[General] Rename item health into charge, for consistency with OpenMW

coverity_scan^2
David Cernat 8 years ago
parent f03724be7b
commit f314b13edf

@ -24,14 +24,14 @@ unsigned int ItemFunctions::GetInventoryChangesSize(unsigned short pid) noexcept
return player->inventoryChanges.count;
}
void ItemFunctions::EquipItem(unsigned short pid, unsigned short slot, const char *itemId, unsigned int count, int health) noexcept
void ItemFunctions::EquipItem(unsigned short pid, unsigned short slot, const char *itemId, unsigned int count, int charge) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->equipedItems[slot].refId = itemId;
player->equipedItems[slot].count = count;
player->equipedItems[slot].health = health;
player->equipedItems[slot].charge = charge;
}
void ItemFunctions::UnequipItem(unsigned short pid, unsigned short slot) noexcept
@ -42,7 +42,7 @@ void ItemFunctions::UnequipItem(unsigned short pid, unsigned short slot) noexcep
ItemFunctions::EquipItem(pid, slot, "", 0, -1);
}
void ItemFunctions::AddItem(unsigned short pid, const char* itemId, unsigned int count, int health) noexcept
void ItemFunctions::AddItem(unsigned short pid, const char* itemId, unsigned int count, int charge) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
@ -50,7 +50,7 @@ void ItemFunctions::AddItem(unsigned short pid, const char* itemId, unsigned int
Item item;
item.refId = itemId;
item.count = count;
item.health = health;
item.charge = charge;
player->inventoryChangesBuffer.items.push_back(item);
player->inventoryChangesBuffer.action = InventoryChanges::ADD;
@ -105,12 +105,12 @@ int ItemFunctions::GetEquipmentItemCount(unsigned short pid, unsigned short slot
return player->equipedItems[slot].count;
}
int ItemFunctions::GetEquipmentItemHealth(unsigned short pid, unsigned short slot) noexcept
int ItemFunctions::GetEquipmentItemCharge(unsigned short pid, unsigned short slot) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->equipedItems[slot].health;
return player->equipedItems[slot].charge;
}
const char *ItemFunctions::GetInventoryItemId(unsigned short pid, unsigned int i) noexcept
@ -132,12 +132,12 @@ int ItemFunctions::GetInventoryItemCount(unsigned short pid, unsigned int i) noe
return player->inventoryChanges.items.at(i).count;
}
int ItemFunctions::GetInventoryItemHealth(unsigned short pid, unsigned int i) noexcept
int ItemFunctions::GetInventoryItemCharge(unsigned short pid, unsigned int i) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->inventoryChanges.items.at(i).health;
return player->inventoryChanges.items.at(i).charge;
}
void ItemFunctions::SendEquipment(unsigned short pid) noexcept

@ -20,11 +20,11 @@
\
{"GetEquipmentItemId", ItemFunctions::GetEquipmentItemId},\
{"GetEquipmentItemCount", ItemFunctions::GetEquipmentItemCount},\
{"GetEquipmentItemHealth", ItemFunctions::GetEquipmentItemHealth},\
{"GetEquipmentItemCharge", ItemFunctions::GetEquipmentItemCharge},\
\
{"GetInventoryItemId", ItemFunctions::GetInventoryItemId},\
{"GetInventoryItemCount", ItemFunctions::GetInventoryItemCount},\
{"GetInventoryItemHealth", ItemFunctions::GetInventoryItemHealth},\
{"GetInventoryItemCharge", ItemFunctions::GetInventoryItemCharge},\
\
{"SendEquipment", ItemFunctions::SendEquipment},\
{"SendInventoryChanges", ItemFunctions::SendInventoryChanges}
@ -36,10 +36,10 @@ public:
static int GetEquipmentSize() noexcept;
static unsigned int GetInventoryChangesSize(unsigned short pid) noexcept;
static void EquipItem(unsigned short pid, unsigned short slot, const char* itemId, unsigned int count, int health) noexcept;
static void EquipItem(unsigned short pid, unsigned short slot, const char* itemId, unsigned int count, int charge) noexcept;
static void UnequipItem(unsigned short pid, unsigned short slot) noexcept;
static void AddItem(unsigned short pid, const char* itemId, unsigned int count, int health) noexcept;
static void AddItem(unsigned short pid, const char* itemId, unsigned int count, int charge) noexcept;
static void RemoveItem(unsigned short pid, const char* itemId, unsigned short count) noexcept;
static void ClearInventory(unsigned short pid) noexcept;
@ -47,11 +47,11 @@ public:
static const char *GetEquipmentItemId(unsigned short pid, unsigned short slot) noexcept;
static int GetEquipmentItemCount(unsigned short pid, unsigned short slot) noexcept;
static int GetEquipmentItemHealth(unsigned short pid, unsigned short slot) noexcept;
static int GetEquipmentItemCharge(unsigned short pid, unsigned short slot) noexcept;
static const char *GetInventoryItemId(unsigned short pid, unsigned int i) noexcept;
static int GetInventoryItemCount(unsigned short pid, unsigned int i) noexcept;
static int GetInventoryItemHealth(unsigned short pid, unsigned int i) noexcept;
static int GetInventoryItemCharge(unsigned short pid, unsigned int i) noexcept;
static void SendEquipment(unsigned short pid) noexcept;
static void SendInventoryChanges(unsigned short pid) noexcept;

