forked from teamnwah/openmw-tes3coop
Merge remote-tracking branch 'scrawl/openmw-27'
This commit is contained in:
commit
f4e6f31658
6 changed files with 2 additions and 14 deletions
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@ -19,7 +19,7 @@ include (OpenMWMacros)
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# Version
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# Version
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set (OPENMW_VERSION_MAJOR 0)
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set (OPENMW_VERSION_MAJOR 0)
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set (OPENMW_VERSION_MINOR 26)
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set (OPENMW_VERSION_MINOR 27)
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set (OPENMW_VERSION_RELEASE 0)
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set (OPENMW_VERSION_RELEASE 0)
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set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
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set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
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@ -1,10 +0,0 @@
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Dongle's Oblivion Daedric font set
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http://www.uesp.net/wiki/Lore:Daedric_Alphabet#Daedric_Font
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---------------------------------------------------
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This was done entirely as a personal project. Bethesda Softworks graciously granted me the permission for it. I am not connected with them in any way.
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You may freely use these fonts to create anything you'd like. You may re-distribute the fonts freely, over the Internet, or by any other means. Always keep the .zip file intact, and this read me included.
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Please do not modify and redistribute the fonts without my permission.
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You may NOT sell any of these fonts under any circumstances. This includes putting them on compilation font CDs for sale, putting them in a "members only" pay-area of a website, or any other means of financial gain connected in ANY way with the redistribution of any of these fonts.
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You have my permission to create and sell any artwork made with these fonts, however you may need to contact Bethesda Softworks before doing so.
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@ -369,7 +369,6 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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addResourcesDirectory(mResDir / "mygui");
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addResourcesDirectory(mResDir / "mygui");
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addResourcesDirectory(mResDir / "water");
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addResourcesDirectory(mResDir / "water");
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addResourcesDirectory(mResDir / "shadows");
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addResourcesDirectory(mResDir / "shadows");
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addZipResource(mResDir / "mygui" / "Obliviontt.zip");
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OEngine::Render::WindowSettings windowSettings;
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OEngine::Render::WindowSettings windowSettings;
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windowSettings.fullscreen = settings.getBool("fullscreen", "Video");
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windowSettings.fullscreen = settings.getBool("fullscreen", "Video");
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@ -9,7 +9,6 @@ set(MYGUI_FILES
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core.skin
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core.skin
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core.xml
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core.xml
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EBGaramond-Regular.ttf
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EBGaramond-Regular.ttf
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Obliviontt.zip
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openmw_alchemy_window.layout
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openmw_alchemy_window.layout
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openmw_book.layout
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openmw_book.layout
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openmw_box.skin.xml
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openmw_box.skin.xml
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@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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Version: 0.26.0
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Version: 0.27.0
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License: GPL (see GPL3.txt for more information)
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License: GPL (see GPL3.txt for more information)
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Website: http://www.openmw.org
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Website: http://www.openmw.org
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