : (sneak ? CharState_IdleSneak : CharState_Idle)));
vec *= duration;
movement.mPosition[0] += vec.x;
@ -431,20 +485,22 @@ void CharacterController::update(float duration, Movement &movement)
if(mUpdateWeapon)
{
forcestateupdate = (mWeaponType != weaptype);
mWeaponType = weaptype;
forceStateUpdate();
mUpdateWeapon = false;
}
if(weaptype != mWeaponType)
{
forcestateupdate = true;
std::string weapgroup;
if(weaptype == WeapType_None)
{
getWeaponGroup(mWeaponType, weapgroup);
mAnimation->play(weapgroup, Priority_Weapon,
MWRender::Animation::Group_UpperBody, true,
"unequip start", "unequip stop", 0.0f, 0);
1.0f, "unequip start", "unequip stop", 0.0f, 0);
mUpperBodyState = UpperCharState_UnEquipingWeap;
}
else
@ -453,12 +509,11 @@ void CharacterController::update(float duration, Movement &movement)
mAnimation->showWeapons(false);
mAnimation->play(weapgroup, Priority_Weapon,
MWRender::Animation::Group_UpperBody, true,
"equip start", "equip stop", 0.0f, 0);
1.0f, "equip start", "equip stop", 0.0f, 0);
mUpperBodyState = UpperCharState_EquipingWeap;
}
mWeaponType = weaptype;
forceStateUpdate();
if(weapon != inv.end())
{
@ -482,7 +537,7 @@ void CharacterController::update(float duration, Movement &movement)
getWeaponGroup(mWeaponType, weapgroup);
mAnimation->play(weapgroup, Priority_Weapon,
MWRender::Animation::Group_UpperBody, false,
"chop start", "chop min attack", 0.0f, 0);
1.0f,"chop start", "chop min attack", 0.0f, 0);
mUpperBodyState = UpperCharState_ChopStartToMinAttack;
}
}
@ -501,13 +556,13 @@ void CharacterController::update(float duration, Movement &movement)
mAnimation->disable(weapgroup);
mAnimation->play(weapgroup, Priority_Weapon,
MWRender::Animation::Group_UpperBody, false,
"chop max attack", "chop min hit", 1-complete, 0);
1.0f,"chop max attack", "chop min hit", 1-complete, 0);
}
else
{
mAnimation->play(weapgroup, Priority_Weapon,
MWRender::Animation::Group_UpperBody, false,
"chop max attack", "chop min hit", 0, 0);
1.0f,"chop max attack", "chop min hit", 0, 0);
}
mUpperBodyState = UpperCharState_ChopMaxAttackToMinHit;
}
@ -560,24 +615,24 @@ void CharacterController::update(float duration, Movement &movement)
if(!mAnimation->isPlaying("torch"))
mAnimation->play("torch", Priority_Torch,
MWRender::Animation::Group_LeftArm, false,
"start", "stop", 0.0f, (~(size_t)0));
1.0f, "start", "stop", 0.0f, (~(size_t)0));
}
else if(mAnimation->isPlaying("torch"))
mAnimation->disable("torch");
}
refreshCurrentAnims(idlestate, movestate, forcestateupdate);
}
else if (cls.getCreatureStats(mPtr).isDead())
else if(cls.getCreatureStats(mPtr).isDead())
{
MWBase::Environment::get().getWorld()->enableActorCollision(mPtr, false);
}
if(mAnimation && !mSkipAnim)
{
mAnimation->setSpeed(speed);
Ogre::Vector3 moved = mAnimation->runAnimation(duration);
// Ensure we're moving in generally the right direction
if (speed > 0.f)
if(mMovementSpeed > 0.f)
{
if((movement.mPosition[0] < 0.0f && movement.mPosition[0] < moved.x*2.0f) ||
(movement.mPosition[0] > 0.0f && movement.mPosition[0] > moved.x*2.0f))
@ -610,9 +665,12 @@ void CharacterController::playGroup(const std::string &groupname, int mode, int
clearAnimQueue();
mAnimQueue.push_back(std::make_pair(groupname, count-1));
mCharState = CharState_SpecialIdle;
mAnimation->disable(mCurrentIdle);
mCurrentIdle.clear();
mIdleState = CharState_SpecialIdle;
mAnimation->play(groupname, Priority_Default,
MWRender::Animation::Group_All, false,
MWRender::Animation::Group_All, false, 1.0f,
((mode==2) ? "loop start" : "start"), "stop", 0.0f, count-1);
}
else if(mode == 0)
@ -632,8 +690,7 @@ bool CharacterController::isAnimPlaying(const std::string &groupName)
{
if(mAnimation == NULL)
return false;
else
return mAnimation->isPlaying(groupName);
return mAnimation->isPlaying(groupName);
}
@ -645,27 +702,56 @@ void CharacterController::clearAnimQueue()
}
void CharacterController::setState(CharacterState state)
{
if(mCharState == state)
return;
mCharState = state;
forceStateUpdate();
}
void CharacterController::forceStateUpdate()
{
if(!mAnimation)
return;
clearAnimQueue();
std::string group;
Priority prio;
bool loops;
getCurrentGroup(group, prio, loops);
mAnimation->play(group, prio, MWRender::Animation::Group_All, false,
"start", "stop", 0.0f, loops ? (~(size_t)0) : 0);
refreshCurrentAnims(mIdleState, mMovementState, true);
if(mDeathState != CharState_None)
{
const StateInfo *state = std::find_if(sStateList, sStateListEnd, FindCharState(mDeathState));
if(state == sStateListEnd)
throw std::runtime_error("Failed to find character state "+Ogre::StringConverter::toString(mDeathState));
mCurrentDeath = state->groupname;
if(!mAnimation->getInfo(mCurrentDeath))
mAnimation->play(mCurrentDeath, Priority_Death, MWRender::Animation::Group_All,
false, 1.0f, "start", "stop", 0.0f, 0);
}
}
void CharacterController::kill()
{
static const CharacterState deathstates[] = {
CharState_Death1, CharState_Death2, CharState_Death3, CharState_Death4, CharState_Death5
};
if(mDeathState != CharState_None)
return;
mDeathState = deathstates[(int)(rand()/((double)RAND_MAX+1.0)*5.0)];
const StateInfo *state = std::find_if(sStateList, sStateListEnd, FindCharState(mDeathState));
if(state == sStateListEnd)
throw std::runtime_error("Failed to find character state "+Ogre::StringConverter::toString(mDeathState));
mCurrentDeath = state->groupname;
if(mAnimation && !mAnimation->getInfo(mCurrentDeath))
mAnimation->play(mCurrentDeath, Priority_Death, MWRender::Animation::Group_All,
false, 1.0f, "start", "stop", 0.0f, 0);
}
void CharacterController::resurrect()
{
if(mDeathState == CharState_None)
return;
if(mAnimation)
mAnimation->disable(mCurrentDeath);
mCurrentDeath.empty();
mDeathState = CharState_None;
}
}

