forked from teamnwah/openmw-tes3coop
Added dialog for picking class from a list.
This commit is contained in:
parent
07b1b21b29
commit
eec34e9f0e
8 changed files with 445 additions and 0 deletions
|
@ -37,6 +37,7 @@ set(GAMEGUI_HEADER
|
|||
mwgui/layouts.hpp
|
||||
mwgui/text_input.hpp
|
||||
mwgui/race.hpp
|
||||
mwgui/class.hpp
|
||||
mwgui/window_manager.hpp
|
||||
mwgui/console.hpp
|
||||
)
|
||||
|
@ -46,6 +47,7 @@ set(GAMEGUI
|
|||
mwgui/console.cpp
|
||||
mwgui/text_input.cpp
|
||||
mwgui/race.cpp
|
||||
mwgui/class.cpp
|
||||
)
|
||||
source_group(apps\\openmw\\mwgui FILES ${GAMEGUI_HEADER} ${GAMEGUI})
|
||||
|
||||
|
|
223
apps/openmw/mwgui/class.cpp
Normal file
223
apps/openmw/mwgui/class.cpp
Normal file
|
@ -0,0 +1,223 @@
|
|||
#include "class.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
#include <iterator>
|
||||
|
||||
#include <boost/algorithm/string.hpp>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
PickClassDialog::PickClassDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
|
||||
: Layout("openmw_chargen_class_layout.xml")
|
||||
, environment(environment)
|
||||
{
|
||||
// Centre dialog
|
||||
MyGUI::IntCoord coord = mMainWidget->getCoord();
|
||||
coord.left = (gameWindowSize.width - coord.width)/2;
|
||||
coord.top = (gameWindowSize.height - coord.height)/2;
|
||||
mMainWidget->setCoord(coord);
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
setText("SpecializationT", wm->getGameSettingString("sChooseClassMenu1", "Specialization"));
|
||||
getWidget(specializationName, "SpecializationName");
|
||||
|
||||
setText("FavoriteAttributesT", wm->getGameSettingString("sChooseClassMenu2", "Favorite Attributes:"));
|
||||
getWidget(favoriteAttribute0, "FavoriteAttribute0");
|
||||
getWidget(favoriteAttribute1, "FavoriteAttribute1");
|
||||
|
||||
setText("MajorSkillT", wm->getGameSettingString("sChooseClassMenu3", "Major Skills:"));
|
||||
getWidget(majorSkill0, "MajorSkill0");
|
||||
getWidget(majorSkill1, "MajorSkill1");
|
||||
getWidget(majorSkill2, "MajorSkill2");
|
||||
getWidget(majorSkill3, "MajorSkill3");
|
||||
getWidget(majorSkill4, "MajorSkill4");
|
||||
|
||||
setText("MinorSkillT", wm->getGameSettingString("sChooseClassMenu4", "Minor Skills:"));
|
||||
getWidget(minorSkill0, "MinorSkill0");
|
||||
getWidget(minorSkill1, "MinorSkill1");
|
||||
getWidget(minorSkill2, "MinorSkill2");
|
||||
getWidget(minorSkill3, "MinorSkill3");
|
||||
getWidget(minorSkill4, "MinorSkill4");
|
||||
|
||||
getWidget(classList, "ClassList");
|
||||
classList->setScrollVisible(true);
|
||||
classList->eventListSelectAccept = MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
|
||||
classList->eventListMouseItemActivate = MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
|
||||
classList->eventListChangePosition = MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
|
||||
|
||||
getWidget(classImage, "ClassImage");
|
||||
|
||||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr backButton;
|
||||
getWidget(backButton, "BackButton");
|
||||
backButton->eventMouseButtonClick = MyGUI::newDelegate(this, &PickClassDialog::onBackClicked);
|
||||
|
||||
MyGUI::ButtonPtr okButton;
|
||||
getWidget(okButton, "OKButton");
|
||||
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &PickClassDialog::onOkClicked);
|
||||
|
||||
updateClasses();
|
||||
updateStats();
|
||||
}
|
||||
|
||||
void PickClassDialog::setNextButtonShow(bool shown)
|
||||
{
|
||||
MyGUI::ButtonPtr backButton;
|
||||
getWidget(backButton, "BackButton");
|
||||
|
||||
MyGUI::ButtonPtr okButton;
|
||||
getWidget(okButton, "OKButton");
|
||||
|
||||
// TODO: All hardcoded coords for buttons are temporary, will be replaced with a dynamic system.
