forked from teamnwah/openmw-tes3coop
[Server] Add script functions for getting and setting actor dynamic stat modifiers
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2 changed files with 42 additions and 0 deletions
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@ -113,6 +113,11 @@ double ActorFunctions::GetActorHealthCurrent(unsigned int i) noexcept
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return readActorList->baseActors.at(i).creatureStats.mDynamic[0].mCurrent;
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}
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double ActorFunctions::GetActorHealthModified(unsigned int i) noexcept
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{
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return readActorList->baseActors.at(i).creatureStats.mDynamic[0].mMod;
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}
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double ActorFunctions::GetActorMagickaBase(unsigned int i) noexcept
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{
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return readActorList->baseActors.at(i).creatureStats.mDynamic[1].mBase;
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@ -123,6 +128,11 @@ double ActorFunctions::GetActorMagickaCurrent(unsigned int i) noexcept
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return readActorList->baseActors.at(i).creatureStats.mDynamic[1].mCurrent;
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}
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double ActorFunctions::GetActorMagickaModified(unsigned int i) noexcept
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{
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return readActorList->baseActors.at(i).creatureStats.mDynamic[1].mMod;
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}
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double ActorFunctions::GetActorFatigueBase(unsigned int i) noexcept
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{
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return readActorList->baseActors.at(i).creatureStats.mDynamic[2].mBase;
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@ -133,6 +143,11 @@ double ActorFunctions::GetActorFatigueCurrent(unsigned int i) noexcept
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return readActorList->baseActors.at(i).creatureStats.mDynamic[2].mCurrent;
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}
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double ActorFunctions::GetActorFatigueModified(unsigned int i) noexcept
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{
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return readActorList->baseActors.at(i).creatureStats.mDynamic[2].mMod;
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}
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const char *ActorFunctions::GetActorEquipmentItemRefId(unsigned int i, unsigned short slot) noexcept
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{
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return readActorList->baseActors.at(i).equipedItems[slot].refId.c_str();
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@ -212,6 +227,11 @@ void ActorFunctions::SetActorHealthCurrent(double value) noexcept
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tempActor.creatureStats.mDynamic[0].mCurrent = value;
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}
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void ActorFunctions::SetActorHealthModified(double value) noexcept
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{
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tempActor.creatureStats.mDynamic[0].mMod = value;
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}
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void ActorFunctions::SetActorMagickaBase(double value) noexcept
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{
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tempActor.creatureStats.mDynamic[1].mBase = value;
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@ -222,6 +242,11 @@ void ActorFunctions::SetActorMagickaCurrent(double value) noexcept
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tempActor.creatureStats.mDynamic[1].mCurrent = value;
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}
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void ActorFunctions::SetActorMagickaModified(double value) noexcept
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{
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tempActor.creatureStats.mDynamic[1].mMod = value;
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}
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void ActorFunctions::SetActorFatigueBase(double value) noexcept
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{
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tempActor.creatureStats.mDynamic[2].mBase = value;
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@ -232,6 +257,11 @@ void ActorFunctions::SetActorFatigueCurrent(double value) noexcept
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tempActor.creatureStats.mDynamic[2].mCurrent = value;
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}
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void ActorFunctions::SetActorFatigueModified(double value) noexcept
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{
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tempActor.creatureStats.mDynamic[2].mMod = value;
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}
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void ActorFunctions::EquipActorItem(unsigned short slot, const char *refId, unsigned int count, int charge) noexcept
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{
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tempActor.equipedItems[slot].refId = refId;
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@ -23,10 +23,13 @@
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\
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{"GetActorHealthBase", ActorFunctions::GetActorHealthBase},\
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{"GetActorHealthCurrent", ActorFunctions::GetActorHealthCurrent},\
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{"GetActorHealthModified", ActorFunctions::GetActorHealthModified},\
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{"GetActorMagickaBase", ActorFunctions::GetActorMagickaBase},\
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{"GetActorMagickaCurrent", ActorFunctions::GetActorMagickaCurrent},\
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{"GetActorMagickaModified", ActorFunctions::GetActorMagickaModified},\
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{"GetActorFatigueBase", ActorFunctions::GetActorFatigueBase},\
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{"GetActorFatigueCurrent", ActorFunctions::GetActorFatigueCurrent},\
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{"GetActorFatigueModified", ActorFunctions::GetActorFatigueModified},\
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\
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{"GetActorEquipmentItemRefId", ActorFunctions::GetActorEquipmentItemRefId},\
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{"GetActorEquipmentItemCount", ActorFunctions::GetActorEquipmentItemCount},\
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@ -48,10 +51,13 @@
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\
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{"SetActorHealthBase", ActorFunctions::SetActorHealthBase},\
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{"SetActorHealthCurrent", ActorFunctions::SetActorHealthCurrent},\
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{"SetActorHealthModified", ActorFunctions::SetActorHealthModified},\
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{"SetActorMagickaBase", ActorFunctions::SetActorMagickaBase},\
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{"SetActorMagickaCurrent", ActorFunctions::SetActorMagickaCurrent},\
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{"SetActorMagickaModified", ActorFunctions::SetActorMagickaModified},\
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{"SetActorFatigueBase", ActorFunctions::SetActorFatigueBase},\
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{"SetActorFatigueCurrent", ActorFunctions::SetActorFatigueCurrent},\
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{"SetActorFatigueModified", ActorFunctions::SetActorFatigueModified},\
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\
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{"EquipActorItem", ActorFunctions::EquipActorItem},\
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{"UnequipActorItem", ActorFunctions::UnequipActorItem},\
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@ -90,10 +96,13 @@ public:
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static double GetActorHealthBase(unsigned int i) noexcept;
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static double GetActorHealthCurrent(unsigned int i) noexcept;
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static double GetActorHealthModified(unsigned int i) noexcept;
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static double GetActorMagickaBase(unsigned int i) noexcept;
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static double GetActorMagickaCurrent(unsigned int i) noexcept;
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static double GetActorMagickaModified(unsigned int i) noexcept;
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static double GetActorFatigueBase(unsigned int i) noexcept;
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static double GetActorFatigueCurrent(unsigned int i) noexcept;
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static double GetActorFatigueModified(unsigned int i) noexcept;
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static const char *GetActorEquipmentItemRefId(unsigned int i, unsigned short slot) noexcept;
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static int GetActorEquipmentItemCount(unsigned int i, unsigned short slot) noexcept;
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@ -115,10 +124,13 @@ public:
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static void SetActorHealthBase(double value) noexcept;
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static void SetActorHealthCurrent(double value) noexcept;
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static void SetActorHealthModified(double value) noexcept;
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static void SetActorMagickaBase(double value) noexcept;
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static void SetActorMagickaCurrent(double value) noexcept;
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static void SetActorMagickaModified(double value) noexcept;
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static void SetActorFatigueBase(double value) noexcept;
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static void SetActorFatigueCurrent(double value) noexcept;
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static void SetActorFatigueModified(double value) noexcept;
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static void EquipActorItem(unsigned short slot, const char* refId, unsigned int count, int charge) noexcept;
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static void UnequipActorItem(unsigned short slot) noexcept;
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