View file

@ -17,6 +17,7 @@ class Movement;
enum Priority {
Priority_Default,
Priority_Movement,
Priority_Weapon,
Priority_Torch,
@ -26,6 +27,8 @@ enum Priority {
};
enum CharacterState {
CharState_None,
CharState_SpecialIdle,
CharState_Idle,
CharState_Idle2,
@ -121,8 +124,18 @@ class CharacterController
typedef std::deque<std::pair<std::string,size_t> > AnimationQueue;
AnimationQueue mAnimQueue;
CharacterState mCharState;
CharacterState mIdleState;
std::string mCurrentIdle;
CharacterState mMovementState;
std::string mCurrentMovement;
float mMovementSpeed;
CharacterState mDeathState;
std::string mCurrentDeath;
UpperBodyCharacterState mUpperBodyState;
WeaponType mWeaponType;
bool mSkipAnim;
@ -133,15 +146,14 @@ class CharacterController
float mSecondsOfSwimming;
float mSecondsOfRunning;
// Gets an animation group name from the current character state, and whether it should loop.
void getCurrentGroup(std::string &group, Priority &prio, bool &loops) const;
void refreshCurrentAnims(CharacterState idle, CharacterState movement, bool force=false);
static void getWeaponGroup(WeaponType weaptype, std::string &group);
void clearAnimQueue();
public:
CharacterController(const MWWorld::Ptr &ptr, MWRender::Animation *anim, CharacterState state);
CharacterController(const MWWorld::Ptr &ptr, MWRender::Animation *anim);
virtual ~CharacterController();
void updatePtr(const MWWorld::Ptr &ptr);
@ -152,9 +164,10 @@ public:
void skipAnim();
bool isAnimPlaying(const std::string &groupName);
void setState(CharacterState state);
CharacterState getState() const
{ return mCharState; }
void kill();
void resurrect();
bool isDead() const
{ return mDeathState != CharState_None; }
void forceStateUpdate();
};

View file

@ -17,15 +17,17 @@ Objects::Objects()
void Objects::addObject(const MWWorld::Ptr& ptr)
{
MWRender::Animation *anim = MWBase::Environment::get().getWorld()->getAnimation(ptr);
if(anim != NULL)
mObjects.insert(std::make_pair(ptr, CharacterController(ptr, anim, CharState_Idle)));
if(anim) mObjects.insert(std::make_pair(ptr, new CharacterController(ptr, anim)));
}
void Objects::removeObject(const MWWorld::Ptr& ptr)
{
PtrControllerMap::iterator iter = mObjects.find(ptr);
if(iter != mObjects.end())
{
delete iter->second;
mObjects.erase(iter);
}
}
void Objects::updateObject(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr)
@ -33,10 +35,10 @@ void Objects::updateObject(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr)
PtrControllerMap::iterator iter = mObjects.find(old);
if(iter != mObjects.end())
{
CharacterController ctrl = iter->second;
CharacterController *ctrl = iter->second;
mObjects.erase(iter);
ctrl.updatePtr(ptr);
ctrl->updatePtr(ptr);
mObjects.insert(std::make_pair(ptr, ctrl));
}
}
@ -47,7 +49,10 @@ void Objects::dropObjects (const MWWorld::Ptr::CellStore *cellStore)
while(iter != mObjects.end())
{
if(iter->first.getCell()==cellStore)
{
delete iter->second;
mObjects.erase(iter++);
}
else
++iter;
}
@ -60,7 +65,7 @@ void Objects::update(float duration, bool paused)
for(PtrControllerMap::iterator iter(mObjects.begin());iter != mObjects.end();++iter)
{
Movement movement;
iter->second.update(duration, movement);
iter->second->update(duration, movement);
}
}
}
@ -69,13 +74,13 @@ void Objects::playAnimationGroup(const MWWorld::Ptr& ptr, const std::string& gro
{
PtrControllerMap::iterator iter = mObjects.find(ptr);
if(iter != mObjects.end())
iter->second.playGroup(groupName, mode, number);
iter->second->playGroup(groupName, mode, number);
}
void Objects::skipAnimation(const MWWorld::Ptr& ptr)
{
PtrControllerMap::iterator iter = mObjects.find(ptr);
if(iter != mObjects.end())
iter->second.skipAnim();
iter->second->skipAnim();
}
}

View file

@ -16,7 +16,7 @@ namespace MWMechanics
{
class Objects
{
typedef std::map<MWWorld::Ptr,CharacterController> PtrControllerMap;
typedef std::map<MWWorld::Ptr,CharacterController*> PtrControllerMap;
PtrControllerMap mObjects;
public:

View file

@ -45,14 +45,13 @@ void Animation::destroyObjectList(Ogre::SceneManager *sceneMgr, NifOgre::ObjectL
Animation::Animation(const MWWorld::Ptr &ptr)
: mPtr(ptr)
, mCamera(NULL)
, mInsert(NULL)
, mSkelBase(NULL)
, mAccumRoot(NULL)
, mNonAccumRoot(NULL)
, mNonAccumCtrl(NULL)
, mAccumulate(0.0f)
, mAnimVelocity(0.0f)
, mAnimSpeedMult(1.0f)
{
for(size_t i = 0;i < sNumGroups;i++)
mAnimationValuePtr[i].bind(OGRE_NEW AnimationValue(this));
@ -72,8 +71,9 @@ Animation::~Animation()
void Animation::setObjectRoot(Ogre::SceneNode *node, const std::string &model, bool baseonly)
{
OgreAssert(!mInsert, "Object already has a root!");
mInsert = node->createChildSceneNode();
OgreAssert(mAnimSources.size() == 0, "Setting object root while animation sources are set!");
if(!mInsert)
mInsert = node->createChildSceneNode();
std::string mdlname = Misc::StringUtils::lowerCase(model);
std::string::size_type p = mdlname.rfind('\\');
@ -89,6 +89,9 @@ void Animation::setObjectRoot(Ogre::SceneNode *node, const std::string &model, b
Misc::StringUtils::toLower(mdlname);
}
mSkelBase = NULL;
destroyObjectList(mInsert->getCreator(), mObjectRoot);
mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, mdlname) :
NifOgre::Loader::createObjectBase(mInsert, mdlname));
if(mObjectRoot.mSkelBase)
@ -110,7 +113,23 @@ void Animation::setObjectRoot(Ogre::SceneNode *node, const std::string &model, b
Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator();
while(boneiter.hasMoreElements())
boneiter.getNext()->setManuallyControlled(true);
// Reattach any objects that have been attached to this one
ObjectAttachMap::iterator iter = mAttachedObjects.begin();
while(iter != mAttachedObjects.end())
{
if(!skelinst->hasBone(iter->second))
mAttachedObjects.erase(iter++);
else
{
mSkelBase->attachObjectToBone(iter->second, iter->first);
iter++;
}
}
}
else
mAttachedObjects.clear();
for(size_t i = 0;i < mObjectRoot.mControllers.size();i++)
{
if(mObjectRoot.mControllers[i].getSource().isNull())
@ -224,7 +243,6 @@ void Animation::clearAnimSources()
mAnimationValuePtr[i]->setAnimName(std::string());
mNonAccumCtrl = NULL;
mAnimVelocity = 0.0f;
mAccumRoot = NULL;
mNonAccumRoot = NULL;
@ -277,13 +295,6 @@ void Animation::setAccumulation(const Ogre::Vector3 &accum)
mAccumulate = accum;
}
void Animation::setSpeed(float speed)
{
mAnimSpeedMult = 1.0f;
if(speed > 0.0f && mAnimVelocity > 1.0f)
mAnimSpeedMult = speed / mAnimVelocity;
}
void Animation::updatePtr(const MWWorld::Ptr &ptr)
{
@ -323,6 +334,61 @@ float Animation::calcAnimVelocity(const NifOgre::TextKeyMap &keys, NifOgre::Node
return 0.0f;
}
float Animation::getVelocity(const std::string &groupname) const
{
/* Look in reverse; last-inserted source has priority. */
AnimSourceList::const_reverse_iterator animsrc(mAnimSources.rbegin());
for(;animsrc != mAnimSources.rend();animsrc++)
{
const NifOgre::TextKeyMap &keys = (*animsrc)->mTextKeys;
if(findGroupStart(keys, groupname) != keys.end())
break;
}
if(animsrc == mAnimSources.rend())
return 0.0f;
float velocity = 0.0f;
const NifOgre::TextKeyMap &keys = (*animsrc)->mTextKeys;
const std::vector<Ogre::Controller<Ogre::Real> >&ctrls = (*animsrc)->mControllers[0];
for(size_t i = 0;i < ctrls.size();i++)
{
NifOgre::NodeTargetValue<Ogre::Real> *dstval;
dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
if(dstval->getNode() == mNonAccumRoot)
{
velocity = calcAnimVelocity(keys, dstval, mAccumulate, groupname);
break;
}
}
// If there's no velocity, keep looking
if(!(velocity > 1.0f))
{
AnimSourceList::const_reverse_iterator animiter = mAnimSources.rbegin();
while(*animiter != *animsrc)
++animiter;
while(!(velocity > 1.0f) && ++animiter != mAnimSources.rend())
{
const NifOgre::TextKeyMap &keys = (*animiter)->mTextKeys;
const std::vector<Ogre::Controller<Ogre::Real> >&ctrls = (*animiter)->mControllers[0];
for(size_t i = 0;i < ctrls.size();i++)
{
NifOgre::NodeTargetValue<Ogre::Real> *dstval;
dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
if(dstval->getNode() == mNonAccumRoot)
{
velocity = calcAnimVelocity(keys, dstval, mAccumulate, groupname);
break;
}
}
}
}
return velocity;
}
static void updateBoneTree(const Ogre::SkeletonInstance *skelsrc, Ogre::Bone *bone)
{
if(skelsrc->hasBone(bone->getName()))
@ -496,7 +562,7 @@ bool Animation::handleTextKey(AnimState &state, const std::string &groupname, co
}
void Animation::play(const std::string &groupname, int priority, int groups, bool autodisable, const std::string &start, const std::string &stop, float startpoint, size_t loops)
void Animation::play(const std::string &groupname, int priority, int groups, bool autodisable, float speedmult, const std::string &start, const std::string &stop, float startpoint, size_t loops)
{
if(!mSkelBase)
return;
@ -534,6 +600,7 @@ void Animation::play(const std::string &groupname, int priority, int groups, boo
if(reset(state, (*iter)->mTextKeys, groupname, start, stop, startpoint))
{
state.mSource = *iter;
state.mSpeedMult = speedmult;
state.mLoopCount = loops;
state.mPlaying = true;
state.mPriority = priority;
@ -577,9 +644,7 @@ void Animation::resetActiveGroups()
mAnimationValuePtr[grp]->setAnimName((active == mStates.end()) ?
std::string() : active->first);
}
mNonAccumCtrl = NULL;
mAnimVelocity = 0.0f;
if(!mNonAccumRoot || mAccumulate == Ogre::Vector3(0.0f))
return;
@ -597,44 +662,20 @@ void Animation::resetActiveGroups()
dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
if(dstval->getNode() == mNonAccumRoot)
{
mAnimVelocity = calcAnimVelocity(keys, dstval, mAccumulate, state->first);
mNonAccumCtrl = dstval;
break;
}
}
// If there's no velocity, keep looking
if(!(mAnimVelocity > 1.0f))
{
AnimSourceList::const_reverse_iterator animiter = mAnimSources.rbegin();
while(*animiter != animsrc)
++animiter;
while(!(mAnimVelocity > 1.0f) && ++animiter != mAnimSources.rend())
{
const NifOgre::TextKeyMap &keys = (*animiter)->mTextKeys;
const std::vector<Ogre::Controller<Ogre::Real> >&ctrls = (*animiter)->mControllers[0];
for(size_t i = 0;i < ctrls.size();i++)
{
NifOgre::NodeTargetValue<Ogre::Real> *dstval;
dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
if(dstval->getNode() == mNonAccumRoot)
{
mAnimVelocity = calcAnimVelocity(keys, dstval, mAccumulate, state->first);
break;
}
}
}
}
}
bool Animation::getInfo(const std::string &groupname, float *complete, std::string *start, std::string *stop) const
bool Animation::getInfo(const std::string &groupname, float *complete, float *speedmult, std::string *start, std::string *stop) const
{
AnimStateMap::const_iterator iter = mStates.find(groupname);
if(iter == mStates.end())
{
if(complete) *complete = 0.0f;
if(speedmult) *speedmult = 0.0f;
if(start) *start = "";
if(stop) *stop = "";
return false;
@ -642,6 +683,7 @@ bool Animation::getInfo(const std::string &groupname, float *complete, std::stri
if(complete) *complete = (iter->second.mTime - iter->second.mStartKey->first) /
(iter->second.mStopKey->first - iter->second.mStartKey->first);
if(speedmult) *speedmult = iter->second.mSpeedMult;
if(start) *start = iter->second.mStartKey->second.substr(groupname.size()+2);
if(stop) *stop = iter->second.mStopKey->second.substr(groupname.size()+2);
return true;
@ -661,12 +703,11 @@ Ogre::Vector3 Animation::runAnimation(float duration)
{
Ogre::Vector3 movement(0.0f);
duration *= mAnimSpeedMult;
AnimStateMap::iterator stateiter = mStates.begin();
while(stateiter != mStates.end())
{
AnimState &state = stateiter->second;
float timepassed = duration;
float timepassed = duration * state.mSpeedMult;
while(state.mPlaying)
{
float targetTime = state.mTime + timepassed;
@ -736,4 +777,24 @@ bool Animation::isPriorityActive(int priority) const
return false;
}
Ogre::TagPoint *Animation::attachObjectToBone(const Ogre::String &bonename, Ogre::MovableObject *obj)
{
Ogre::TagPoint *tag = NULL;
Ogre::SkeletonInstance *skel = (mSkelBase ? mSkelBase->getSkeleton() : NULL);
if(skel && skel->hasBone(bonename))
{
tag = mSkelBase->attachObjectToBone(bonename, obj);
mAttachedObjects[obj] = bonename;
}
return tag;
}
void Animation::detachObjectFromBone(Ogre::MovableObject *obj)
{
ObjectAttachMap::iterator iter = mAttachedObjects.find(obj);
if(iter != mAttachedObjects.end())
mAttachedObjects.erase(iter);
mSkelBase->detachObjectFromBone(obj);
}
}