|
||||
if (shown)
|
||||
{
|
||||
okButton->setCaption("Next");
|
||||
|
||||
// Adjust back button when next is shown
|
||||
backButton->setCoord(MyGUI::IntCoord(382 - 18, 265, 53, 23));
|
||||
okButton->setCoord(MyGUI::IntCoord(434 - 18, 265, 42 + 18, 23));
|
||||
}
|
||||
else
|
||||
{
|
||||
okButton->setCaption("OK");
|
||||
backButton->setCoord(MyGUI::IntCoord(382, 265, 53, 23));
|
||||
okButton->setCoord(MyGUI::IntCoord(434, 265, 42, 23));
|
||||
}
|
||||
}
|
||||
|
||||
void PickClassDialog::open()
|
||||
{
|
||||
updateClasses();
|
||||
updateStats();
|
||||
setVisible(true);
|
||||
}
|
||||
|
||||
|
||||
void PickClassDialog::setClassId(const std::string &classId)
|
||||
{
|
||||
currentClassId = classId;
|
||||
classList->setIndexSelected(MyGUI::ITEM_NONE);
|
||||
size_t count = classList->getItemCount();
|
||||
for (size_t i = 0; i < count; ++i)
|
||||
{
|
||||
if (boost::iequals(*classList->getItemDataAt<std::string>(i), classId))
|
||||
{
|
||||
classList->setIndexSelected(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
updateStats();
|
||||
}
|
||||
|
||||
// widget controls
|
||||
|
||||
void PickClassDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventDone();
|
||||
}
|
||||
|
||||
void PickClassDialog::onBackClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventBack();
|
||||
}
|
||||
|
||||
void PickClassDialog::onSelectClass(MyGUI::List* _sender, size_t _index)
|
||||
{
|
||||
if (_index == MyGUI::ITEM_NONE)
|
||||
return;
|
||||
|
||||
const std::string *classId = classList->getItemDataAt<std::string>(_index);
|
||||
if (boost::iequals(currentClassId, *classId))
|
||||
return;
|
||||
|
||||
currentClassId = *classId;
|
||||
updateStats();
|
||||
}
|
||||
|
||||
// update widget content
|
||||
|
||||
void PickClassDialog::updateClasses()
|
||||
{
|
||||
classList->removeAllItems();
|
||||
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
|
||||
ESMS::RecListT<ESM::Class>::MapType::const_iterator it = store.classes.list.begin();
|
||||
ESMS::RecListT<ESM::Class>::MapType::const_iterator end = store.classes.list.end();
|
||||
int index = 0;
|
||||
for (; it != end; ++it)
|
||||
{
|
||||
const ESM::Class &klass = it->second;
|
||||
bool playable = (klass.data.isPlayable != 0);
|
||||
if (!playable) // Only display playable classes
|
||||
continue;
|
||||
|
||||
const std::string &id = it->first;
|
||||
classList->addItem(klass.name, id);
|
||||
if (boost::iequals(id, currentClassId))
|
||||
classList->setIndexSelected(index);
|
||||
++index;
|
||||
}
|
||||
}
|
||||
|
||||
void PickClassDialog::updateStats()
|
||||
{
|
||||
if (currentClassId.empty())
|
||||
return;
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
const ESM::Class *klass = store.classes.find(currentClassId);
|
||||
|
||||
ESM::Class::Specialization specialization = static_cast<ESM::Class::Specialization>(klass->data.specialization);
|
||||
|
||||
static const char *specIds[3] = {
|
||||
"sSpecializationCombat",
|
||||
"sSpecializationMagic",
|
||||
"sSpecializationStealth"
|
||||
};
|
||||
specializationName->setCaption(wm->getGameSettingString(specIds[specialization], specIds[specialization]));
|
||||
static const char *attributes[8] = {
|
||||
"sAttributeStrength",
|
||||
"sAttributeIntelligence",
|
||||
"sAttributeWillpower",
|
||||
"sAttributeAgility",
|
||||
"sAttributeSpeed",
|
||||
"sAttributeEndurance",
|
||||
"sAttributePersonality",
|
||||
"sAttributeLuck"
|
||||
};
|
||||
|
||||
favoriteAttribute0->setCaption(wm->getGameSettingString(attributes[klass->data.attribute[0]], ""));
|
||||
favoriteAttribute1->setCaption(wm->getGameSettingString(attributes[klass->data.attribute[1]], ""));
|
||||
|
||||
MyGUI::StaticTextPtr skills[2][5] = {
|
||||
{
|
||||
majorSkill0,
|
||||
majorSkill1,
