forked from teamnwah/openmw-tes3coop
commit
efa35e9222
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#include "controlsstate.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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ESM::ControlsState::ControlsState()
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: mViewSwitchDisabled(false),
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mControlsDisabled(false),
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mJumpingDisabled(false),
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mLookingDisabled(false),
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mVanityModeDisabled(false),
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mWeaponDrawingDisabled(false),
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mSpellDrawingDisabled(false)
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{
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}
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void ESM::ControlsState::load(ESM::ESMReader& esm)
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{
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int flags;
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esm.getHNT(flags, "CFLG");
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mViewSwitchDisabled = flags & ViewSwitchDisabled;
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mControlsDisabled = flags & ControlsDisabled;
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mJumpingDisabled = flags & JumpingDisabled;
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mLookingDisabled = flags & LookingDisabled;
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mVanityModeDisabled = flags & VanityModeDisabled;
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mWeaponDrawingDisabled = flags & WeaponDrawingDisabled;
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mSpellDrawingDisabled = flags & SpellDrawingDisabled;
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}
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void ESM::ControlsState::save(ESM::ESMWriter& esm) const
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{
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int flags = 0;
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if (mViewSwitchDisabled) flags |= ViewSwitchDisabled;
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if (mControlsDisabled) flags |= ControlsDisabled;
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if (mJumpingDisabled) flags |= JumpingDisabled;
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if (mLookingDisabled) flags |= LookingDisabled;
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if (mVanityModeDisabled) flags |= VanityModeDisabled;
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if (mWeaponDrawingDisabled) flags |= WeaponDrawingDisabled;
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if (mSpellDrawingDisabled) flags |= SpellDrawingDisabled;
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esm.writeHNT("CFLG", flags);
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}
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#ifndef OPENMW_ESM_CONTROLSSTATE_H
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#define OPENMW_ESM_CONTROLSSTATE_H
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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// format 0, saved games only
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struct ControlsState
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{
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ControlsState();
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enum Flags
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{
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ViewSwitchDisabled = 0x1,
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ControlsDisabled = 0x4,
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JumpingDisabled = 0x1000,
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LookingDisabled = 0x2000,
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VanityModeDisabled = 0x4000,
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WeaponDrawingDisabled = 0x8000,
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SpellDrawingDisabled = 0x10000
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};
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bool mViewSwitchDisabled;
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bool mControlsDisabled;
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bool mJumpingDisabled;
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bool mLookingDisabled;
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bool mVanityModeDisabled;
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bool mWeaponDrawingDisabled;
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bool mSpellDrawingDisabled;
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void load (ESMReader &esm);
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void save (ESMWriter &esm) const;
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};
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}
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#endif
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