View file

@ -11,6 +11,7 @@
namespace MWRender
{
class Camera;
class Animation
{
@ -65,6 +66,7 @@ protected:
NifOgre::TextKeyMap::const_iterator mNextKey;
float mTime;
float mSpeedMult;
bool mPlaying;
size_t mLoopCount;
@ -73,13 +75,16 @@ protected:
int mGroups;
bool mAutoDisable;
AnimState() : mTime(0.0f), mPlaying(false), mLoopCount(0),
AnimState() : mTime(0.0f), mSpeedMult(1.0f), mPlaying(false), mLoopCount(0),
mPriority(0), mGroups(0), mAutoDisable(true)
{ }
};
typedef std::map<std::string,AnimState> AnimStateMap;
typedef std::map<Ogre::MovableObject*,std::string> ObjectAttachMap;
MWWorld::Ptr mPtr;
Camera *mCamera;
Ogre::SceneNode *mInsert;
Ogre::Entity *mSkelBase;
@ -94,8 +99,7 @@ protected:
Ogre::SharedPtr<AnimationValue> mAnimationValuePtr[sNumGroups];
float mAnimVelocity;
float mAnimSpeedMult;
ObjectAttachMap mAttachedObjects;
/* Sets the appropriate animations on the bone groups based on priority.
*/
@ -131,7 +135,18 @@ protected:
bool handleTextKey(AnimState &state, const std::string &groupname, const NifOgre::TextKeyMap::const_iterator &key);
/* Sets the root model of the object. If 'baseonly' is true, then any meshes or particle
* systems in the model are ignored (useful for NPCs, where only the skeleton is needed for
* the root).
*
* Note that you must make sure all animation sources are cleared before reseting the object
* root. All nodes previously retrieved with getNode will also become invalidated.
*/
void setObjectRoot(Ogre::SceneNode *node, const std::string &model, bool baseonly);
/* Adds the keyframe controllers in the specified model as a new animation source. Note that
* the filename portion of the provided model name will be prepended with 'x', and the .nif
* extension will be replaced with .kf. */
void addAnimSource(const std::string &model);
static void destroyObjectList(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList &objects);
@ -156,8 +171,6 @@ public:
// should be on the scale of 0 to 1.
void setAccumulation(const Ogre::Vector3 &accum);
void setSpeed(float speed);
/** Plays an animation.
* \param groupname Name of the animation group to play.
* \param priority Priority of the animation. The animation will play on
@ -166,6 +179,7 @@ public:
* \param groups Bone groups to play the animation on.
* \param autodisable Automatically disable the animation when it stops
* playing.
* \param speedmult Speed multiplier for the animation.
* \param start Key marker from which to start.
* \param stop Key marker to stop at.
* \param startpoint How far in between the two markers to start. 0 starts
@ -175,7 +189,7 @@ public:
* otherwise it will use "start" and "stop".
*/
void play(const std::string &groupname, int priority, int groups, bool autodisable,
const std::string &start, const std::string &stop,
float speedmult, const std::string &start, const std::string &stop,
float startpoint, size_t loops);
/** Returns true if the named animation group is playing. */
@ -184,22 +198,35 @@ public:
/** Gets info about the given animation group.
* \param groupname Animation group to check.
* \param complete Stores completion amount (0 = at start key, 0.5 = half way between start and stop keys), etc.
* \param speedmult Stores the animation speed multiplier
* \param start Stores the start key
* \param stop Stores the stop key
* \return True if the animation is active, false otherwise.
*/
bool getInfo(const std::string &groupname, float *complete=NULL, std::string *start=NULL, std::string *stop=NULL) const;
bool getInfo(const std::string &groupname, float *complete=NULL, float *speedmult=NULL, std::string *start=NULL, std::string *stop=NULL) const;
/** Disables the specified animation group;
* \param groupname Animation group to disable.
*/
void disable(const std::string &groupname);
/** Retrieves the velocity (in units per second) that the animation will move. */
float getVelocity(const std::string &groupname) const;
virtual Ogre::Vector3 runAnimation(float duration);
virtual void showWeapons(bool showWeapon);
void setCamera(Camera *cam)
{ mCamera = cam; }
Ogre::Node *getNode(const std::string &name);
// Attaches the given object to a bone on this object's base skeleton. If the bone doesn't
// exist, the object isn't attached and NULL is returned. The returned TagPoint is only
// valid until the next setObjectRoot call.
Ogre::TagPoint *attachObjectToBone(const Ogre::String &bonename, Ogre::MovableObject *obj);
void detachObjectFromBone(Ogre::MovableObject *obj);
};
}

View file

@ -3,6 +3,7 @@
#include <OgreSceneNode.h>
#include <OgreCamera.h>
#include <OgreSceneManager.h>
#include <OgreTagPoint.h>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
@ -57,10 +58,10 @@ namespace MWRender
Ogre::Quaternion xr(Ogre::Radian(getPitch() + Ogre::Math::HALF_PI), Ogre::Vector3::UNIT_X);
if (!mVanity.enabled && !mPreviewMode) {
mCameraNode->setOrientation(xr);
mCamera->getParentNode()->setOrientation(xr);
} else {
Ogre::Quaternion zr(Ogre::Radian(getYaw()), Ogre::Vector3::NEGATIVE_UNIT_Z);
mCameraNode->setOrientation(zr * xr);
mCamera->getParentNode()->setOrientation(zr * xr);
}
}
@ -81,6 +82,7 @@ namespace MWRender
mCameraNode->getCreator()->destroySceneNode(mCameraNode);
}
mCameraNode = node;
mCamera->detachFromParent();
mCameraNode->attachObject(mCamera);
}
@ -112,14 +114,12 @@ namespace MWRender
void Camera::toggleViewMode()
{
mFirstPersonView = !mFirstPersonView;
mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
NpcAnimation::VM_Normal);
processViewChange();
if (mFirstPersonView) {
mCamera->setPosition(0.f, 0.f, 0.f);
setLowHeight(false);
} else {
mCamera->setPosition(0.f, 0.f, mCameraDistance);
setLowHeight(true);
}
}
@ -139,21 +139,16 @@ namespace MWRender
return true;
mVanity.enabled = enable;
mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
NpcAnimation::VM_Normal);
processViewChange();
float offset = mPreviewCam.offset;
Ogre::Vector3 rot(0.f, 0.f, 0.f);
if (mVanity.enabled) {
rot.x = Ogre::Degree(-30.f).valueRadians();
mMainCam.offset = mCamera->getPosition().z;
setLowHeight(true);
} else {
rot.x = getPitch();
offset = mMainCam.offset;
setLowHeight(!mFirstPersonView);
}
rot.z = getYaw();
@ -169,20 +164,15 @@ namespace MWRender
return;
mPreviewMode = enable;
mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
NpcAnimation::VM_Normal);
processViewChange();
float offset = mCamera->getPosition().z;
if (mPreviewMode) {
mMainCam.offset = offset;
offset = mPreviewCam.offset;
setLowHeight(true);
} else {
mPreviewCam.offset = offset;
offset = mMainCam.offset;
setLowHeight(!mFirstPersonView);
}
mCamera->setPosition(0.f, 0.f, offset);
@ -283,26 +273,48 @@ namespace MWRender
// If we're switching to a new NpcAnimation, ensure the old one is
// using a normal view mode
if(mAnimation && mAnimation != anim)
{
mAnimation->setViewMode(NpcAnimation::VM_Normal);
mAnimation->setCamera(NULL);
mAnimation->detachObjectFromBone(mCamera);
}
mAnimation = anim;
mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
NpcAnimation::VM_Normal);
mAnimation->setCamera(this);
processViewChange();
}
void Camera::setHeight(float height)
void Camera::processViewChange()
{
mHeight = height;
mCameraNode->setPosition(0.f, 0.f, mHeight);
mAnimation->detachObjectFromBone(mCamera);
mCamera->detachFromParent();
if(isFirstPerson())
{
mAnimation->setViewMode(NpcAnimation::VM_FirstPerson);
Ogre::TagPoint *tag = mAnimation->attachObjectToBone("Head", mCamera);
tag->setInheritOrientation(false);
}
else
{
mAnimation->setViewMode(NpcAnimation::VM_Normal);
mCameraNode->attachObject(mCamera);
}
}
float Camera::getHeight()
{
return mHeight * mTrackingPtr.getRefData().getBaseNode()->getScale().z;
if(mCamera->isParentTagPoint())
{
Ogre::TagPoint *tag = static_cast<Ogre::TagPoint*>(mCamera->getParentNode());
return tag->_getFullLocalTransform().getTrans().z;
}
return mCamera->getParentNode()->getPosition().z;
}
bool Camera::getPosition(Ogre::Vector3 &player, Ogre::Vector3 &camera)
{
mCamera->getParentSceneNode ()->needUpdate(true);
mCamera->getParentSceneNode()->needUpdate(true);
camera = mCamera->getRealPosition();
player = mTrackingPtr.getRefData().getBaseNode()->getPosition();
@ -325,15 +337,6 @@ namespace MWRender
mFreeLook = enable;
}
void Camera::setLowHeight(bool low)
{
if (low) {
mCameraNode->setPosition(0.f, 0.f, mHeight * 0.85);
} else {
mCameraNode->setPosition(0.f, 0.f, mHeight);
}
}
bool Camera::isVanityOrPreviewModeEnabled()
{
return mPreviewMode || mVanity.enabled;

