forked from teamnwah/openmw-tes3coop
Objects started, RenderingInterface
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3761271c59
commit
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10 changed files with 84 additions and 14 deletions
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@ -16,7 +16,7 @@ set(GAME_HEADER
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source_group(game FILES ${GAME} ${GAME_HEADER})
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add_openmw_dir (mwrender
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renderingmanager debugging cellimp interior exterior sky player
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renderingmanager debugging cellimp interior exterior sky player npcs creatures objects
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)
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add_openmw_dir (mwinput
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@ -28,15 +28,6 @@ namespace MWRender
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/// Base class for cell render, that implements inserting references into a cell in a
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/// cell type- and render-engine-independent way.
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class NPC{
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};
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class Creature{
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};
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class Obj{
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};
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class CellRenderImp
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{
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public:
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2
apps/openmw/mwrender/creatures.cpp
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2
apps/openmw/mwrender/creatures.cpp
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@ -0,0 +1,2 @@
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#include "creatures.hpp"
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using namespace MWRender;
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5
apps/openmw/mwrender/creatures.hpp
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5
apps/openmw/mwrender/creatures.hpp
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@ -0,0 +1,5 @@
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namespace MWRender{
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class Creatures{
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};
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}
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2
apps/openmw/mwrender/npcs.cpp
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2
apps/openmw/mwrender/npcs.cpp
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@ -0,0 +1,2 @@
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#include "npcs.hpp"
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using namespace MWRender;
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5
apps/openmw/mwrender/npcs.hpp
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5
apps/openmw/mwrender/npcs.hpp
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@ -0,0 +1,5 @@
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namespace MWRender{
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class Npcs{
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};
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}
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16
apps/openmw/mwrender/objects.cpp
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16
apps/openmw/mwrender/objects.cpp
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@ -0,0 +1,16 @@
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#include "objects.hpp"
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using namespace MWRender;
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void Objects::insertBegin (ESM::CellRef &ref, bool static_){
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}
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void Objects::insertMesh(const std::string &mesh){
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}
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void Objects::insertLight(float r, float g, float b, float radius){
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}
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void Objects::insertObjectPhysics(){
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}
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18
apps/openmw/mwrender/objects.hpp
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18
apps/openmw/mwrender/objects.hpp
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@ -0,0 +1,18 @@
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#include "components/esm_store/cell_store.hpp"
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#include "../mwworld/refdata.hpp"
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namespace MWRender{
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class Objects{
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public:
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Objects(){}
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~Objects(){}
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void insertBegin (ESM::CellRef &ref, bool static_ = false);
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void insertMesh(const std::string &mesh);
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/// insert a light related to the most recent insertBegin call.
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void insertLight(float r, float g, float b, float radius);
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void insertObjectPhysics();
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};
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}
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@ -15,6 +15,7 @@
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#include "player.hpp"
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using namespace MWRender;
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using namespace Ogre;
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@ -67,6 +68,20 @@ RenderingManager::~RenderingManager ()
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delete mSkyManager;
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}
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MWRender::Npcs& RenderingManager::getNPCs(){
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return npcs;
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}
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MWRender::Objects& RenderingManager::getObjects(){
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return objects;
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}
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MWRender::Creatures& RenderingManager::getCreatures(){
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return creatures;
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}
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MWRender::Player* RenderingManager::getPlayer(){
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return mPlayer;
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}
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void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store){
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}
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@ -15,6 +15,9 @@
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#include "../mwworld/ptr.hpp"
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#include <boost/filesystem.hpp>
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#include "objects.hpp"
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#include "npcs.hpp"
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#include "creatures.hpp"
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namespace Ogre
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{
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@ -34,13 +37,22 @@ namespace MWWorld
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namespace MWRender
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{
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class Player;
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class Player;
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class RenderingInterface{
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public:
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virtual MWRender::Npcs& getNPCs();
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virtual MWRender::Creatures& getCreatures();
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virtual MWRender::Objects& getObjects();
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virtual MWRender::Player* getPlayer();
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};
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class RenderingManager {
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class RenderingManager: private RenderingInterface {
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OEngine::Render::OgreRenderer &rend;
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Ogre::Camera* camera;
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MWRender::Npcs npcs;
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MWRender::Creatures creatures;
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MWRender::Objects objects;
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/// Root node for all objects added to the scene. This is rotated so
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/// that the OGRE coordinate system matches that used internally in
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@ -56,6 +68,10 @@ class RenderingManager {
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public:
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RenderingManager(OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine);
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~RenderingManager();
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virtual MWRender::Npcs& getNPCs();
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virtual MWRender::Creatures& getCreatures();
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virtual MWRender::Objects& getObjects();
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virtual MWRender::Player* getPlayer();
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bool toggleRenderMode(int mode);
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void removeCell (MWWorld::Ptr::CellStore *store); // TODO do we want this?
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@ -83,7 +99,7 @@ class RenderingManager {
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OEngine::Render::OgreRenderer& getOgreRenderer(){return rend;}
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Ogre::SceneManager *getMgr() { return rend.getScene(); }
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Ogre::SceneNode *getRoot() { return mwRoot; }
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MWRender::Player *getPlayer() { return mPlayer; }
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private:
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SkyManager* mSkyManager;
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