|
||||
majorSkill2,
|
||||
majorSkill3,
|
||||
majorSkill4
|
||||
},
|
||||
{
|
||||
minorSkill0,
|
||||
minorSkill1,
|
||||
minorSkill2,
|
||||
minorSkill3,
|
||||
minorSkill4
|
||||
}
|
||||
};
|
||||
|
||||
for (int i = 0; i < 5; ++i)
|
||||
{
|
||||
skills[0][i]->setCaption(wm->getGameSettingString(ESM::Skill::sSkillNameIds[klass->data.skills[i][0]], ""));
|
||||
skills[1][i]->setCaption(wm->getGameSettingString(ESM::Skill::sSkillNameIds[klass->data.skills[i][1]], ""));
|
||||
}
|
||||
|
||||
classImage->setImageTexture(std::string("textures\\levelup\\") + currentClassId + ".dds");
|
||||
}
|
68
apps/openmw/mwgui/class.hpp
Normal file
68
apps/openmw/mwgui/class.hpp
Normal file
|
@ -0,0 +1,68 @@
|
|||
#ifndef MWGUI_CLASS_H
|
||||
#define MWGUI_CLASS_H
|
||||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include <openengine/gui/layout.hpp>
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
/*
|
||||
This file contains the dialogs for choosing a class.
|
||||
Layout is defined by resources/mygui/openmw_chargen_class_layout.xml.
|
||||
*/
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
using namespace MyGUI;
|
||||
|
||||
class PickClassDialog : public OEngine::GUI::Layout
|
||||
{
|
||||
public:
|
||||
PickClassDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
|
||||
|
||||
const std::string &getClassId() const { return currentClassId; }
|
||||
void setClassId(const std::string &classId);
|
||||
|
||||
void setNextButtonShow(bool shown);
|
||||
void open();
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
|
||||
/** Event : Back button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventBack;
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventDone;
|
||||
|
||||
protected:
|
||||
void onSelectClass(MyGUI::List* _sender, size_t _index);
|
||||
|
||||
void onOkClicked(MyGUI::Widget* _sender);
|
||||
void onBackClicked(MyGUI::Widget* _sender);
|
||||
|
||||
private:
|
||||
void updateClasses();
|
||||
void updateStats();
|
||||
|
||||
MWWorld::Environment& environment;
|
||||
|
||||
MyGUI::StaticImagePtr classImage;
|
||||
MyGUI::ListPtr classList;
|
||||
MyGUI::StaticTextPtr specializationName;
|
||||
MyGUI::StaticTextPtr favoriteAttribute0, favoriteAttribute1;
|
||||
MyGUI::StaticTextPtr majorSkill0, majorSkill1, majorSkill2, majorSkill3, majorSkill4;
|
||||
MyGUI::StaticTextPtr minorSkill0, minorSkill1, minorSkill2, minorSkill3, minorSkill4;
|
||||
|
||||
std::string currentClassId;
|
||||
};
|
||||
}
|
||||
#endif
|
|
@ -2,6 +2,7 @@
|
|||
#include "layouts.hpp"
|
||||
#include "text_input.hpp"
|
||||
#include "race.hpp"
|
||||
#include "class.hpp"
|
||||
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
#include "../mwinput/inputmanager.hpp"
|
||||
|
@ -19,6 +20,7 @@ WindowManager::WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment
|
|||
: environment(environment)
|
||||
, nameDialog(nullptr)
|
||||
, raceDialog(nullptr)
|
||||
, pickClassDialog(nullptr)
|
||||
, nameChosen(false)
|
||||
, raceChosen(false)
|
||||
, classChosen(false)
|
||||
|
@ -63,6 +65,7 @@ WindowManager::~WindowManager()
|
|||
|
||||
delete nameDialog;
|
||||
delete raceDialog;
|
||||
delete pickClassDialog;
|
||||
}
|
||||
|
||||
void WindowManager::updateVisible()
|
||||
|
@ -122,6 +125,17 @@ void WindowManager::updateVisible()
|
|||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Class)
|
||||
{
|
||||
if (!pickClassDialog)
|
||||
pickClassDialog = new PickClassDialog(environment, gui->getViewSize());
|
||||
pickClassDialog->setNextButtonShow(classChosen);
|
||||
pickClassDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onPickClassDialogDone);
|
||||
pickClassDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onPickClassDialogBack);
|
||||
pickClassDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == GM_Inventory)
|
||||
{
|
||||
// Ah, inventory mode. First, compute the effective set of
|
||||
|
@ -288,3 +302,38 @@ void WindowManager::onRaceDialogBack()
|
|||
|
||||
environment.mInputManager->setGuiMode(GM_Name);
|
||||
}
|
||||
|
||||
void WindowManager::onPickClassDialogDone()
|
||||
{
|
||||
pickClassDialog->eventDone = MWGui::PickClassDialog::EventHandle_Void();
|
||||
|
||||
bool goNext = classChosen; // Go to next dialog if class was previously chosen
|
||||
classChosen = true;
|
||||
if (pickClassDialog)
|
||||
{
|
||||
pickClassDialog->setVisible(false);
|
||||
//environment.mMechanicsManager->setPlayerClass(pickClassDialog->getClassId());
|
||||
}
|
||||
|
||||
updateCharacterGeneration();
|
||||
|
||||
if (reviewNext)
|
||||
environment.mInputManager->setGuiMode(GM_Review);
|
||||
else if (goNext)
|
||||
environment.mInputManager->setGuiMode(GM_Birth);
|
||||
else
|
||||
environment.mInputManager->setGuiMode(GM_Game);
|
||||
}
|
||||
|
||||
void WindowManager::onPickClassDialogBack()
|
||||
{
|
||||
if (pickClassDialog)
|
||||
{
|
||||
pickClassDialog->setVisible(false);
|
||||
//environment.mMechanicsManager->setPlayerClass(pickClassDialog->getClassId());
|
||||
}
|
||||
|
||||
updateCharacterGeneration();
|
||||
|
||||
environment.mInputManager->setGuiMode(GM_Race);
|
||||
}
|
||||
|
|
|
@ -43,6 +43,7 @@ namespace MWGui
|
|||
|
||||
class TextInputDialog;
|
||||
class RaceDialog;
|
||||
class PickClassDialog;
|
||||
|
||||
class WindowManager
|
||||
{
|
||||
|
@ -59,6 +60,7 @@ namespace MWGui
|
|||
// Character creation
|
||||
TextInputDialog *nameDialog;
|
||||
RaceDialog *raceDialog;
|
||||
PickClassDialog *pickClassDialog;
|
||||
|
||||
// Which dialogs have been shown, controls back/next/ok buttons
|
||||
bool nameChosen;
|
||||
|
@ -184,6 +186,10 @@ namespace MWGui
|
|||
// Character generation: Race dialog
|
||||
void onRaceDialogDone();
|
||||
void onRaceDialogBack();
|
||||
|
||||
// Character generation: Pick Class dialog
|
||||
void onPickClassDialogDone();
|
||||
void onPickClassDialogBack();
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -35,6 +35,13 @@ struct Class
|
|||
RepairItem = 0x20000
|
||||
};
|
||||
|
||||
enum Specialization
|
||||
{
|
||||
Combat = 0,
|
||||
Magic = 1,
|
||||
Stealth = 2
|
||||
};
|
||||
|
||||
struct CLDTstruct
|
||||
{
|
||||
int attribute[2]; // Attributes that get class bonus
|
||||
|
|
1
extern/mygui_3.0.1/CMakeLists.txt
vendored
1
extern/mygui_3.0.1/CMakeLists.txt
vendored
|
@ -43,6 +43,7 @@ configure_file("${SDIR}/openmw_hud_energybar.skin.xml" "${DDIR}/openmw_hud_energ
|
|||
configure_file("${SDIR}/openmw_hud_layout.xml" "${DDIR}/openmw_hud_layout.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_text_input_layout.xml" "${DDIR}/openmw_text_input_layout.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_chargen_race_layout.xml" "${DDIR}/openmw_chargen_race_layout.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_chargen_class_layout.xml" "${DDIR}/openmw_chargen_class_layout.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_inventory_window_layout.xml" "${DDIR}/openmw_inventory_window_layout.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_layers.xml" "${DDIR}/openmw_layers.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_mainmenu_layout.xml" "${DDIR}/openmw_mainmenu_layout.xml" COPYONLY)
|
||||
|
|
89
extern/mygui_3.0.1/openmw_resources/openmw_chargen_class_layout.xml
vendored
Normal file
89
extern/mygui_3.0.1/openmw_resources/openmw_chargen_class_layout.xml
vendored
Normal file
|
@ -0,0 +1,89 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<!-- correct size is 491 302, adjust when skin is changed to a dialog -->
|
||||