View file

@ -46,8 +46,6 @@ namespace MWRender
/// Updates sound manager listener data
void updateListener();
void setLowHeight(bool low = true);
public:
Camera(Ogre::Camera *camera);
~Camera();
@ -80,6 +78,8 @@ namespace MWRender
bool isFirstPerson() const
{ return !(mVanity.enabled || mPreviewMode || !mFirstPersonView); }
void processViewChange();
void update(float duration);
/// Set camera distance for current mode. Don't work on 1st person view.
@ -93,7 +93,6 @@ namespace MWRender
void setAnimation(NpcAnimation *anim);
void setHeight(float height);
float getHeight();
/// Stores player and camera world positions in passed arguments

View file

@ -44,9 +44,14 @@ namespace MWRender
{
mSceneMgr = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC);
/// \todo Read the fallback values from INIImporter (Inventory:Directional*)
// This is a dummy light to turn off shadows without having to use a separate set of shaders
Ogre::Light* l = mSceneMgr->createLight();
l->setType (Ogre::Light::LT_DIRECTIONAL);
l->setDiffuseColour (Ogre::ColourValue(0,0,0));
/// \todo Read the fallback values from INIImporter (Inventory:Directional*)
l = mSceneMgr->createLight();
l->setType (Ogre::Light::LT_DIRECTIONAL);
l->setDirection (Ogre::Vector3(0.3, -0.7, 0.3));
l->setDiffuseColour (Ogre::ColourValue(1,1,1));
@ -172,7 +177,7 @@ namespace MWRender
if(groupname != mCurrentAnimGroup)
{
mCurrentAnimGroup = groupname;
mAnimation->play(mCurrentAnimGroup, 1, Animation::Group_All, false, "start", "stop", 0.0f, 0);
mAnimation->play(mCurrentAnimGroup, 1, Animation::Group_All, false, 1.0f, "start", "stop", 0.0f, 0);
}
MWWorld::ContainerStoreIterator torch = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);
@ -180,7 +185,7 @@ namespace MWRender
{
if(!mAnimation->getInfo("torch"))
mAnimation->play("torch", 2, MWRender::Animation::Group_LeftArm, false,
"start", "stop", 0.0f, (~(size_t)0));
1.0f, "start", "stop", 0.0f, ~0ul);
}
else if(mAnimation->getInfo("torch"))
mAnimation->disable("torch");
@ -210,7 +215,7 @@ namespace MWRender
mAnimation->showWeapons(true);
mCurrentAnimGroup = "inventoryhandtohand";
mAnimation->play(mCurrentAnimGroup, 1, Animation::Group_All, false, "start", "stop", 0.0f, 0);
mAnimation->play(mCurrentAnimGroup, 1, Animation::Group_All, false, 1.0f, "start", "stop", 0.0f, 0);
}
// --------------------------------------------------------------------------------------------------
@ -247,7 +252,7 @@ namespace MWRender
void RaceSelectionPreview::onSetup ()
{
mAnimation->play("idle", 1, Animation::Group_All, false, "start", "stop", 0.0f, 0);
mAnimation->play("idle", 1, Animation::Group_All, false, 1.0f, "start", "stop", 0.0f, 0);
updateCamera();
}

