forked from teamnwah/openmw-tes3coop
Fix correctActorModelPath
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1 changed files with 1 additions and 1 deletions
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@ -123,7 +123,7 @@ namespace MWWorld
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try
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try
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{
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{
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std::string mesh = *it;
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std::string mesh = *it;
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Misc::ResourceHelpers::correctActorModelPath(mesh, mSceneManager->getVFS());
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mesh = Misc::ResourceHelpers::correctActorModelPath(mesh, mSceneManager->getVFS());
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//std::cout << "preloading " << mesh << std::endl;
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//std::cout << "preloading " << mesh << std::endl;
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