[Client] Send PlayerAttribute packets when attribute modifiers change

This commit is contained in:
David Cernat 2017-11-30 23:03:34 +02:00
parent e8d636ebc3
commit ef6dc61797

View file

@ -243,7 +243,8 @@ void LocalPlayer::updateAttributes(bool forceUpdate)
for (int i = 0; i < 8; ++i) for (int i = 0; i < 8; ++i)
{ {
if (ptrNpcStats.getAttribute(i).getBase() != creatureStats.mAttributes[i].mBase) if (ptrNpcStats.getAttribute(i).getBase() != creatureStats.mAttributes[i].mBase ||
ptrNpcStats.getAttribute(i).getModifier() != creatureStats.mAttributes[i].mMod)
{ {
ptrNpcStats.getAttribute(i).writeState(creatureStats.mAttributes[i]); ptrNpcStats.getAttribute(i).writeState(creatureStats.mAttributes[i]);
attributesChanged = true; attributesChanged = true;