View file

@ -14,6 +14,7 @@
#include "../mwbase/mechanicsmanager.hpp"
#include "renderconst.hpp"
#include "camera.hpp"
namespace MWRender
@ -98,17 +99,22 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWor
Misc::StringUtils::toLower(mBodyPrefix);
bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
std::string smodel = (viewMode != VM_FirstPerson) ?
(!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif") :
(!isBeast ? "meshes\\base_anim.1st.nif" : "meshes\\base_animkna.1st.nif") ;
setObjectRoot(node, smodel, true);
addAnimSource(smodel);
if(mBodyPrefix.find("argonian") != std::string::npos)
addAnimSource("meshes\\argonian_swimkna.nif");
else if(!mNpc->isMale() && !isBeast)
addAnimSource("meshes\\base_anim_female.nif");
if(mNpc->mModel.length() > 0)
addAnimSource("meshes\\"+mNpc->mModel);
if(mViewMode == VM_FirstPerson)
if(mViewMode != VM_FirstPerson)
{
addAnimSource(smodel);
if(mBodyPrefix.find("argonian") != std::string::npos)
addAnimSource("meshes\\argonian_swimkna.nif");
else if(!mNpc->isMale() && !isBeast)
addAnimSource("meshes\\base_anim_female.nif");
if(mNpc->mModel.length() > 0)
addAnimSource("meshes\\"+mNpc->mModel);
}
else
{
/* A bit counter-intuitive, but unlike third-person anims, it seems
* beast races get both base_anim.1st.nif and base_animkna.1st.nif.
@ -128,20 +134,28 @@ void NpcAnimation::setViewMode(NpcAnimation::ViewMode viewMode)
assert(viewMode != VM_HeadOnly);
mViewMode = viewMode;
clearAnimSources();
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Race *race = store.get<ESM::Race>().find(mNpc->mRace);
bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
clearAnimSources();
addAnimSource(smodel);
if(mBodyPrefix.find("argonian") != std::string::npos)
addAnimSource("meshes\\argonian_swimkna.nif");
else if(!mNpc->isMale() && !isBeast)
addAnimSource("meshes\\base_anim_female.nif");
if(mNpc->mModel.length() > 0)
addAnimSource("meshes\\"+mNpc->mModel);
if(mViewMode == VM_FirstPerson)
bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
std::string smodel = (viewMode != VM_FirstPerson) ?
(!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif") :
(!isBeast ? "meshes\\base_anim.1st.nif" : "meshes\\base_animkna.1st.nif") ;
setObjectRoot(mInsert->getParentSceneNode(), smodel, true);
if(mViewMode != VM_FirstPerson)
{
addAnimSource(smodel);
if(mBodyPrefix.find("argonian") != std::string::npos)
addAnimSource("meshes\\argonian_swimkna.nif");
else if(!mNpc->isMale() && !isBeast)
addAnimSource("meshes\\base_anim_female.nif");
if(mNpc->mModel.length() > 0)
addAnimSource("meshes\\"+mNpc->mModel);
}
else
{
/* A bit counter-intuitive, but unlike third-person anims, it seems
* beast races get both base_anim.1st.nif and base_animkna.1st.nif.
@ -197,19 +211,11 @@ void NpcAnimation::updateParts(bool forceupdate)
if(!forceupdate)
return;
/* FIXME: Remove this once we figure out how to show what in first-person */
if(mViewMode == VM_FirstPerson)
{
for(size_t i = 0;i < slotlistsize;i++)
this->*slotlist[i].mPart = inv.getSlot(slotlist[i].mSlot);
return;
}
for(size_t i = 0;i < slotlistsize && mViewMode != VM_HeadOnly;i++)
{
MWWorld::ContainerStoreIterator iter = inv.getSlot(slotlist[i].mSlot);
MWWorld::ContainerStoreIterator store = inv.getSlot(slotlist[i].mSlot);
this->*slotlist[i].mPart = iter;
this->*slotlist[i].mPart = store;
removePartGroup(slotlist[i].mSlot);
if(this->*slotlist[i].mPart == inv.end())
@ -219,7 +225,6 @@ void NpcAnimation::updateParts(bool forceupdate)
removeIndividualPart(ESM::PRT_Hair);
int prio = 1;
MWWorld::ContainerStoreIterator &store = this->*slotlist[i].mPart;
if(store->getTypeName() == typeid(ESM::Clothing).name())
{
prio = ((slotlist[i].mBasePriority+1)<<1) + 0;
@ -279,32 +284,34 @@ void NpcAnimation::updateParts(bool forceupdate)
std::pair<std::string, int> thisCombination = std::make_pair(race, flags);
if (sRaceMapping.find(thisCombination) == sRaceMapping.end())
{
static std::map<int, int> bodypartMap;
if(bodypartMap.size() == 0)
typedef std::multimap<ESM::BodyPart::MeshPart,ESM::PartReferenceType> BodyPartMapType;
static BodyPartMapType sBodyPartMap;
if(sBodyPartMap.size() == 0)
{
bodypartMap[ESM::PRT_Neck] = ESM::BodyPart::MP_Neck;
bodypartMap[ESM::PRT_Cuirass] = ESM::BodyPart::MP_Chest;
bodypartMap[ESM::PRT_Groin] = ESM::BodyPart::MP_Groin;
bodypartMap[ESM::PRT_RHand] = ESM::BodyPart::MP_Hand;
bodypartMap[ESM::PRT_LHand] = ESM::BodyPart::MP_Hand;
bodypartMap[ESM::PRT_RWrist] = ESM::BodyPart::MP_Wrist;
bodypartMap[ESM::PRT_LWrist] = ESM::BodyPart::MP_Wrist;
bodypartMap[ESM::PRT_RForearm] = ESM::BodyPart::MP_Forearm;
bodypartMap[ESM::PRT_LForearm] = ESM::BodyPart::MP_Forearm;
bodypartMap[ESM::PRT_RUpperarm] = ESM::BodyPart::MP_Upperarm;
bodypartMap[ESM::PRT_LUpperarm] = ESM::BodyPart::MP_Upperarm;
bodypartMap[ESM::PRT_RFoot] = ESM::BodyPart::MP_Foot;
bodypartMap[ESM::PRT_LFoot] = ESM::BodyPart::MP_Foot;
bodypartMap[ESM::PRT_RAnkle] = ESM::BodyPart::MP_Ankle;
bodypartMap[ESM::PRT_LAnkle] = ESM::BodyPart::MP_Ankle;
bodypartMap[ESM::PRT_RKnee] = ESM::BodyPart::MP_Knee;
bodypartMap[ESM::PRT_LKnee] = ESM::BodyPart::MP_Knee;
bodypartMap[ESM::PRT_RLeg] = ESM::BodyPart::MP_Upperleg;
bodypartMap[ESM::PRT_LLeg] = ESM::BodyPart::MP_Upperleg;
bodypartMap[ESM::PRT_Tail] = ESM::BodyPart::MP_Tail;