<Widget type="Window" skin="MW_Window" layer="Windows" position="0 0 499 330" name="_Main">
|
||||
<!-- Class list -->
|
||||
<Widget type="List" skin="MW_List" position="14 13 181 131" name="ClassList" />
|
||||
|
||||
<!-- Class image -->
|
||||
<Widget type="Widget" skin="MW_Box" position="212 9 265 138" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Widget type="StaticImage" skin="StaticImage" position="2 2 261 134" name="ClassImage" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
</Widget>
|
||||
|
||||
<!-- Specialization -->
|
||||
<Widget type="Widget" skin="" position="15 152 484 178" align="ALIGN_LEFT ALIGN_TOP">
|
||||
|
||||
<Widget type="StaticText" skin="HeaderText" position="0 0 162 18" name="SpecializationT" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_Caption" value="Specialization:"/>
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="StaticText" skin="SandText" position="0 18 162 18" name="SpecializationName" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
|
||||
<!-- Favorite Attributes -->
|
||||
<Widget type="StaticText" skin="HeaderText" position="0 41 162 18" name="FavoriteAttributesT" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_Caption" value="Favorite Attributes:"/>
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="StaticText" skin="SandText" position="0 59 162 18" name="FavoriteAttribute0" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="StaticText" skin="SandText" position="0 77 162 18" name="FavoriteAttribute1" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
|
||||
<!-- Major Skills -->
|
||||
<Widget type="StaticText" skin="HeaderText" position="162 0 162 18" name="MajorSkillT" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_Caption" value="Major Skills:"/>
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="StaticText" skin="SandText" position="162 18 162 18" name="MajorSkill0" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="StaticText" skin="SandText" position="162 36 162 18" name="MajorSkill1" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="StaticText" skin="SandText" position="162 54 162 18" name="MajorSkill2" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="StaticText" skin="SandText" position="162 72 162 18" name="MajorSkill3" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="StaticText" skin="SandText" position="162 90 162 18" name="MajorSkill4" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
|
||||
<!-- Minor Skills -->
|
||||
<Widget type="StaticText" skin="HeaderText" position="325 0 162 18" name="MinorSkillT" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_Caption" value="Minor Skills:"/>
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="StaticText" skin="SandText" position="325 18 162 18" name="MinorSkill0" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="StaticText" skin="SandText" position="325 36 162 18" name="MinorSkill1" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="StaticText" skin="SandText" position="325 54 162 18" name="MinorSkill2" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="StaticText" skin="SandText" position="325 72 162 18" name="MinorSkill3" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="StaticText" skin="SandText" position="325 90 162 18" name="MinorSkill4" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
|
||||
</Widget>
|
||||
|
||||
<!-- Dialog buttons -->
|
||||
<Widget type="Button" skin="MW_Button" position="382 265 53 23" name="BackButton">
|
||||
<Property key="Widget_Caption" value="Back"/>
|
||||
</Widget>
|
||||
<Widget type="Button" skin="MW_Button" position="434 265 42 23" name="OKButton">
|
||||
<Property key="Widget_Caption" value="OK"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
</MyGUI>
|
Loading…
Reference in a new issue