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@ -7,6 +7,7 @@
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#include <boost/format.hpp>
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#include <boost/format.hpp>
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#include <components/misc/rng.hpp>
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#include <components/misc/rng.hpp>
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#include <components/settings/settings.hpp>
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/*
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/*
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Start of tes3mp addition
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Start of tes3mp addition
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@ -504,6 +505,9 @@ namespace MWMechanics
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicTargetResisted}");
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicTargetResisted}");
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}
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}
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if (target == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState())
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magnitudeMult = 0;
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// If player is attempting to cast a harmful spell, show the target's HP bar
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// If player is attempting to cast a harmful spell, show the target's HP bar
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if (castByPlayer && target != caster)
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if (castByPlayer && target != caster)
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MWBase::Environment::get().getWindowManager()->setEnemy(target);
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MWBase::Environment::get().getWindowManager()->setEnemy(target);
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@ -582,7 +586,10 @@ namespace MWMechanics
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ActiveSpells::ActiveEffect effect_ = effect;
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ActiveSpells::ActiveEffect effect_ = effect;
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effect_.mMagnitude *= -1;
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effect_.mMagnitude *= -1;
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absorbEffects.push_back(effect_);
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absorbEffects.push_back(effect_);
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// Also make sure to set casterActorId = target, so that the effect on the caster gets purged when the target dies
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if (reflected && Settings::Manager::getBool("classic reflected absorb attribute behavior", "Game"))
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target.getClass().getCreatureStats(target).getActiveSpells().addSpell("", true,
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absorbEffects, mSourceName, caster.getClass().getCreatureStats(caster).getActorId());
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else
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caster.getClass().getCreatureStats(caster).getActiveSpells().addSpell("", true,
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caster.getClass().getCreatureStats(caster).getActiveSpells().addSpell("", true,
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absorbEffects, mSourceName, target.getClass().getCreatureStats(target).getActorId());
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absorbEffects, mSourceName, target.getClass().getCreatureStats(target).getActorId());
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}
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}
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@ -928,7 +935,8 @@ namespace MWMechanics
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const float normalizedEncumbrance = mCaster.getClass().getNormalizedEncumbrance(mCaster);
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const float normalizedEncumbrance = mCaster.getClass().getNormalizedEncumbrance(mCaster);
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float fatigueLoss = spell->mData.mCost * (fFatigueSpellBase + normalizedEncumbrance * fFatigueSpellMult);
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float fatigueLoss = spell->mData.mCost * (fFatigueSpellBase + normalizedEncumbrance * fFatigueSpellMult);
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fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss); stats.setFatigue(fatigue);
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fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss);
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stats.setFatigue(fatigue);
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bool fail = false;
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bool fail = false;
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@ -951,9 +959,7 @@ namespace MWMechanics
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(dedicatedAttack && dedicatedAttack->success == false))
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(dedicatedAttack && dedicatedAttack->success == false))
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{
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{
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if (mCaster == getPlayer())
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if (mCaster == getPlayer())
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{
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicSkillFail}");
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicSkillFail}");
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}
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fail = true;
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fail = true;
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}
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}
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/*
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/*
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@ -1178,8 +1184,6 @@ namespace MWMechanics
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bool receivedMagicDamage = false;
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bool receivedMagicDamage = false;
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bool godmode = actor == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
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switch (effectKey.mId)
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switch (effectKey.mId)
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{
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{
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case ESM::MagicEffect::DamageAttribute:
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case ESM::MagicEffect::DamageAttribute:
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@ -1202,40 +1206,25 @@ namespace MWMechanics
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::RestoreHealth, magnitude);
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::RestoreHealth, magnitude);
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break;
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break;
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case ESM::MagicEffect::DamageHealth:
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case ESM::MagicEffect::DamageHealth:
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if (!godmode)
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{
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receivedMagicDamage = true;
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receivedMagicDamage = true;
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
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}
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break;
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break;
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case ESM::MagicEffect::DamageMagicka:
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case ESM::MagicEffect::DamageMagicka:
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case ESM::MagicEffect::DamageFatigue:
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case ESM::MagicEffect::DamageFatigue:
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if (!godmode)
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{
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
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}
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break;
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break;
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case ESM::MagicEffect::AbsorbHealth:
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case ESM::MagicEffect::AbsorbHealth:
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if (!godmode)
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{
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if (magnitude > 0.f)
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if (magnitude > 0.f)
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receivedMagicDamage = true;
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receivedMagicDamage = true;
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
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}
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break;
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break;
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case ESM::MagicEffect::AbsorbMagicka:
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case ESM::MagicEffect::AbsorbMagicka:
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case ESM::MagicEffect::AbsorbFatigue:
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case ESM::MagicEffect::AbsorbFatigue:
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if (!godmode)
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{
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
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}
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break;
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break;
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case ESM::MagicEffect::DisintegrateArmor:
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case ESM::MagicEffect::DisintegrateArmor:
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@ -1258,6 +1247,7 @@ namespace MWMechanics
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if (disintegrateSlot(actor, priorities[i], magnitude))
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if (disintegrateSlot(actor, priorities[i], magnitude))
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break;
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break;
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}
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}
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break;
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break;
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}
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}
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case ESM::MagicEffect::DisintegrateWeapon:
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case ESM::MagicEffect::DisintegrateWeapon:
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@ -1280,12 +1270,9 @@ namespace MWMechanics
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if (weather > 1)
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if (weather > 1)
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damageScale *= fMagicSunBlockedMult;
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damageScale *= fMagicSunBlockedMult;
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if (!godmode)
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{
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adjustDynamicStat(creatureStats, 0, -magnitude * damageScale);
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adjustDynamicStat(creatureStats, 0, -magnitude * damageScale);
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if (magnitude * damageScale > 0.f)
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if (magnitude * damageScale > 0.f)
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receivedMagicDamage = true;
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receivedMagicDamage = true;
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}
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break;
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break;
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}
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}
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@ -1294,13 +1281,9 @@ namespace MWMechanics
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case ESM::MagicEffect::ShockDamage:
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case ESM::MagicEffect::ShockDamage:
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case ESM::MagicEffect::FrostDamage:
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case ESM::MagicEffect::FrostDamage:
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case ESM::MagicEffect::Poison:
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case ESM::MagicEffect::Poison:
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{
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if (!godmode)
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{
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{
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adjustDynamicStat(creatureStats, 0, -magnitude);
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adjustDynamicStat(creatureStats, 0, -magnitude);
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receivedMagicDamage = true;
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receivedMagicDamage = true;
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}
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break;
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break;
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}
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}
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