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Neck, ESM::PRT_Neck));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Chest, ESM::PRT_Cuirass));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Groin, ESM::PRT_Groin));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Hand, ESM::PRT_RHand));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Hand, ESM::PRT_LHand));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Wrist, ESM::PRT_RWrist));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Wrist, ESM::PRT_LWrist));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Forearm, ESM::PRT_RForearm));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Forearm, ESM::PRT_LForearm));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Upperarm, ESM::PRT_RUpperarm));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Upperarm, ESM::PRT_LUpperarm));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Foot, ESM::PRT_RFoot));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Foot, ESM::PRT_LFoot));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Ankle, ESM::PRT_RAnkle));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Ankle, ESM::PRT_LAnkle));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Knee, ESM::PRT_RKnee));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Knee, ESM::PRT_LKnee));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Upperleg, ESM::PRT_RLeg));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Upperleg, ESM::PRT_LLeg));
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Tail, ESM::PRT_Tail));
}
sRaceMapping[thisCombination].resize(ESM::PRT_Count, NULL);
std::vector<const ESM::BodyPart*> &parts = sRaceMapping[thisCombination];
parts.resize(ESM::PRT_Count, NULL);
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const MWWorld::Store<ESM::BodyPart> &partStore = store.get<ESM::BodyPart>();
@ -325,29 +332,55 @@ void NpcAnimation::updateParts(bool forceupdate)
&& bodypart.mId[bodypart.mId.size()-3] == '1'
&& bodypart.mId[bodypart.mId.size()-2] == 's'
&& bodypart.mId[bodypart.mId.size()-1] == 't';
if (firstPerson != (mViewMode == VM_FirstPerson))
if(firstPerson != (mViewMode == VM_FirstPerson))
{
if(mViewMode == VM_FirstPerson && (bodypart.mData.mPart == ESM::BodyPart::MP_Hand ||
bodypart.mData.mPart == ESM::BodyPart::MP_Wrist ||
bodypart.mData.mPart == ESM::BodyPart::MP_Forearm ||
bodypart.mData.mPart == ESM::BodyPart::MP_Upperarm))
{
/* Allow 3rd person skins as a fallback for the arms if 1st person is missing. */
BodyPartMapType::const_iterator bIt = sBodyPartMap.lower_bound(BodyPartMapType::key_type(bodypart.mData.mPart));
while(bIt != sBodyPartMap.end() && bIt->first == bodypart.mData.mPart)
{
if(!parts[bIt->second])
parts[bIt->second] = &*it;
bIt++;
}
}
continue;
for (std::map<int, int>::iterator bIt = bodypartMap.begin(); bIt != bodypartMap.end(); ++bIt )
if (bIt->second == bodypart.mData.mPart)
sRaceMapping[thisCombination][bIt->first] = &*it;
}
BodyPartMapType::const_iterator bIt = sBodyPartMap.lower_bound(BodyPartMapType::key_type(bodypart.mData.mPart));
while(bIt != sBodyPartMap.end() && bIt->first == bodypart.mData.mPart)
{
parts[bIt->second] = &*it;
bIt++;
}
}
}
for (int part = ESM::PRT_Neck; part < ESM::PRT_Count; ++part)
const std::vector<const ESM::BodyPart*> &parts = sRaceMapping[thisCombination];
for(int part = ESM::PRT_Neck; part < ESM::PRT_Count; ++part)
{
const ESM::BodyPart* bodypart = sRaceMapping[thisCombination][part];
if (mPartPriorities[part] < 1 && bodypart)
addOrReplaceIndividualPart(part, -1,1, "meshes\\"+bodypart->mModel);
if(mPartPriorities[part] < 1)
{
const ESM::BodyPart* bodypart = parts[part];
if(bodypart)
addOrReplaceIndividualPart(part, -1,1, "meshes\\"+bodypart->mModel);
}
}
}
NifOgre::ObjectList NpcAnimation::insertBoundedPart(const std::string &model, int group, const std::string &bonename)
{
NifOgre::ObjectList objects = NifOgre::Loader::createObjects(mSkelBase, bonename, mInsert, model);
setRenderProperties(objects, mVisibilityFlags, RQG_Main, RQG_Alpha);
setRenderProperties(objects, (mViewMode == VM_FirstPerson) ? RV_FirstPerson : mVisibilityFlags, RQG_Main, RQG_Alpha);
for(size_t i = 0;i < objects.mEntities.size();i++)
objects.mEntities[i]->getUserObjectBindings().setUserAny(Ogre::Any(group));
{
Ogre::Entity *ent = objects.mEntities[i];
ent->getUserObjectBindings().setUserAny(Ogre::Any(group));
}
for(size_t i = 0;i < objects.mParticles.size();i++)
objects.mParticles[i]->getUserObjectBindings().setUserAny(Ogre::Any(group));
@ -382,6 +415,13 @@ Ogre::Vector3 NpcAnimation::runAnimation(float timepassed)
Ogre::Vector3 ret = Animation::runAnimation(timepassed);
Ogre::SkeletonInstance *baseinst = mSkelBase->getSkeleton();
if(mViewMode == VM_FirstPerson && mCamera)
{
float pitch = mCamera->getPitch();
Ogre::Node *node = baseinst->getBone("Bip01 Neck");
node->pitch(Ogre::Radian(pitch*0.75f), Ogre::Node::TS_WORLD);
}
for(size_t i = 0;i < sPartListSize;i++)
{
Ogre::Entity *ent = mObjectParts[i].mSkelBase;
@ -458,9 +498,31 @@ void NpcAnimation::addPartGroup(int group, int priority, const std::vector<ESM::
{
const ESM::BodyPart *bodypart = 0;
if(!mNpc->isMale() && !part->mFemale.empty())
{
bodypart = partStore.search(part->mFemale+ext);
if(!bodypart && mViewMode == VM_FirstPerson)
{
bodypart = partStore.search(part->mFemale);
if(bodypart && !(bodypart->mData.mPart == ESM::BodyPart::MP_Hand ||
bodypart->mData.mPart == ESM::BodyPart::MP_Wrist ||
bodypart->mData.mPart == ESM::BodyPart::MP_Forearm ||
bodypart->mData.mPart == ESM::BodyPart::MP_Upperarm))
bodypart = NULL;
}
}
if(!bodypart && !part->mMale.empty())
{
bodypart = partStore.search(part->mMale+ext);
if(!bodypart && mViewMode == VM_FirstPerson)
{
bodypart = partStore.search(part->mMale);
if(bodypart && !(bodypart->mData.mPart == ESM::BodyPart::MP_Hand ||
bodypart->mData.mPart == ESM::BodyPart::MP_Wrist ||
bodypart->mData.mPart == ESM::BodyPart::MP_Forearm ||
bodypart->mData.mPart == ESM::BodyPart::MP_Upperarm))
bodypart = NULL;
}
}
if(bodypart)
addOrReplaceIndividualPart(part->mPart, group, priority, "meshes\\"+bodypart->mModel);
@ -472,8 +534,7 @@ void NpcAnimation::addPartGroup(int group, int priority, const std::vector<ESM::
void NpcAnimation::showWeapons(bool showWeapon)
{
mShowWeapons = showWeapon;
if(showWeapon &&
mViewMode != VM_FirstPerson/* FIXME: Remove this once first-person bodies work */)
if(showWeapon)
{
MWWorld::InventoryStore &inv = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);
mWeapon = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);

