forked from teamnwah/openmw-tes3coop
[Client] Send PlayerAttribute packets when attribute modifiers change
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1 changed files with 2 additions and 1 deletions
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@ -243,7 +243,8 @@ void LocalPlayer::updateAttributes(bool forceUpdate)
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for (int i = 0; i < 8; ++i)
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for (int i = 0; i < 8; ++i)
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{
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{
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if (ptrNpcStats.getAttribute(i).getBase() != creatureStats.mAttributes[i].mBase)
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if (ptrNpcStats.getAttribute(i).getBase() != creatureStats.mAttributes[i].mBase ||
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ptrNpcStats.getAttribute(i).getModifier() != creatureStats.mAttributes[i].mMod)
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{
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{
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ptrNpcStats.getAttribute(i).writeState(creatureStats.mAttributes[i]);
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ptrNpcStats.getAttribute(i).writeState(creatureStats.mAttributes[i]);
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attributesChanged = true;
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attributesChanged = true;
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