@ -400,7 +400,7 @@ void LocalPlayer::updateEquipment(bool forceUpdate)
equipChanged = true;
equipedItems[slot].refId = it->getCellRef().getRefId();
equipedItems[slot].health = it->getCellRef().getCharge();
equipedItems[slot].charge = it->getCellRef().getCharge();
if (slot == MWWorld::InventoryStore::Slot_CarriedRight)
{
MWMechanics::WeaponType weaptype;
@ -416,7 +416,7 @@ void LocalPlayer::updateEquipment(bool forceUpdate)
equipChanged = true;
equipedItems[slot].refId = "";
equipedItems[slot].count = 0;
equipedItems[slot].health = 0;
equipedItems[slot].charge = 0;
}
}
@ -453,7 +453,7 @@ void LocalPlayer::updateInventory(bool forceUpdate)
continue;
item.count = result->getRefData().getCount();
item.health = result->getCellRef().getCharge();
item.charge = result->getCellRef().getCharge();
if (item == (*iter))
break;
@ -475,7 +475,7 @@ void LocalPlayer::updateInventory(bool forceUpdate)
continue;
item.count = iter->getRefData().getCount();
item.health = iter->getCellRef().getCharge();
item.charge = iter->getCellRef().getCharge();
vector<Item>::iterator result = inventoryChanges.items.begin();
@ -638,8 +638,8 @@ void LocalPlayer::addItems()
{
mwmp::Item item = inventoryChanges.items[i];
MWWorld::Ptr itemPtr = *ptrStore.add(item.refId, item.count, ptrPlayer);
if (item.health != -1)
itemPtr.getCellRef().setCharge(item.health);
if (item.charge != -1)
itemPtr.getCellRef().setCharge(item.charge);
}
}
@ -970,7 +970,7 @@ void LocalPlayer::sendInventory()
continue;
item.count = iter->getRefData().getCount();
item.health = iter->getCellRef().getCharge();
item.charge = iter->getCellRef().getCharge();
inventoryChanges.items.push_back(item);
}

@ -39,10 +39,11 @@ namespace mwmp
{
std::string refId;
int count;
int health;
int charge;
inline bool operator==(const Item& rhs)
{
return refId == rhs.refId && count == rhs.count && health == rhs.health;
return refId == rhs.refId && count == rhs.count && charge == rhs.charge;
}
};

@ -20,6 +20,6 @@ void PacketPlayerEquipment::Packet(RakNet::BitStream *bs, BasePlayer *player, bo
{
RW(player->equipedItems[i].refId, send);
RW(player->equipedItems[i].count, send);
RW(player->equipedItems[i].health, send);
RW(player->equipedItems[i].charge, send);
}
}

@ -33,15 +33,14 @@ void PacketPlayerInventory::Packet(RakNet::BitStream *bs, BasePlayer *player, bo
if (send)
{
item = player->inventoryChanges.items[i];
RW(item.refId, send);
RW(item.count, send);
RW(item.health, send);
}
else
RW(item.refId, send);
RW(item.count, send);
RW(item.charge, send);
if (!send)
{
RW(item.refId, send);
RW(item.count, send);
RW(item.health, send);
player->inventoryChanges.items.push_back(item);
}
}

@ -29,11 +29,12 @@ void PacketPlayerSpellbook::Packet(RakNet::BitStream *bs, BasePlayer *player, bo
if (send)
{
spell = player->spellbookChanges.spells[i];
RW(spell.mId, send);
}
else
RW(spell.mId, send);
if (!send)
{
RW(spell.mId, send);
player->spellbookChanges.spells.push_back(spell);
}
}

Loading…
Cancel
Save