View file

@ -59,6 +59,9 @@ enum VisibilityFlags
// overlays, we only want these on the main render target
RV_Overlay = 1024,
// First person meshes do not cast shadows
RV_FirstPerson = 2048,
RV_Map = RV_Terrain + RV_Statics + RV_StaticsSmall + RV_Misc + RV_Water
};

View file

@ -884,13 +884,6 @@ void RenderingManager::renderPlayer(const MWWorld::Ptr &ptr)
MWBase::Environment::get().getWorld()->scaleObject(ptr, 1.f);
}
void RenderingManager::getCameraData(Ogre::Vector3 &eyepos, float &pitch, float &yaw)
{
eyepos = mCamera->getPosition();
eyepos.z += mCamera->getHeight();
mCamera->getSightAngles(pitch, yaw);
}
bool RenderingManager::vanityRotateCamera(const float *rot)
{
if(!mCamera->isVanityOrPreviewModeEnabled())

View file

@ -87,8 +87,6 @@ public:
bool vanityRotateCamera(const float *rot);
void getCameraData(Ogre::Vector3 &eyepos, float &pitch, float &yaw);
void setupPlayer(const MWWorld::Ptr &ptr);
void renderPlayer(const MWWorld::Ptr &ptr);

View file

@ -254,15 +254,12 @@ namespace MWWorld
std::pair<float, std::string> PhysicsSystem::getFacedHandle (MWWorld::World& world, float queryDistance)
{
btVector3 dir(0, 1, 0);
dir = dir.rotate(btVector3(1, 0, 0), mCameraData.pitch);
dir = dir.rotate(btVector3(0, 0, 1), mCameraData.yaw);
dir.setX(-dir.x());
Ray ray = mRender.getCamera()->getCameraToViewportRay(0.5, 0.5);
btVector3 origin(mCameraData.eyepos.x,
mCameraData.eyepos.y,
mCameraData.eyepos.z);
origin += dir * 5;
Ogre::Vector3 origin_ = ray.getOrigin();
btVector3 origin(origin_.x, origin_.y, origin_.z);
Ogre::Vector3 dir_ = ray.getDirection().normalisedCopy();
btVector3 dir(dir_.x, dir_.y, dir_.z);
btVector3 dest = origin + dir * queryDistance;
std::pair <std::string, float> result;
@ -273,15 +270,12 @@ namespace MWWorld
std::vector < std::pair <float, std::string> > PhysicsSystem::getFacedHandles (float queryDistance)
{
btVector3 dir(0, 1, 0);
dir = dir.rotate(btVector3(1, 0, 0), mCameraData.pitch);
dir = dir.rotate(btVector3(0, 0, 1), mCameraData.yaw);
dir.setX(-dir.x());
Ray ray = mRender.getCamera()->getCameraToViewportRay(0.5, 0.5);
btVector3 origin(mCameraData.eyepos.x,
mCameraData.eyepos.y,
mCameraData.eyepos.z);
origin += dir * 5;
Ogre::Vector3 origin_ = ray.getOrigin();
btVector3 origin(origin_.x, origin_.y, origin_.z);
Ogre::Vector3 dir_ = ray.getDirection().normalisedCopy();
btVector3 dir(dir_.x, dir_.y, dir_.z);
btVector3 dest = origin + dir * queryDistance;
std::vector < std::pair <float, std::string> > results;
@ -543,11 +537,4 @@ namespace MWWorld
return true;
}
void PhysicsSystem::updateCameraData(const Ogre::Vector3 &eyepos, float pitch, float yaw)
{
mCameraData.eyepos = eyepos;
mCameraData.pitch = pitch;
mCameraData.yaw = yaw;
}
}

View file

@ -77,13 +77,7 @@ namespace MWWorld
bool getObjectAABB(const MWWorld::Ptr &ptr, Ogre::Vector3 &min, Ogre::Vector3 &max);
void updateCameraData(const Ogre::Vector3 &eyepos, float pitch, float yaw);
private:
struct {
Ogre::Vector3 eyepos;
float pitch, yaw;
} mCameraData;
OEngine::Render::OgreRenderer &mRender;
OEngine::Physic::PhysicEngine* mEngine;

View file

@ -163,13 +163,13 @@ namespace MWWorld
{
if (!target.isEmpty())
MWMechanics::Security(getPlayer()).pickLock(target, item, resultMessage, resultSound);
anim->play("pickprobe", MWMechanics::Priority_Weapon, MWRender::Animation::Group_UpperBody, true, "start", "stop", 0.0, 0);
anim->play("pickprobe", MWMechanics::Priority_Weapon, MWRender::Animation::Group_UpperBody, true, 1.0f, "start", "stop", 0.0, 0);
}
else if (item.getTypeName() == typeid(ESM::Probe).name())
{
if (!target.isEmpty())
MWMechanics::Security(getPlayer()).probeTrap(target, item, resultMessage, resultSound);
anim->play("pickprobe", MWMechanics::Priority_Weapon, MWRender::Animation::Group_UpperBody, true, "start", "stop", 0.0, 0);
anim->play("pickprobe", MWMechanics::Priority_Weapon, MWRender::Animation::Group_UpperBody, true, 1.0f, "start", "stop", 0.0, 0);
}
if (!resultMessage.empty())

View file

@ -1234,11 +1234,6 @@ namespace MWWorld
mWorldScene->update (duration, paused);
float pitch, yaw;
Ogre::Vector3 eyepos;
mRendering->getCameraData(eyepos, pitch, yaw);
mPhysics->updateCameraData(eyepos, pitch, yaw);
performUpdateSceneQueries ();
updateWindowManager ();

View file

@ -122,7 +122,7 @@ void Cell::save(ESMWriter &esm)
void Cell::restore(ESMReader &esm, int iCtx) const
{
esm.restoreContext(mContextList[iCtx]);
esm.restoreContext(mContextList.at (iCtx));
}
std::string Cell::getDescription() const

View file

@ -4,9 +4,9 @@
<Widget type="Window" skin="" layer="Windows" align="Left|Top" position="0 0 565 390" name="_Main">
<Widget type="ImageBox" skin="ImageBox" position="0 0 565 390" align="Top|Right" name="JImage">
<Property key="ImageTexture" value="textures\tx_menubook.dds"/>
<Property key="ImageCoord" value="50 0 412 256"/>
<Widget type="ImageBox" skin="ImageBox" position="-70 0 705 390" align="Top|Right" name="JImage">
<Property key="ImageTexture" value="textures\tx_menubook.dds"/>
<Widget type="Widget" position="70 0 565 390" align="Top|Right">
<Widget type="Widget" position="0 0 282 390">
<Widget type="ImageButton" skin="ImageBox" position="205 350 48 32" name="PrevPageBTN">
@ -44,6 +44,7 @@
<Widget type="Widget" skin="" position="30 22 240 300" name = "LeftPage"/>
<Widget type="Widget" skin="" position="300 22 240 300" name = "RightPage"/>
</Widget>
</Widget>
</Widget>
</MyGUI>

View file

@ -4,6 +4,7 @@
<Property key="Caption" value="#{sConsoleTitle}"/>
<Property key="MinSize" value="200 100"/>
<Property key="MaxSize" value="2000 2000"/>
<Property key="Visible" value="false"/>
<!-- Log window -->
<Widget type="EditBox" skin="MW_ConsoleLog" position="5 5 380 330" align="Stretch" name="list_History">

View file

@ -4,9 +4,10 @@
<Widget type="Window" skin="" layer="Windows" align="Left|Top" position="0 0 565 390" name="_Main">
<!-- pages -->
<Widget type="ImageBox" skin="ImageBox" position="0 0 565 390" align="Top|Right" name="JImage">
<Property key="ImageTexture" value="textures\tx_menubook.dds"/>
<Property key="ImageCoord" value="50 0 412 256"/>
<Widget type="ImageBox" skin="ImageBox" position="-70 0 705 390" align="Top|Right" name="JImage">
<Property key="ImageTexture" value="textures\tx_menubook.dds"/>
<Widget type="Widget" position="70 0 565 390" align="Top|Right">
<Widget type="Widget" position="0 0 282 390">
<Widget type="ImageButton" skin="ImageBox" position="205 350 48 32" name="PrevPageBTN">
@ -53,7 +54,7 @@
<Widget type="BookPage" skin="MW_BookPage" position="300 22 240 300" name="RightBookPage"/>
<!-- options overlay -->
</Widget>
</Widget>
<!-- "options" -->
@ -103,7 +104,6 @@
<Property key="ImageNormal" value="textures\tx_menubook_cancel_idle.dds"/>
<Property key="ImagePushed" value="textures\tx_menubook_cancel_pressed.dds"/>
</Widget>
</Widget>
</Widget>
</MyGUI>